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Difference between revisions of "Phantom Storm"
Blue Elite (talk | contribs) (→Notes) |
Blue Elite (talk | contribs) (→Prerequisite) |
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==Prerequisite== | ==Prerequisite== | ||
− | *Necromancer | + | *Necromancer Lv50+ (Must have Awakened) |
*Level 5+ [[Dead Man's Grudge]] | *Level 5+ [[Dead Man's Grudge]] | ||
*Level 5+ [[Vallacre the Slaughterer]] | *Level 5+ [[Vallacre the Slaughterer]] |
Revision as of 00:00, 13 July 2012
Description
Vallacre stands in front of the necromancer and surrounds himself in dark energy, pulling enemies towards him while dealing damage as an audience of ghosts watches. He then bursts into a rising storm of ghosts dealing heavy tick damage to enemies and lifting them up into the air. After a few seconds the storm of ghosts explodes, dealing heavy damage to anything caught in the blast
Prerequisite
- Necromancer Lv50+ (Must have Awakened)
- Level 5+ Dead Man's Grudge
- Level 5+ Vallacre the Slaughterer
Details
- Cast Time: 1 sec
- Cooldown: 125 sec
- This skill consumes 5 clear cube fragments.
- Requires Vallacre summoned to use.
Notes
- Useful early on, but can be very dangerous in the later game since Super Armored enemies can walk through the attack.
- Once you can get Dead Man's Obsession and Black Web Upgrade you can hold Super Armored enemies in place as long as they aren't immune to Immobilize.
- Your character is left standing in Super Armor throughout most of the attack. Make sure you don't get hit!
- The currently bugged Fear of the Slaughterer is actually extremely handy for this reason. The effect makes most if not all of the enemies' attacks do 1 damage to you.
- The storm and ensuing final blast has very wide range.
- You are in full control of Nicholas' skills during the attack. It is also good to note that with Black Web Upgrade, all of Nicholas' skills can temporarily hold an opponent in place one way or another.
Skill Growth
Lv | Req Lv | SP | MP | Whirlpool Magic | Ghost Magic | Finish Magic | ||||
---|---|---|---|---|---|---|---|---|---|---|
Attack Duration | Attack Strength | Hit Interval | Attack Duration | Attack Strength | Hit Interval | |||||
1 | 48 | 80 | 881 | 3s | 853 | 0.3s | 4s | 2559 | 0.2s | 25596 |
2 | 50 | 970 | 938 | 2825 | 28240 | |||||
3 | 52 | 1060 | 1033 | 3090 | 30895 | |||||
4 | 54 | 1150 | 1118 | 3355 | 33540 | |||||
5 | 56 | 1240 | 1203 | 3621 | 36185 | |||||
6 | 58 | 1330 | 1298 | 3886 | 38839 | |||||
7 | 60 | 1420 | 1384 | 4152 | 41484 | |||||
8 | 62 | 1510 | 1469 | 4417 | 44129 | |||||
9 | 64 | 1600 | 1554 | 4673 | 46774 | |||||
10 | 66 | 1690 | 1649 | 4939 | 49428 | |||||
11 | 68 | 1780 | 1734 | 5204 | 52073 | |||||
12 | 70 | 1870 | 1820 | 5469 | 54718 |