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Difference between revisions of "Jack Spike"

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== Description ==
 
== Description ==
  
[[Image:JacksPike.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:JacksPike.gif|left]] Launches an opponent with strong knee kick
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== Details ==
 
== Details ==
  
*Command Input: 28 + Z
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*Command Input: Z
*Casting Time: 0.5 seconds
 
 
*Cool Time: 2 seconds
 
*Cool Time: 2 seconds
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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*Super armor effect is given for few frames during activation
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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*Due to above effect, whoever used Jack Spike earlier than the other will be launched.  
*Only [[Elemental Master]] can learn beyond level 10
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*Covers wide X-axis area than it seems.
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== Gunner(M) ==
 
== Gunner(M) ==

Revision as of 11:00, 17 June 2009

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Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_4.flv" thumb="true" width="225" height="179"/>

Description

Launches an opponent with strong knee kick


Details

  • Command Input: Z
  • Cool Time: 2 seconds
  • Super armor effect is given for few frames during activation
  • Due to above effect, whoever used Jack Spike earlier than the other will be launched.
  • Covers wide X-axis area than it seems.


Gunner(M)

Lv Lv Req SP MP 高速化 浮力 武器物理
攻撃力
1 - - 5 0% 100.0% 120%
2 4 20 2% 105.1% 130%
3 7 6 4% 110.6% 140%
4 10 6% 115.7% 150%
5 13 7 8% 121.1% 160%
6 16 11% 126.3% 170%
7 19 8 13% 131.7% 180%
8 22 15% 136.9% 190%
9 25 9 17% 142.0% 200%
10 (M) 28 19% 147.4% 210%
11 - - 21% 152.6% %