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Difference between revisions of "Hiero"
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== Move Set == | == Move Set == | ||
− | Just like Anne, Hiero's attacks hit | + | Just like Anne, Hiero's attacks hit real hard and he feels more chaotic with his patterns that makes the fight very unpredictable. |
* '''Claw Scratch:''' Hiero will deliver a pretty slow and well-telegraphed slash in front of him. It's avoidable at best if you're not in close range, but it deals heavy damage on contact. | * '''Claw Scratch:''' Hiero will deliver a pretty slow and well-telegraphed slash in front of him. It's avoidable at best if you're not in close range, but it deals heavy damage on contact. | ||
Line 27: | Line 27: | ||
* '''Water Blast:''' Hiero gathers up water energy inside of him and sends it out as a wave in front of him that can potentially kill anyone who's in the attack's range. | * '''Water Blast:''' Hiero gathers up water energy inside of him and sends it out as a wave in front of him that can potentially kill anyone who's in the attack's range. | ||
− | * '''Jump! Break!:''' Hiero will jump in a telegraphed spot that has a big enough delay to safely dodge it, but the move itself can deal heavy to lethal damage if players | + | * '''Jump! Break!:''' Hiero will jump in a telegraphed spot that has a big enough delay to safely dodge it, but the move itself can deal heavy to lethal damage if players get stomped on. |
− | [[:Category:Luke's Laboratory Dungeons#Berserk Gauge|'''Berserk:''']] | + | * [[:Category:Luke's Laboratory Dungeons#Berserk Gauge|'''Berserk:''']] |
− | + | Through out the fight, Hiero's berserk gauge will fill up and after 20 seconds have passed, he'll begin using those patterns towards the party. First, he'll push them back by roaring: | |
− | ''' | + | '''Take my Energy!:''' Similar to '''Jump! Break!''' Hiero will shout out '''"See the power of the Haitai!"''' and targets the last player who attacked him and attempts to jump on them three times. |
− | '''Outta the way!:''' Hiero will jump to the middle of the room and cast a horizontal water stream in the direction he’s facing as well as random horizontal / diagonal water streams on every party member after every ground slam he does, then he does it one more time. After that he dashes into the direction he was facing and hits the wall. | + | '''Outta the way!:''' Hiero will jump to the middle of the room and cast a horizontal water stream in the direction he’s facing as well as random horizontal / diagonal water streams on every party member after every ground slam he does, then he does it one more time. After that he dashes into the direction he was facing and hits the wall, making him groggy for a free damage phase. |
− | '''Spiral Dive:''' Hiero will jump on one of the parts of the screen that is located near the wall and dash in the direction he jumped whether it'll be top, middle or bottom. After that, he quickly follows it by dashing in the opposite direction on the other two parts of the screen. Because of this, there are six possible scenarios, but you need to remember only three. | + | '''Spiral Dive:''' Hiero will jump on one of the parts of the screen that is located near the wall and dash in the direction he jumped whether it'll be top, middle or bottom. After that, he quickly follows it by dashing in the opposite direction on the other two parts of the screen. Because of this, there are six possible scenarios, but you need to remember only three. He'll also hit the wall into a groggy state. |
== Stragety == | == Stragety == | ||
− | * Hitting Hiero during his appearance when he attacks Anne will cause to drop his defenses before leaving, making him groggy on the ground for a certain amount of time and giving party members a free chance at damaging him for only 15% of his HP. | + | * Hitting Hiero during his appearance when he attacks Anne will cause to drop his defenses before leaving, making him groggy on the ground for a certain amount of time and giving party members a free chance at damaging him for only 15% of his HP so don't waste your strongest skills and save them when he gets up. |
− | |||
+ | * For '''Outta the way!''', the most well known pattern to prevent a party wipe is the "3 - 6 - 9 o’clock" as it requires coordination and enough movement speed to execute it: | ||
+ | ** Party members run to 3 o’clock and 9 o’clock placement on the map to activate Hiero’s first water streams. When you can see that Hiero is casting first those water streams through telegraphed red circles, all party members gather at the bottom of the screen (6 o’clock) to activate Hiero’s second water streams. From there on you can run either to 5 o’clock or 7 o’clock to avoid the second water streams. | ||
+ | |||
== Appearances == | == Appearances == | ||
{{Appears in}} | {{Appears in}} |
Revision as of 20:44, 1 July 2019
Contents
History
Sighted Area: Near a coastal city in Metro Center.
