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Difference between revisions of "Commodore Cannonhand"

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(Replaced content with "{{DataMonster Commodore Cannonhand|Format=FormatMonster Page}}")
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{{Monster
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{{DataMonster Commodore Cannonhand|Format=FormatMonster Page}}
|fontcolor=#ff1493
 
|Name={{{Name|{{PAGENAME}}}}}
 
|Image={{{Image|[[File:Commodore Cannonhand.png]]‎}}}
 
|Type={{{Type|}}}
 
|Type2={{{Type2|}}}
 
|Type3={{{Type3|}}}
 
|Class={{{Class|}}}
 
|Family={{{Family|}}}
 
|Level={{{Level|}}}
 
|Dungeon=[[Iron Scale]]
 
|Description=The boss of Iron Scale
 
|MoveList=
 
 
 
*Bends down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
 
 
 
*Looks into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
 
 
 
*Shoots a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
 
 
 
*Lays down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
 
 
 
*If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.
 
 
 
*'''<Hero's Road>''' His super armor leap now only hits once but can move diagonally and leaves the player in a long duration hit stun. After a second anyone that is still in the path he took will be damaged.
 
 
 
*'''<Hero's Road>''' Jumps around the room laying down what looks like black spots. These are actually marking where flash grenades will fall in a short while. Facing them when they explode will inflict Blind and confusion.
 
 
 
*'''<Hero's Road>''' Punches anyone directly in front of him with his cannon arm, Knocking them extremely high in the air and most likely bouncing them back and forth across the arena.
 
 
 
*'''<Hero's Road>''' He will take a stance similar to his bird summoning stance saying "Cooldown Reset". If he finishes this move, all player's will have the skills placed on cooldown as if  they had just used them. Grabbing him with interrupt this move.
 
 
 
|Strategy={{{Strategy|}}}
 
Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as [[Upward Slash]] and [[Raging Fury]] unless he is already knocked down.
 
|Notes={{{Notes|}}}
 
[[Category:Bosses]]
 
 
 
}}
 

Revision as of 18:05, 26 January 2015

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Icon-Commodore Cannonhand.png Commodore Cannonhand

Commodore Cannonhand.png

Type Unknown
Class/Family Unknown
Level unknown
Dungeons Iron Scale, Pursue the Express Train
Drops unknown
Edit Data
Commodore Cannonhand in-game portrait

Move List

Abilities Include:

  • Bending down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
  • Looking into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
  • Shooting a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
  • Laying down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
  • If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.

In Pursue the Express Train, he gains additional abilities:

  • Jumps around the room launching 1 or more flash bang grenades into the air. These will slowly float back down and then explode once they reach a certain height. Their location is marked on the ground and players facing the grenades when they explode will be blinded and confused. If you are too close to the grenade you will also take damage.
  • Hits players with his cannonhand, dealing extremely high knockback. Players that are hit will be bounced around the room several times.
  • Can place all player's skills on their full cooldown duration.
  • His leap attack gains the ability to hold players in place for a few moments before they are struck again.

Strategy

Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as Upward Slash.png Upward Slash and Raging Fury.png Raging Fury unless he is already knocked down. In Pursue the Express Train, it is a good idea to focus on him rather than the Admiral to prevent him from using his new highly disruptive abilities.