Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Ultimate Slay: Tempest"
m (Removed Skill Level 10 (incomplete AND incorrect values)) |
m (Changed main listed video example to a new higher resolution video, moved existing video to video 2) |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video=BS_GGfCP0MA | + | |Video=I3K7mvy2_ko |
+ | |Video2=BS_GGfCP0MA | ||
|Gender= | |Gender= | ||
|Class=Blade Master | |Class=Blade Master | ||
Line 8: | Line 8: | ||
|Type2=Awakening | |Type2=Awakening | ||
|Type3= | |Type3= | ||
− | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | + | |Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}} |
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Description= | |Description= | ||
− | Throws 24 swords | + | Throws 24 swords. 12 of them in the air while the others are thrust into the ground, {{IconLink|Immobilizing}} enemies with damage. Your character grabs and uses the swords to attack enemies, and when all the swords disappear, he delivers a finishing slash, inflicting great damage. |
− | + | ||
− | + | This skill's last attack creates a pentacle, pulling enemies to its center. | |
− | + | ||
− | + | Can also be used in the {{IconLink|Flowing Stance}} mode, which the skill does not Hold its targets. | |
+ | |||
+ | This skill creates a new effect every 3 levels.<br> | ||
+ | Level 3: Casts temporary {{IconLink|Invincibility}} while it's cast and after its duration.<br> | ||
+ | Level 6: Increases {{IconLink|Physical Critical Chance}} while cast.<br> | ||
+ | Level 9: Tempest Atk. +10%.<br><br> | ||
+ | |||
+ | '''[Special Function]'''<br> | ||
+ | - Press the skill or Attack key to increase multi-attack speed.<br> | ||
+ | - Can be cast during Flowing Stance.<br> | ||
+ | - Flowing Stance deletes Hold. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|0}} | *{{SP per level|0}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|30}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|40}} |
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|145 sec}} | ||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
+ | *'''[Skill Level Effects]''' | ||
+ | **{{SkillAttribute|Invincibility Duration|3 sec.}} | ||
+ | **{{SkillAttribute|Tornado Atk.|+10%}} | ||
|Notes= | |Notes= | ||
*The first level of this skill is obtained automatically upon awakening. | *The first level of this skill is obtained automatically upon awakening. | ||
*This skill automatically levels along with the character. | *This skill automatically levels along with the character. | ||
− | |||
*From skill activation to actual attack, it takes around 5 seconds. During this time, the user has {{IconLink|Super Armor (Status)}}. The skill, however, can be interrupted by being grabbed, stunned, frozen, etc. | *From skill activation to actual attack, it takes around 5 seconds. During this time, the user has {{IconLink|Super Armor (Status)}}. The skill, however, can be interrupted by being grabbed, stunned, frozen, etc. | ||
*Upon activation, grabs and lifts enemies that are within the area of effect. Enemies immune to grabs will not be grabbed or lifted. | *Upon activation, grabs and lifts enemies that are within the area of effect. Enemies immune to grabs will not be grabbed or lifted. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
− | |||
− | |||
− | |||
− | |||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#arraydefine:critical|-,-,-,-,-,30,30,31,31,32,32,33,33,34,34,35,35,36,36,37,37,38,38,39,39,40,40,41,41,42,42,43,43,44,44,45,45,46,46,47}} <!--Create an array named "critical" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
!Level | !Level | ||
− | !Level | + | !Lv Req |
− | |-{{ | + | !MP |
− | + | !Sword Ground-thrusting Physical Atk. | |
− | + | !Manual Sword Attack Physical Atk. | |
− | + | !Finishing Physical Atk. | |
− | + | ![Skill Level Effects]<br>Physical Critical Chance | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|980|8232|40}} |
− | | | + | {{!}} <!--Sword Ground-thrusting Physical Atk.--> {{Calc|{{#var:i}}|3832|38501|40}}% |
− | + | {{!}} <!--Manual Sword Attack Physical Atk.--> {{Calc|{{#var:i}}|1824|18334|40}}% | |
− | | | + | {{!}} <!--Finishing Physical Atk.--> {{Calc|{{#var:i}}|7118|71505|40}}% |
− | + | {{!}} <!--[Skill Level Effects]<br>Physical Critical Chance--> {{#arrayindex:critical| {{#expr: {{#var:i}}-1 }} }}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} |
Latest revision as of 05:54, 1 August 2023
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Throws 24 swords. 12 of them in the air while the others are thrust into the ground, Immobilizing enemies with damage. Your character grabs and uses the swords to attack enemies, and when all the swords disappear, he delivers a finishing slash, inflicting great damage.
