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Difference between revisions of "Quick Rebound"
AradEditGuy (talk | contribs) (Move attributes into description to better match in-game's, separate SkillGrowth into dungeon/arena, add video) |
m (Updated the Skill Growth table for Arena: changed lvl 3 row to ?? as the current stats are out of date.) |
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(4 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
|Type=Active | |Type=Active | ||
|Type2= | |Type2= | ||
+ | |Command=(While Lying Down) {{C}} ({{Space}} for Creator) | ||
|PrerequisiteLevel=1 | |PrerequisiteLevel=1 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |||
− | |||
|Description= | |Description= | ||
− | Quickly | + | Quickly recovers from knocked-down status, then crouches to become Invulnerable from any hostile attacks for a short duration.<br><br> |
− | + | Grants {{IconLink|Super Armor (Status)}} for an instant moment when the Character is completely released from crouching.<br><br> | |
− | Grants {{IconLink|Super Armor (Status)}} for an instant | + | Crouching time can be adjusted while holding the Jump Key. |
− | |||
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|10}} | *{{SP per level|10}} | ||
+ | *{{SkillAttribute|Master level|1}} | ||
+ | *{{SkillAttribute|Max level|20}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|Dungeon=5 sec|Arena=20 sec}} | *{{Cooldown|Dungeon=5 sec|Arena=20 sec}} | ||
Line 24: | Line 23: | ||
|Notes= | |Notes= | ||
+ | *Holding the Jump Key will keep the player crouched, maintaining invincibility frames for a longer duration. | ||
|SkillGrowth= | |SkillGrowth= | ||
Line 31: | Line 31: | ||
|contents1=<span style="display:none">{{</span> | |contents1=<span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!Invulnerability Duration | !Invulnerability Duration | ||
Line 46: | Line 46: | ||
|contents2=<span style="display:none">{{</span> | |contents2=<span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!Invulnerability Duration | !Invulnerability Duration | ||
Line 53: | Line 53: | ||
| 1 || 1 || 1.5 sec || 0.10 sec | | 1 || 1 || 1.5 sec || 0.10 sec | ||
|- | |- | ||
− | | 2 || - || | + | | 2 || - || 1.75 sec || 0.10 sec |
|- | |- | ||
− | | 3 || - || | + | | 3 || - || ? || ? |
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
}} | }} |
Latest revision as of 09:26, 9 May 2019
Active Skill | |
Class: | |
Command: | (While Lying Down) ( for Creator) |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Quickly recovers from knocked-down status, then crouches to become Invulnerable from any hostile attacks for a short duration.
Grants Super Armor (Status) for an instant moment when the Character is completely released from crouching.
Crouching time can be adjusted while holding the Jump Key.
Attributes
- SP per level: 10
- Master level: 1
- Max level: 20
- Casting Time: Instant Cast
- Cooldown: 5 sec (20 sec in Arena )
- MP Cost: 1
Notes
- Holding the Jump Key will keep the player crouched, maintaining invincibility frames for a longer duration.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |