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Difference between revisions of "Light of Divinity"

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(Update)
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== Details ==
 
== Details ==
Creates a 'bubble' around the target, protecting it from physical damage and preventing hitstun. However, it can break once its hp reaches 0 or its duration times out.
+
Creates a 'bubble' around the target, protecting it from Physical damage and preventing Hitstun. However, it can break once its HP reaches 0 or its duration times out.
  
 
== Skill Growth ==
 
== Skill Growth ==
  
=== Rebrith ===
+
=== Rebirth ===
 +
 
 +
{| class="wikitable" style="background-color: #aaaaaa; text-align:center;"
 +
|-
 +
! rowspan="2" width="50" style="background-color: #fcbbdc;" |Level
 +
! rowspan="2" width="50" style="background-color: #fcbbdc;" |LV Req
 +
! rowspan="2" width="25" style="background-color: #fcbbdc;"|SP
 +
! rowspan="2" width="75" style="background-color: #fcbbdc;"|MP
 +
! colspan="2" width="75" style="background-color: #fcbbdc;"|Damage Absorbed
 +
! colspan="2" width="75" style="background-color: #fcbbdc;"|Duration
 +
! colspan="2" width="75" style="background-color: #fcbbdc;"|Cooldown
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
 
|- {{Bgblue}}
 
|- {{Bgblue}}
!Lv
+
| width="75"|Dungeon
!Lv Req
+
| width="75"|PvP
!SP Req
+
| width="75"|Dungeon
!MP Cost
+
| width="75"|PvP
!Shield Hp
+
| width="75"|Dungeon
!Duration
+
| width="75"|PvP
!Cooldown
+
 
 +
|- {{SkillRow}}
 +
| 1||25||rowspan="20"|25||15||535|| style="background-color:#ccc;"|696 ||8s|| style="background-color:#ccc;"|3.2s ||20.5s|| rowspan="20" style="background-color:#ccc;"|40.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 1||25||rowspan="17"|25||15||535||8s||20.5s
+
| 2||28||16||684|| style="background-color:#ccc;"|889 ||9s|| style="background-color:#ccc;"|3.6s ||21.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 2||28||16||684||9s||21s
+
| 3||31||18||858|| style="background-color:#ccc;"|1115 ||10s|| style="background-color:#ccc;"|4.0s ||21.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 3||31||18||858||10s||21.5s
+
| 4||34||20||1058|| style="background-color:#ccc;"|1375 ||11s|| style="background-color:#ccc;"|4.4s ||22.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 4||34||20||1058||11s||22s
+
| 5||37||22||1287|| style="background-color:#ccc;"|1673 ||12s|| style="background-color:#ccc;"|4.8s ||22.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 5||37||22||1287||12s||22.5s
+
| 6||40||24||1546|| style="background-color:#ccc;"|2010 ||13s|| style="background-color:#ccc;"|5.2s ||23.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 6||40||24||1546||13s||23s
+
| 7||43||26||1836|| style="background-color:#ccc;"|2387 ||14s|| style="background-color:#ccc;"|5.6s ||23.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 7||43||26||1836||14s||23.5s
+
| 8||47||28||2160|| style="background-color:#ccc;"|2808 ||15s|| style="background-color:#ccc;"|6.0s ||24.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 8||47||-||-||-||-
+
| 9||50||30||2519|| style="background-color:#ccc;"|3275 ||16s|| style="background-color:#ccc;"|6.4s ||24.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 9||50||-||-||-||-
+
| 10||53||32||2916|| style="background-color:#ccc;"|3791 ||17s|| style="background-color:#ccc;"|6.8s ||25.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 10||53||32||2916||17s||25s
+
| 11||56||34||3352|| style="background-color:#ccc;"|4358 ||18s|| style="background-color:#ccc;"|7.2s ||25.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 11||56||34||3352||18s||25.5s
+
| 12||59||36||3828|| style="background-color:#ccc;"|4976 ||19s|| style="background-color:#ccc;"|7.6s ||26.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 12||59||-||-||-||-
+
| 13||62||38||4347|| style="background-color:#ccc;"|5651 ||20s|| style="background-color:#ccc;"|8.0s ||26.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 13||62||-||-||-||-
+
| 14||65||40||4910|| style="background-color:#ccc;"|6383 ||21s|| style="background-color:#ccc;"|8.4s ||27.0s
 +
|- {{MaxSkillRow}}
 +
| 15||68||42||5520|| X ||22s|| 8.8s ||27.5s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 14||65||40||4910||21s||27s
+
| 16||71||44||6178|| style="background-color:#ccc;"|X ||23s|| style="background-color:#ccc;"|9.2s ||28.0s
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 15||68||42||5520||22s||27.5s
+
| 17||74||46||6885|| style="background-color:#ccc;"|X ||24s|| style="background-color:#ccc;"|9.6s ||28.5s
 +
|- {{SkillRow}}
 +
| 18||77||47||7644|| style="background-color:#ccc;"|X ||25s|| style="background-color:#ccc;"|10.0s ||29.0s
 +
|- {{SkillRow}}
 +
| 19||80||49||8456|| style="background-color:#ccc;"|X ||26s|| style="background-color:#ccc;"|10.4s ||29.5s
 +
|- {{SkillRow}}
 +
| 20||83||X||X|| style="background-color:#ccc;"|X ||27s|| style="background-color:#ccc;"|10.8s ||30.0s
 +
 