This skill's last attack creates a pentacle, pulling enemies to its center.
Can also be used in the Flowing Stance mode, which the skill does not Hold its targets.
This skill creates a new effect every 3 levels.
Level 3: Casts temporary Invincibility while it's cast and after its duration.
Level 6: Increases Physical Critical Chance while cast.
Level 9: Tempest Atk. +10%.
[Special Function]
- Press the skill or Attack key to increase multi-attack speed.
- Can be cast during Flowing Stance.
- Flowing Stance deletes Hold.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- [Skill Level Effects]
- Invincibility Duration: 3 sec.
- Tornado Atk.: +10%
Notes
- The first level of this skill is obtained automatically upon awakening.
- This skill automatically levels along with the character.
- From skill activation to actual attack, it takes around 5 seconds. During this time, the user has Super Armor (Status). The skill, however, can be interrupted by being grabbed, stunned, frozen, etc.
- Upon activation, grabs and lifts enemies that are within the area of effect. Enemies immune to grabs will not be grabbed or lifted.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Sword Ground-thrusting Physical Atk. | Manual Sword Attack Physical Atk. | Finishing Physical Atk. | [Skill Level Effects] Physical Critical Chance |
---|---|---|---|---|---|---|
1 | 50 | 980 | 3832% | 1824% | 7118% | -% |
2 | 55 | 1166 | 4721% | 2247% | 8769% | -% |
3 | 60 | 1352 | 5610% | 2671% | 10420% | -% |
4 | 65 | 1538 | 6499% | 3094% | 12071% | -% |
5 | 70 | 1724 | 7388% | 3517% | 13722% | -% |
6 | 75 | 1910 | 8277% | 3941% | 15373% | 30% |
7 | 80 | 2096 | 9166% | 4364% | 17024% | 30% |
8 | 85 | 2282 | 10055% | 4787% | 18675% | 31% |
9 | 90 | 2468 | 10944% | 5211% | 20326% | 31% |
10 | 95 | 2654 | 11833% | 5634% | 21977% | 32% |
11 | 100 | 2839 | 12721% | 6057% | 23627% | 32% |
12 | 105 | 3025 | 13610% | 6481% | 25278% | 33% |
13 | 110 | 3211 | 14499% | 6904% | 26929% | 33% |
14 | 115 | 3397 | 15388% | 7327% | 28580% | 34% |
15 | 120 | 3583 | 16277% | 7751% | 30231% | 34% |
16 | 125 | 3769 | 17166% | 8174% | 31882% | 35% |
17 | 130 | 3955 | 18055% | 8597% | 33533% | 35% |
18 | 135 | 4141 | 18944% | 9021% | 35184% | 36% |
19 | 140 | 4327 | 19833% | 9444% | 36835% | 36% |
20 | 145 | 4513 | 20722% | 9867% | 38486% | 37% |
21 | 150 | 4699 | 21611% | 10291% | 40137% | 37% |
22 | 155 | 4885 | 22500% | 10714% | 41788% | 38% |
23 | 160 | 5071 | 23389% | 11137% | 43439% | 38% |
24 | 165 | 5257 | 24278% | 11561% | 45090% | 39% |
25 | 170 | 5443 | 25167% | 11984% | 46741% | 39% |
26 | 175 | 5629 | 26056% | 12407% | 48392% | 40% |
27 | 180 | 5815 | 26945% | 12831% | 50043% | 40% |
28 | 185 | 6001 | 27834% | 13254% | 51694% | 41% |
29 | 190 | 6187 | 28723% | 13677% | 53345% | 41% |
30 | 195 | 6373 | 29612% | 14101% | 54996% | 42% |
31 | 200 | 6558 | 30500% | 14524% | 56646% | 42% |
32 | 205 | 6744 | 31389% | 14947% | 58297% | 43% |
33 | 210 | 6930 | 32278% | 15371% | 59948% | 43% |
34 | 215 | 7116 | 33167% | 15794% | 61599% | 44% |
35 | 220 | 7302 | 34056% | 16217% | 63250% | 44% |
36 | 225 | 7488 | 34945% | 16641% | 64901% | 45% |
37 | 230 | 7674 | 35834% | 17064% | 66552% | 45% |
38 | 235 | 7860 | 36723% | 17487% | 68203% | 46% |
39 | 240 | 8046 | 37612% | 17911% | 69854% | 46% |
40 | 245 | 8232 | 38501% | 18334% | 71505% | 47% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |