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Difference between revisions of "City of Noire Ferra"

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(Work in progress)
Line 12: Line 12:
 
|Level=56-59
 
|Level=56-59
 
|MLevel=58-61
 
|MLevel=58-61
|Boss=[[Dark Hound]] (Fake Diregie)
+
|Boss=[[Phantasmal Delezie]]
 
}}
 
}}
 
==Description==
 
==Description==
 
NOTE: Will be updated with more information after the dungeon is officially released.
 
NOTE: Will be updated with more information after the dungeon is officially released.
 +
 +
==Entry Requirement==
 +
* Required Items: 1 Elven Script of Preservation. (obtained from an Epic/Repeatable Quest from Klonter)
  
 
==Map==
 
==Map==
Line 28: Line 31:
 
| style="text-align:center"| '''Min Fatigue:''' 7<br>'''Max Fatigue:''' 7
 
| style="text-align:center"| '''Min Fatigue:''' 7<br>'''Max Fatigue:''' 7
 
|}
 
|}
 +
 +
==Strategy==
 +
Unlike the other Ancient Dungeons, Noire Ferra puts your speed and damage to the test. Thus, many of the rooms can be cleared quickly if your damage output is high enough.
 +
 +
===Room 1===
 +
*Dark Elf Militia x8
 +
 +
Pretty easy to approach, but beware of the Dark Elf Militia's attacks. Their attacks can cause Bleeding, and they may try to self-destruct when low on HP. If hit, you'll be infected with very high-level Poison.
 +
 +
===Room 2===
 +
*Dark Elf Militia x12
 +
*Dark Elf Militia Commander
 +
 +
Very similar to Room 1, but now with a Dark Elf Militia Commander. The Commander must be killed off quickly as he'll summon more enemies into the fight. Like the Militia, the Commander's attacks can cause Bleeding, but his can stack, making it much more dangerous.
 +
 +
===Room 3===
 +
*Screaming Dark Elf Zombie x7
 +
*Wailing Dark Elf Zombie x7
 +
 +
Starting out in this room, the enemies will be split amongst the sides of the room, with the Screaming on the left, and Wailing on the right. The gimmick of this room is to prevent the Screaming and Wailing Dark Elf Zombies from combining with each other. If they do, they'll merge into a United Dark Elf Zombie, recovering all HP and letting out a roar that will Stun everyone in the room. On top of that, they're MUCH stronger than the Screaming and Wailing Zombies, and are much more dangerous to deal with.
 +
 +
The Screaming Dark Elf Zombies have low Magic Defense, and the Wailing Dark Elf Zombies have low Physical Defense, so split your forces accordingly.
 +
 +
===Room 4===
 +
*Immortal Impostor x6
 +
*[[Shadow Seeker Priest Noubillus |<font color="green">Shadow Seeker Priest Noubillus </font>''']]
 +
 +
Arriving in the room, you'll see the Immortal Impostors, poised to attack. They can lay down Lightning Bolts that track players across the room, meaning they should be dealt with quickly while avoiding the bolts. But the true enemy in the room is Shadow Seeker Priest Noubillus who'll revive the fallen Immortal Impostors. However, he'll move around quickly and hide himself, making him a hard target to kill.
  
  
 
== Monsters ==
 
== Monsters ==
 
+
*Dark Elf Militia
*'''Boss: [[Dark Hound|<font color="#ff1493">Dark Hound</font>''']]
+
*Dark Elf Militia Commander
 +
*Screaming Dark Elf Zombie
 +
*Waling Dark Elf Zombie
 +
*[[United Dark Elf Zombie|<font color="green">United Dark Elf Zombie</font>''']]
 +
*Immortal Impostor
 +
*[[Shadow Seeker Priest Noubillus |<font color="green">Shadow Seeker Priest Noubillus </font>''']]
 +
*[[Shadow Seeker Priest Nigrumnex |<font color="green">Shadow Seeker Priest Nigrumnex </font>''']]
 +
*[[Shadow Seeker Priest Candidumnex|<font color="green">Shadow Seeker Priest Candidumnex </font>''']]
 +
*Delezie's Necroplasm
 +
*[[Deranged Impostor |<font color="green">Deranged Impostor</font>''']]
 +
*Interdimensional Rift
 +
*'''Boss: [[Phantastmal Delezie|<font color="#ff1493">Phantasmal Delezie</font>''']]

Revision as of 15:15, 16 March 2011

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.
Noire Ferra
File:NoireFerra.gif
Location Noire Ferra
Min. Level 53
Level 56-59
Monster Level 58-61
End Boss Phantasmal Delezie

Description

NOTE: Will be updated with more information after the dungeon is officially released.

Entry Requirement

  • Required Items: 1 Elven Script of Preservation. (obtained from an Epic/Repeatable Quest from Klonter)

Map

Normal map
Start = Starting Point.png Boss = Boss.png
[[File:]]
Min Fatigue: 7
Max Fatigue: 7

Strategy

Unlike the other Ancient Dungeons, Noire Ferra puts your speed and damage to the test. Thus, many of the rooms can be cleared quickly if your damage output is high enough.

Room 1

  • Dark Elf Militia x8

Pretty easy to approach, but beware of the Dark Elf Militia's attacks. Their attacks can cause Bleeding, and they may try to self-destruct when low on HP. If hit, you'll be infected with very high-level Poison.

Room 2

  • Dark Elf Militia x12
  • Dark Elf Militia Commander

Very similar to Room 1, but now with a Dark Elf Militia Commander. The Commander must be killed off quickly as he'll summon more enemies into the fight. Like the Militia, the Commander's attacks can cause Bleeding, but his can stack, making it much more dangerous.

Room 3

  • Screaming Dark Elf Zombie x7
  • Wailing Dark Elf Zombie x7

Starting out in this room, the enemies will be split amongst the sides of the room, with the Screaming on the left, and Wailing on the right. The gimmick of this room is to prevent the Screaming and Wailing Dark Elf Zombies from combining with each other. If they do, they'll merge into a United Dark Elf Zombie, recovering all HP and letting out a roar that will Stun everyone in the room. On top of that, they're MUCH stronger than the Screaming and Wailing Zombies, and are much more dangerous to deal with.

The Screaming Dark Elf Zombies have low Magic Defense, and the Wailing Dark Elf Zombies have low Physical Defense, so split your forces accordingly.

Room 4

Arriving in the room, you'll see the Immortal Impostors, poised to attack. They can lay down Lightning Bolts that track players across the room, meaning they should be dealt with quickly while avoiding the bolts. But the true enemy in the room is Shadow Seeker Priest Noubillus who'll revive the fallen Immortal Impostors. However, he'll move around quickly and hide himself, making him a hard target to kill.


Monsters