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Difference between revisions of "Machine-Arm Warjack"

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Start the fight off with the walkers special attack to get rid of weaker mobs before dealing with Warjack. Many of his attacks travel in a straight line so move up and down the map to avoid his attacks. Melee characters should be careful if his grab attack at close range because its electrocution does alot of damage. Have one your party members use the AT-5T walker to make this as easier fight. The walker is immune to his grab and Warjack seems weak to its missile attack.
 
Start the fight off with the walkers special attack to get rid of weaker mobs before dealing with Warjack. Many of his attacks travel in a straight line so move up and down the map to avoid his attacks. Melee characters should be careful if his grab attack at close range because its electrocution does alot of damage. Have one your party members use the AT-5T walker to make this as easier fight. The walker is immune to his grab and Warjack seems weak to its missile attack.
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[[Category:Monsters]]

Revision as of 20:19, 26 February 2015

A cybernetic commander at North Ghent Gate. Sacrificed his limbs to show his dedication to the Kartels.

Move List

  • Charges and fires a ball of energy that moves slowly, causing damage to anything it hits
  • Shoots twice with energy cannon
  • Charges up for a few seconds and shoots a dual laser beam
  • Uses a dash move when at close range
  • Grabs from a distance and electrocutes multiple times

Strategy

Start the fight off with the walkers special attack to get rid of weaker mobs before dealing with Warjack. Many of his attacks travel in a straight line so move up and down the map to avoid his attacks. Melee characters should be careful if his grab attack at close range because its electrocution does alot of damage. Have one your party members use the AT-5T walker to make this as easier fight. The walker is immune to his grab and Warjack seems weak to its missile attack.