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Difference between revisions of "Poison Mist"
Littlebubba8 (talk | contribs) (→Details) |
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*Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away. | *Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away. | ||
*All moving brawlers in the mist stays invisible regardless of who used the skill. | *All moving brawlers in the mist stays invisible regardless of who used the skill. | ||
− | *Invisibility in the mist is not the same as fairy's effect or [[Ghost Step]] of Soul Bender, the user remains | + | *Invisibility in the mist is not the same as fairy's effect or [[Ghost Step]] of Soul Bender, the user remains vulnerable to attack. |
*Explosion counts as a magical attack, while the poison inflicts damage ignoring the magical defense of the target. | *Explosion counts as a magical attack, while the poison inflicts damage ignoring the magical defense of the target. |
Revision as of 12:58, 17 October 2010
Description
Throws lethal venom powder on the ground widely in mid-air. Once the mist of venom gradually settles, activate the skill again to cause non-elemental chain explosion. All targets within the area will be poisoned. The user stays invisible to targets whenever moving in the mist.
Prerequisite
- Apply Poison Lv 5+
- Explosive Hook Lv 5+
Details
- Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away.
- All moving brawlers in the mist stays invisible regardless of who used the skill.
- Invisibility in the mist is not the same as fairy's effect or Ghost Step of Soul Bender, the user remains vulnerable to attack.
- Explosion counts as a magical attack, while the poison inflicts damage ignoring the magical defense of the target.