 
|}
 
|}
  

Revision as of 16:08, 15 July 2011


Description

Light of Divinity.png

Shields a selected party member in the Light of Divinity, absorbing a set amount of Physical Damage.

Details

Creates a 'bubble' around the target, protecting it from Physical damage and preventing Hitstun. However, it can break once its HP reaches 0 or its duration times out.

Skill Growth

Rebirth

Level LV Req SP MP Damage Absorbed Duration Cooldown
Dungeon PvP Dungeon PvP Dungeon PvP
1 25 25 15 535 696 8s 3.2s 20.5s 40.0s
2 28 16 684 889 9s 3.6s 21.0s
3 31 18 858 1115 10s 4.0s 21.5s
4 34 20 1058 1375 11s 4.4s 22.0s
5 37 22 1287 1673 12s 4.8s 22.5s
6 40 24 1546 2010 13s 5.2s 23.0s
7 43 26 1836 2387 14s 5.6s 23.5s
8 47 28 2160 2808 15s 6.0s 24.0s
9 50 30 2519 3275 16s 6.4s 24.5s
10 53 32 2916 3791 17s 6.8s 25.0s
11 56 34 3352 4358 18s 7.2s 25.5s
12 59 36 3828 4976 19s 7.6s 26.0s
13 62 38 4347 5651 20s 8.0s 26.5s
14 65 40 4910 6383 21s 8.4s 27.0s
15 68 42 5520 X 22s 8.8s 27.5s
16 71 44 6178 X 23s 9.2s 28.0s
17 74 46 6885 X 24s 9.6s 28.5s
18 77 47 7644 X 25s 10.0s 29.0s
19 80 49 8456 X 26s 10.4s 29.5s
20 83 X X X 27s 10.8s 30.0s

Old Skill Growth

Lv Lv Req SP Req MP Cost ShieldHp Duration Cooldown
1 25 20 10 248 7.5s 20s
2 28 20 11 300 10s 22.5s
3 31 20 12 358 12.5s 25s
4 34 20 13 420 15s 27.5s
5 37 20 14 488 17.5s 30s
6 40 20 15 560 20s 32.5s
7 43 20 16 638 22.5s 35s
8 47 20 17 720 25s 37.5s
9 50 20 18 808 27.5s 40s
10 53 20 19 900 30s 42.5s