Shape: A half-man, half-quadruped Beast that's covered with scaly skin except for its chest and stomach. It usually stays on the ground, but its scales and tail enable it to be active underwater. It's been wearing Echon-style accessories since it was first discovered. Some people sacrifice others for their sea god, to convince themselves that they're being protected by the deity. Traces of such sacrificial rituals can still be found in the cities along the coasts of Pandemonium. And this Beast named Hiero is what their fear would look like if it became reality.
"Hiero was first discovered at a seaside village in the Metro Center area. It's capable of language, but it only speaks to make itself understood; it doesn't speak it to communicate with others. It's also extremely warlike. While the other Beasts do not interfere with each other, Hiero picks fights with them. It seems this Beast enjoys fighting for the fun of it, as well as for obtaining food for survival. Considering its predilection for violence and the fact that it's wearing Echon-style accessories, it's suspected that Hiero came from the Echon Planet. How it arrived in Pandemonium is anyone's guess. What's amazing about this Beast is that, even though Hiero does not radiate mana, it freely commands the power of water, one of the four elements of nature. It's not known if Hiero was born with this ability or has acquired it when it came to Pandemonium. What's clear, however, is that this Beast grows stronger when it's near water.
ㅡ From Dulis's Observation Journal"
Move Set
Just like Anne, Hiero's attacks hit real hard and he feels more chaotic with his patterns that makes the fight very unpredictable.
- Claw Scratch: Hiero will deliver a pretty slow and well-telegraphed slash in front of him. It's avoidable at best if you're not in close range, but it deals heavy damage on contact.
- Water Ball: Hiero will summon water balls and launches them out directly at Player 1. The move itself is very similar to Luke's Energy Ball Throw, except that the traces from Hiero's dissapear much faster.
- Water Pillars: Hiero slams the ground with his fists, creating water pillars that targets Players 1 & 2 with red circles which can launch them in the air if not dodged.
- Water Blast: Hiero gathers up water energy inside of him and sends it out as a wave in front of him that can potentially kill anyone who's in the attack's range.
- Jump! Break!: Hiero will jump in a telegraphed spot that has a big enough delay to safely dodge it, but the move itself can deal heavy to lethal damage if players get stomped on.
Through out the fight, Hiero's berserk gauge will fill up and after 20 seconds have passed, he'll begin using those patterns towards the party. First, he'll push them back by roaring:
Take my Energy!: Similar to Jump! Break! Hiero will shout out "See the power of the Haitai!" and targets the last player who attacked him and attempts to jump on them three times.
Outta the way!: Hiero will jump to the middle of the room and cast a horizontal water stream in the direction he’s facing as well as random horizontal / diagonal water streams on every party member after every ground slam he does, then he does it one more time. After that he dashes into the direction he was facing and hits the wall, making him groggy for a free damage phase.
Spiral Dive: Hiero will jump on one of the parts of the screen that is located near the wall and dash in the direction he jumped whether it'll be top, middle or bottom. After that, he quickly follows it by dashing in the opposite direction on the other two parts of the screen. Because of this, there are six possible scenarios, but you need to remember only three. He'll also hit the wall into a groggy state.
Stragety
- Hitting Hiero during his appearance when he attacks Anne will cause to drop his defenses before leaving, making him groggy on the ground for a certain amount of time and giving party members a free chance at damaging him for only 15% of his HP so don't waste your strongest skills and save them when he gets up.
- For Outta the way!, the most well known pattern to prevent a party wipe is the "3 - 6 - 9 o’clock" as it requires coordination and enough movement speed to execute it:
- Party members run to 3 o’clock and 9 o’clock placement on the map to activate Hiero’s first water streams. When you can see that Hiero is casting first those water streams through telegraphed red circles, all party members gather at the bottom of the screen (6 o’clock) to activate Hiero’s second water streams. From there on you can run either to 5 o’clock or 7 o’clock to avoid the second water streams.
Appearances
- The Beast Dungeon (Boss)