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Difference between revisions of "Vallacre the Slaughterer"
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** {{right}}{{right}}+ Attack: Crushing Fist. Vallacre uppercuts in front of him and grabs a single target, holds it for a moment, then crushes it causing a small dark magic explosion that knocks down enemies. | ** {{right}}{{right}}+ Attack: Crushing Fist. Vallacre uppercuts in front of him and grabs a single target, holds it for a moment, then crushes it causing a small dark magic explosion that knocks down enemies. | ||
** Attack, Back+Attack, Back+Attack, Attack: Vallacre stabs forward, unleashes a backhand, extends his arm unleashing Dark Gas, then slams his sword down. | ** Attack, Back+Attack, Back+Attack, Attack: Vallacre stabs forward, unleashes a backhand, extends his arm unleashing Dark Gas, then slams his sword down. | ||
+ | |||
+ | * Vallacre the Slaughter replaces the Necromancer's normal melee attacks with his own. These have a very long range enabling the Necromancer to effectively engage most melee enemies at a safe distance. | ||
+ | ** Vallacre will move forward and away from the Necromancer with each attack until there is nothing left to attack or the Necromancer stops attacking. With strong enough enemies it is possible to have Vallacre move completely off the screen while attacking them; though the Necromancer will be completely immobile during the attacks. | ||
+ | * Crushing Fist is a grapple move with a long animation time. If you miss with it you'll be stuck for 1-2 seconds in a vulnerable state. For this reason the cooldown time is mostly irrelevant as by the time the skill finishes there will maybe be 1 second before you can perform another Crushing Fist. | ||
+ | ** Tall enemies (about Goblin size or larger) will be hit along with the grabbed enemy by the dark magic explosion of the grab. | ||
+ | ** The percentage based damage and set damage occur separately for this skill. If you have no weapon equipped (causing you to do 1 damage with percentage based damage skills) you'll do 1 damage initially for the grab and then the full set damage amount when the dark explosion happens. | ||
* In the [[Tower of the Dead]], Vallacre will stay with you through clearing floors (Nicholas, like other summons, will not). | * In the [[Tower of the Dead]], Vallacre will stay with you through clearing floors (Nicholas, like other summons, will not). |
Revision as of 13:24, 15 July 2012
Description
Summons Vallacre to the field. Pressing the attack key will cause Vallacre to swing his sword, and different combinations of keys do different things. All of Vallacre's attacks deal Shadow damage. Vallacre lasts 200 seconds.
Prerequisite
Level 5+ Dark Nail
Level 5+ Dead Man's Grudge
Details
- Vallacre spiritually possesses the Necromancer, allowing her to enhance her normal attacks with the spirit of Vallacre.
- While possessed physical and magical defense increase a little (about 10%) and the Necromancer gains +20 Shadow resistance and -20 Light resistance.
- Every attack used by Vallacre consumes MP, so don't wildly swing around. Make those attacks count!
- Can charge up the skill Dark Soul.
- Can be improved with Vallacre the Slaughterer Upgrade.
- Several Necromancer skills including Guillotine, Vallacre's Grasp, and Phantasm Storm (and the Defiler's passive skill Fear of the Slaughterer) require Vallacre summoned to be used.
- Moveset:
- ,,,: Vallacre stabs forward, swings his sword back and forth, then swings it down knocking down enemies.
- : Massacre Dance. Vallacre charges forward, swinging back and forth three times. This does moderate damage to enemies and knocks them back with each swing. Useful for gathering mobs.
- + Attack: Crushing Fist. Vallacre uppercuts in front of him and grabs a single target, holds it for a moment, then crushes it causing a small dark magic explosion that knocks down enemies.
- Attack, Back+Attack, Back+Attack, Attack: Vallacre stabs forward, unleashes a backhand, extends his arm unleashing Dark Gas, then slams his sword down.
- Vallacre the Slaughter replaces the Necromancer's normal melee attacks with his own. These have a very long range enabling the Necromancer to effectively engage most melee enemies at a safe distance.
- Vallacre will move forward and away from the Necromancer with each attack until there is nothing left to attack or the Necromancer stops attacking. With strong enough enemies it is possible to have Vallacre move completely off the screen while attacking them; though the Necromancer will be completely immobile during the attacks.
- Crushing Fist is a grapple move with a long animation time. If you miss with it you'll be stuck for 1-2 seconds in a vulnerable state. For this reason the cooldown time is mostly irrelevant as by the time the skill finishes there will maybe be 1 second before you can perform another Crushing Fist.
