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Difference between revisions of "Frenzy"
Oblivion1989 (talk | contribs) (→Details) |
(Seems pointless to have added, put put it in a better place with the other statement to make it fit better :)) |
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*Command Input: {{Down}}{{Up}} + Space | *Command Input: {{Down}}{{Up}} + Space | ||
*<font color="Red">This skill consumes '''1''' clear cube fragment</font> | *<font color="Red">This skill consumes '''1''' clear cube fragment</font> | ||
− | |||
*Each hit counts as double hit, resulting total of 8 hits for normal combo. | *Each hit counts as double hit, resulting total of 8 hits for normal combo. | ||
*HP replenished from killing an opponent also depends on the max HP of the target. | *HP replenished from killing an opponent also depends on the max HP of the target. | ||
Line 23: | Line 22: | ||
*HP is constantly consumed unless the user uses the skill again to deactivate it. | *HP is constantly consumed unless the user uses the skill again to deactivate it. | ||
*Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly. | *Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly. | ||
+ | *Reusing the skill will deactivate the frenzy state. | ||
*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill. | *It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill. | ||
Revision as of 10:24, 11 May 2011
Contents
Description
Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of Blood Lust; Raging Fury; Gore Cross, and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.
Prerequisite
- Gore Cross Lv 5+
- Bloody Cross Lv 5+
Details
- Command Input: + Space
- This skill consumes 1 clear cube fragment
- Each hit counts as double hit, resulting total of 8 hits for normal combo.
- HP replenished from killing an opponent also depends on the max HP of the target.
- HP can't be recovered if the opponent is killed due to damage from bleeding effect.
- HP is constantly consumed unless the user uses the skill again to deactivate it.
- Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
- Reusing the skill will deactivate the frenzy state.
- It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
Berserker
Lv | Lv Req | SP | MP | HP Usage | Special Effect | Bleeding Effect | Skill Effect | Max HP Recovery | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Activation | Each 10s | Accuracy | Hit Recovery | Chance | Lv | Duration | Damage | Cool Time Reduction | Damage Bonus | |||||||
Cross | Lust | Fury | ||||||||||||||
1 | 35 | 35 | 10 | 10 | 40 | +0.5% | +30 | 10% | 36 | 3s | 126 | 0.1 | 0.2 | 0.3 | 2% | 19 |
2 | 37 | 11 | 11 | 44 | +1.0% | +60 | 11% | 39 | 141 | 0.2 | 0.4 | 0.6 | 4% | 23 | ||
3 | 39 | 11 | 12 | 49 | +1.5% | +90 | 12% | 42 | 157 | 0.3 | 0.6 | 0.9 | 6% | 28 | ||
4 | 41 | 12 | 13 | 53 | +2.0% | +120 | 13% | 45 | 174 | 0.4 | 0.8 | 1.2 | 8% | 34 | ||
5 | 43 | 13 | 14 | 58 | +2.5% | +150 | 14% | 48 | 191 | 0.5 | 1.0 | 1.5 | 10% | 42 | ||
6 | 45 | 13 | 16 | 62 | +3.0% | +180 | 16% | 51 | 210 | 0.6 | 1.2 | 1.8 | 12% | 51 | ||
7 | 47 | 15 | 17 | 67 | +3.5% | +210 | 17% | 54 | 229 | 0.7 | 1.4 | 2.1 | 14% | 61 | ||
8 | 49 | 15 | 18 | 71 | +4.0% | +240 | 18% | 57 | 249 | 0.8 | 1.6 | 2.4 | 16% | 73 | ||
9 | 51 | 16 | 19 | 75 | +4.5% | +270 | 19% | 60 | 270 | 0.9 | 1.8 | 2.7 | 18% | 85 | ||
10 (M) | 53 | 17 | 20 | 80 | +5.0% | +300 | 20% | 63 | 292 | 1.0 | 2.0 | 3.0 | 20% | 100 | ||
11 | - | - | 17 | 21 | 84 | +5.5% | +330 | 21% | 66 | 314 | 1.1 | 2.2 | 3.3 | 22% | 115 | |
12 | 18 | 22 | 89 | +6.0% | +360 | 22% | 69 | 338 | 1.2 | 2.4 | 3.6 | 24% | 132 | |||
13 | 19 | 23 | 93 | +6.5% | +390 | 23% | 72 | 362 | 1.3 | 2.6 | 3.9 | 26% | 151 |