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Difference between revisions of "Zanbato Mastery"
(Special effects appears to only apply to Blade Masters.) |
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Class=Male Slayer | ||
+ | |AltName=Korean: 대검 마스터리 | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=15 | ||
+ | |Description= | ||
+ | [[Zanbato]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br> | ||
+ | At Level 3, this skill makes {{IconLink|Ashe Fork}} cast Super Armor and hit multiple times for [[Blade Master]]s, the 2nd attack of {{IconLink|Secret Sword Art}} and {{IconLink|Draw Sword}} get charged with the key-down action, and the 1st attack of {{IconLink|Secret Sword Art}} cause a twister.<br> | ||
− | + | At Level 5, this skill makes {{IconLink|Guard}} inflict Physical damage with a chance of {{IconLink|Stunning}} its targets.<br> | |
− | + | At Level 7, this skill enables an additional downward slash after {{IconLink|Charge Crash}}. | |
+ | |Attributes= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|30}} (1 for Blade Masters) | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|{{IconLink|Secret Sword Art}} Full Charge Atk. Change Rate|520%}} | ||
+ | *{{SkillAttribute|{{IconLink|Draw Sword}} Full Charge Atk. Change Rate|130%}} | ||
− | = | + | |Notes= |
− | + | *For [[Blade Master]]s:, this skill's master level will be capped at 1 and can only increase it's level further via {{IconLink|Weapon Wielder's Zenith}}. | |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | == | + | |SkillGrowth= |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | | | + | |tab1=Dungeon |
− | ! | + | |contents1=<span style="display:none">{{</span> |
− | !Lv Req | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | <!-- START: TABLE HEADERS --> |
− | | | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | |- | + | !rowspan=2|Weapon Physical Atk. |
− | + | !rowspan=2|Magical Weapon Atk. | |
− | |- | + | !rowspan=2|Hit Rate |
− | | | + | !colspan=4|Guard |
− | |- | + | !rowspan=2|Ashe Fork Multi-hit Atk. |
− | | | + | |- |
− | + | !Shock Wave Atk.||Shock Wave Stun Chance||Shock Wave Stun Level||Shock Wave Duration | |
− | + | |- | |
− | + | <!-- END: TABLE HEADERS --> | |
− | | 6|| | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|6.9|74.4|40|1|1}}% |
− | + | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.4|60.3|40|1|1}}% | |
− | | | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.3|12|40|1|1}}% |
− | + | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|605|1886|40}}% | |
− | + | {{!}} <!--Shock Wave Stun Chance--> {{Calc|{{#var:i}}|47.2|112.8|40|1|1}}% | |
− | + | {{!}} <!--Shock Wave Stun Level--> {{Calc|{{#var:i}}|44|161|40}} | |
− | | | + | {{!}} <!--Shock Wave Duration--> {{Calc|{{#var:i}}|1.3|2.4|40|1|1}} sec. |
− | + | {{!}} <!--Ashe Fork Multi-hit Atk.--> {{Calc|{{#var:i}}|313|968|40}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | | | + | }} |
− | |||
− | |||
|} | |} | ||
− | + | </small> | |
− | == | + | <span style="display:none">}}</span> |
− | + | {{TableNote}} | |
− | {| | + | |tab2=Arena |
− | | | + | |contents2= |
− | ! | + | <span style="display:none">{{</span> |
− | !rowspan= | + | <small> |
− | !rowspan= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
− | !rowspan= | + | {|{{SkillTableHeader}} |
− | !rowspan= | + | <!-- START: TABLE HEADERS --> |
− | !rowspan= | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | !colspan= | + | !rowspan=2|Weapon Physical Atk. |
− | ! | + | !rowspan=2|Magical Weapon Atk. |
− | |- | + | !rowspan=2|Hit Rate |
− | | | + | !colspan=4|Guard |
− | | | + | !rowspan=2|Ashe Fork Multi-hit Atk. |
− | | | + | |- |
− | | | + | !Shock Wave Atk.||Shock Wave Stun Chance||Shock Wave Stun Level||Shock Wave Duration |
− | | | + | |- |
− | |-{{ | + | <!-- END: TABLE HEADERS --> |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}% | |
− | + | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|4.8|32.6|30|1|1}}% | |
− | | 4 | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}% |
− | + | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|31|97|30}}% | |
− | + | {{!}} <!--Shock Wave Stun Chance--> {{Calc|{{#var:i}}|7.7|17.5|30|1|1}}% | |
− | + | {{!}} <!--Shock Wave Stun Level--> {{Calc|{{#var:i}}|29|116|30}} | |
− | + | {{!}} <!--Shock Wave Duration--> {{Calc|{{#var:i}}|1.2|2|30|1|1}} sec. | |
− | + | {{!}} <!--Ashe Fork Multi-hit Atk.--> {{Calc|{{#var:i}}|23|72|30}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
+ | }} | ||
+ | }} |
Latest revision as of 18:31, 8 October 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 대검 마스터리 |
Description
Zanbatos increases Physical/Magical Atk. and Hit Rate.
At Level 3, this skill makes Ashe Fork cast Super Armor and hit multiple times for Blade Masters, the 2nd attack of Secret Sword Art and Draw Sword get charged with the key-down action, and the 1st attack of Secret Sword Art cause a twister.
At Level 5, this skill makes Guard inflict Physical damage with a chance of Stunning its targets.
At Level 7, this skill enables an additional downward slash after Charge Crash.