- Tall enemies (about Goblin size or larger) will be hit along with the grabbed enemy by the dark magic explosion of the grab.
- The percentage based damage and set damage occur separately for this skill. If you have no weapon equipped (causing you to do 1 damage with percentage based damage skills) you'll do 1 damage initially for the grab and then the full set damage amount when the dark explosion happens.
- In the Tower of the Dead, Vallacre will stay with you through clearing floors (Nicholas, like other summons, will not).
- During Dreyfus' dialogs on each floor, you can preemptively activate Massacre Dance by hitting before the dialog disappears. Very handy on the later floors when multiple APCs will swarm you immediately in a very small arena.
- There is a minor bug in that if you are facing left when you clear a floor, Vallacre may end up charging left when using this trick. Just always be facing right before moving on to the next floor.
Skill Growth
Lv | Req Lv | SP | MP (initial possession) |
MP Restored (when enemy is killed with Dark Soul, Vallacre's Grasp, or Guillotine) |
Basic/Jump Attack | Powerful Crushing Fist |
Massacre Dance | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP Cost |
Magic Attack Strength (basic) |
Magic Attack Strength (jump) |
MP Cost |
Magic Attack Strength |
Cooldown | MP Cost |
Magic Attack Strength |
Cooldown | |||||
1 | 35 | 40 | 100 | 9 | 18 | 200% | 240% | 36 | 320% + 1718 | 3s | 99 | 300% x3 | 7s |
2 | 37 | 110 | 10 | 20 | 221% | 265% | 40 | 353% + 1900 | 109 | 331% x3 | |||
3 | 39 | 120 | 11 | 22 | 241% | 290% | 43 | 386% + 2072 | 119 | 362% x3 | |||
4 | 41 | 131 | 12 | 24 | 262% | 314% | 47 | 419% + 2254 | 129 | 393% x3 | |||
5 | 43 | 141 | 13 | 25 | 283% | 339% | 51 | 452% + 2426 | 139 | 424% x3 | |||
6 | 45 | 151 | 14 | 27 | 303% | 364% | 54 | 486% + 2608 | 150 | 455% x3 | |||
7 | 47 | 161 | 15 | 29 | 324% | 389% | 58 | 519% + 2790 | 160 | 486% x3 | |||
8 | 49 | 171 | 15 | 31 | 345% | 414% | 62 | 552% + 2962 | 170 | 517% x3 | |||
9 | 51 | 182 | 16 | 33 | 366% | 439% | 65 | 585% + 3144 | 180 | 548% x3 | |||
10 | 53 | 192 | 17 | 35 | 386% | 463% | 69 | 618% + 3316 | 190 | 579% x3 | |||
11 | 55 | 202 | 18 | 36 | 407% | 488% | 73 | 651% + 3498 | 200 | 610% x3 | |||
12 | 57 | 212 | 19 | 38 | 428% | 513% | 76 | 684% + 3669 | 210 | 641% x3 | |||
13 | 59 | 222 | 20 | 40 | 448% | 538% | 80 | 717% + 3851 | 220 | 672% x3 | |||
14 | 61 | 233 | 21 | 42 | 469% | 563% | 84 | 750% + 4033 | 230 | 703% x3 | |||
15 | 63 | 243 | 22 | 44 | 490% | 588% | 87 | 783% + 4205 | 240 | 734% x3 | |||
16 | 65 | 253 | 23 | 46 | 510% | 612% | 91 | 817% + 4387 | 251 | 766% x3 | |||
17 | 67 | 263 | 24 | 47 | 531% | 637% | 95 | 850% + 4559 | 261 | 797% x3 | |||
18 | 69 | 273 | 25 | 49 | 552% | 662% | 98 | 883% + 4741 | 271 | 828% x3 | |||
19 | 71 | 284 | 26 | 51 | 572% | 687% | 102 | 916% + 4923 | 281 | 859% x3 | |||
20 | 73 | 294 | 26 | 53 | 593% | 712% | 106 | 949% + 5095 | 291 | 890% x3 | |||
21 | 75 | 304 | 27 | 55 | 614% | 737% | 109 | 982% + 5277 | 301 | 921% x3 | |||
22 | 77 | 314 | 28 | 57 | 634% | 761% | 113 | 1015% + 5449 | 311 | 952% x3 | |||
23 | 79 | 324 | 29 | 58 | 655% | 786% | 117 | 1048% + 5631 | 321 | 983% x3 | |||
24 | 81 | 335 | 30 | 60 | 676% | 811% | 120 | 1081% + 5803 | 331 | 1014% x3 |