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Difference between revisions of "Air Spin"

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m (Details)
m (Details: Added the Stylish buff for Air Spin)
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*Cannot be activated if initial [[Windmill]] does not land successfully
 
*Cannot be activated if initial [[Windmill]] does not land successfully
 
*Using this skill after [[Rising Windmill]] is likely to make the aerial part of Air Spin miss. To ensure successful hits, use Windmill on enemies that are not airborne or knocked down, then activate Air Spin.
 
*Using this skill after [[Rising Windmill]] is likely to make the aerial part of Air Spin miss. To ensure successful hits, use Windmill on enemies that are not airborne or knocked down, then activate Air Spin.
 +
*Upon acquisition of [[Stylish]], ending [[Air Spin]] leaves the Ranger in the Aerial Fire buff pose, and will increase crit chance by 10% and the amount of aerial bullets will be increased to 4.
  
 
==Skill Growth==
 
==Skill Growth==

Revision as of 14:20, 30 December 2014

Description

Air Spin.png

Air Spin is activated by pressing the attack key during Windmill. Enemies hit by Air Spin are launched into the air and knocked back while taking multiple blows.

Prerequisite

Details

  • Cost: 2 TP
  • Command Input: (During Windmill) X
  • Costs 2 Clear Cube Fragments
  • Cool Time: 30 Seconds
  • Cannot be activated if initial Windmill does not land successfully
  • Using this skill after Rising Windmill is likely to make the aerial part of Air Spin miss. To ensure successful hits, use Windmill on enemies that are not airborne or knocked down, then activate Air Spin.
  • Upon acquisition of Stylish, ending Air Spin leaves the Ranger in the Aerial Fire buff pose, and will increase crit chance by 10% and the amount of aerial bullets will be increased to 4.

Skill Growth

Lv Lv Req TP MP Cost Physical Attack Strength Hit Count Air Windmill Hits
1 60 2 400 4968 4 3
2 65 500 6210
3 70 600 -