Attributes
- SP per level: 15
- Master Level: 30 (1 for Blade Masters)
- Max Level: 40
- Secret Sword Art Full Charge Atk. Change Rate: 520%
- Draw Sword Full Charge Atk. Change Rate: 130%
Notes
- For Blade Masters:, this skill's master level will be capped at 1 and can only increase it's level further via Weapon Wielder's Zenith.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Magical Weapon Atk. | Hit Rate | Guard | Ashe Fork Multi-hit Atk. | |||
---|---|---|---|---|---|---|---|---|---|
Shock Wave Atk. | Shock Wave Stun Chance | Shock Wave Stun Level | Shock Wave Duration | ||||||
1 | 15 | +6.9% | +1.4% | +0.3% | 605% | 47.2% | 44 | 1.3 sec. | 313% |
2 | 18 | +8.6% | +2.9% | +0.6% | 638% | 48.9% | 47 | 1.3 sec. | 330% |
3 | 21 | +10.4% | +4.4% | +0.9% | 671% | 50.6% | 50 | 1.4 sec. | 347% |
4 | 24 | +12.1% | +5.9% | +1.2% | 704% | 52.2% | 53 | 1.4 sec. | 363% |
5 | 27 | +13.8% | +7.4% | +1.5% | 736% | 53.9% | 56 | 1.4 sec. | 380% |
6 | 30 | +15.6% | +9% | +1.8% | 769% | 55.6% | 59 | 1.4 sec. | 397% |
7 | 33 | +17.3% | +10.5% | +2.1% | 802% | 57.3% | 62 | 1.5 sec. | 414% |
8 | 36 | +19% | +12% | +2.4% | 835% | 59% | 65 | 1.5 sec. | 431% |
9 | 39 | +20.7% | +13.5% | +2.7% | 868% | 60.7% | 68 | 1.5 sec. | 447% |
10 | 42 | +22.5% | +15% | +3% | 901% | 62.3% | 71 | 1.6 sec. | 464% |
11 | 45 | +24.2% | +16.5% | +3.3% | 933% | 64% | 74 | 1.6 sec. | 481% |
12 | 48 | +25.9% | +18% | +3.6% | 966% | 65.7% | 77 | 1.6 sec. | 498% |
13 | 51 | +27.7% | +19.5% | +3.9% | 999% | 67.4% | 80 | 1.6 sec. | 515% |
14 | 54 | +29.4% | +21% | +4.2% | 1032% | 69.1% | 83 | 1.7 sec. | 531% |
15 | 57 | +31.1% | +22.5% | +4.5% | 1065% | 70.7% | 86 | 1.7 sec. | 548% |
16 | 60 | +32.9% | +24.1% | +4.8% | 1098% | 72.4% | 89 | 1.7 sec. | 565% |
17 | 63 | +34.6% | +25.6% | +5.1% | 1131% | 74.1% | 92 | 1.8 sec. | 582% |
18 | 66 | +36.3% | +27.1% | +5.4% | 1163% | 75.8% | 95 | 1.8 sec. | 599% |
19 | 69 | +38.1% | +28.6% | +5.7% | 1196% | 77.5% | 98 | 1.8 sec. | 615% |
20 | 72 | +39.8% | +30.1% | +6% | 1229% | 79.2% | 101 | 1.8 sec. | 632% |
21 | 75 | +41.5% | +31.6% | +6.3% | 1262% | 80.8% | 104 | 1.9 sec. | 649% |
22 | 78 | +43.2% | +33.1% | +6.6% | 1295% | 82.5% | 107 | 1.9 sec. | 666% |
23 | 81 | +45% | +34.6% | +6.9% | 1328% | 84.2% | 110 | 1.9 sec. | 682% |
24 | 84 | +46.7% | +36.1% | +7.2% | 1360% | 85.9% | 113 | 1.9 sec. | 699% |
25 | 87 | +48.4% | +37.6% | +7.5% | 1393% | 87.6% | 116 | 2 sec. | 716% |
26 | 90 | +50.2% | +39.2% | +7.8% | 1426% | 89.3% | 119 | 2 sec. | 733% |
27 | 93 | +51.9% | +40.7% | +8.1% | 1459% | 90.9% | 122 | 2 sec. | 750% |
28 | 96 | +53.6% | +42.2% | +8.4% | 1492% | 92.6% | 125 | 2.1 sec. | 766% |
29 | 99 | +55.4% | +43.7% | +8.7% | 1525% | 94.3% | 128 | 2.1 sec. | 783% |
30 | 102 | +57.1% | +45.2% | +9% | 1558% | 96% | 131 | 2.1 sec. | 800% |
31 | 105 | +58.8% | +46.7% | +9.3% | 1590% | 97.7% | 134 | 2.1 sec. | 817% |
32 | 108 | +60.6% | +48.2% | +9.6% | 1623% | 99.3% | 137 | 2.2 sec. | 834% |
33 | 111 | +62.3% | +49.7% | +9.9% | 1656% | 101% | 140 | 2.2 sec. | 850% |
34 | 114 | +64% | +51.2% | +10.2% | 1689% | 102.7% | 143 | 2.2 sec. | 867% |
35 | 117 | +65.7% | +52.7% | +10.5% | 1722% | 104.4% | 146 | 2.3 sec. | 884% |
36 | 120 | +67.5% | +54.3% | +10.8% | 1755% | 106.1% | 149 | 2.3 sec. | 901% |
37 | 123 | +69.2% | +55.8% | +11.1% | 1787% | 107.8% | 152 | 2.3 sec. | 918% |
38 | 126 | +70.9% | +57.3% | +11.4% | 1820% | 109.4% | 155 | 2.3 sec. | 934% |
39 | 129 | +72.7% | +58.8% | +11.7% | 1853% | 111.1% | 158 | 2.4 sec. | 951% |
40 | 132 | +74.4% | +60.3% | +12% | 1886% | 112.8% | 161 | 2.4 sec. | 968% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |