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Difference between revisions of "Vein Slash"

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=Description=
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{{SkillPage
[[File:Vain Slash.jpg||left]] Lifts and grabs one enemy in place as it is slashed by waves spinning in a wheel around it.
+
|Name={{PAGENAME}}
{{youtube tn|KQfhPkyGdG4}}
+
|Video=KQfhPkyGdG4
 +
|AltName=Korean: 베인 슬래쉬
 +
|Class=Dark Knight
 +
|Type=Active
 +
|Command={{right}}{{up}}+{{z}}
 +
|PrerequisiteLevel=10
 +
|Description=
 +
Slashes a front enemy upward, Grabs the enemy, and creates a swirl of energy that delivers multiple hits to surrounding enemies and pushes them backward.<br>
 +
The upward/downward slashes inflict Neutral damage. The swirling energy inflicts Neutral damage on the Grabbed target and surrounding enemies.<br>
 +
Enemies in Super Armor and {{IconLink|Guard}} statuses can be Grabbed, but not all enemies can be Grabbed.
  
 +
|Attributes=
 +
*{{SP per level|5}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|0.4 sec}}
 +
*{{Cooldown|Dungeon=8 sec|Arena=6 sec}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Spinning Attack Multi-hit Count|3}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
  
=Details=
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|Notes=
*'''Level Requirement''': 10
 
*'''Skill Level Interval''': Every 2 level(s)
 
*'''Prerequisite''': None
 
*'''SP Cost''': 5
 
*Deals Magical Damage
 
 
*You cannot [[Dark Knight#Combo System|Time Break]] into another skill if this skill misses, forcing the whole combo chain into a cooldown.
 
*You cannot [[Dark Knight#Combo System|Time Break]] into another skill if this skill misses, forcing the whole combo chain into a cooldown.
 +
*Can be improved with {{IconLink|Vein Slash Upgrade}}.
 +
*This skill is the Dark Knight equivalent of {{IconLink|Wave Wheel Slasher}}.
  
=Skill Growth=
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|SkillGrowth=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<span style="display:none">{{</span>
|-{{Bgblue}}
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<small>
!Lv||Level Req||Lift Damage||Downward slash Damage||Wave wheel Damage
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
|-{{SkillRow}}
+
{|{{SkillTableHeader}}
| 1||10||95%||143%||114%+480 x 3
+
<!-- START: TABLE HEADERS -->
|-{{SkillRow}}
+
!Level
| 2||12||107%||160%||128%+538 x 3
+
!Lv Req
|-{{SkillRow}}
+
!MP
| 3||14||118%||178%||142%+596 x 3
+
!Upward Slash Atk.
|-{{SkillRow}}
+
!Downward Slash Atk.
| 4||16||130%||195%||156%+654 x 3
+
!Spinning Attack Magical Atk.
|-{{SkillRow}}
+
<!-- END: TABLE HEADERS -->
| 5||18||142%||213%||170%+712 x 3
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 6||20||153%||230%||184%+770 x 3
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
<!-- START: SKILL DATA EXPRESSIONS -->
| 7||22||165%||248%||198%+829 x 3
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
| 8||24||176%||265%||212%+887 x 3
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|5|200|60}}
|-{{SkillRow}}
+
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|273|1909|60}}%
| 9||26||188%||282%||226%+945 x 3
+
{{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|420|2937|60}}%
|-{{SkillRow}}
+
{{!}} <!--Spinning Attack Magical Atk.--> {{Calc|{{#var:i}}|469|3280|60}}%
| 10||28||200%||300%||240%+1003 x 3
+
{{!}}-
|-{{SkillRow}}
+
<!-- END: SKILL DATA EXPRESSIONS -->
| 11||30||211%||317%||253%+1061 x 3
+
}}
|-{{SkillRow}}
 
| 12||32||223%||335%||267%+1119 x 3
 
|-{{SkillRow}}
 
| 13||34||234%||352%||281%+1177 x 3
 
|-{{SkillRow}}
 
| 14||36||246%||370%||295%+1235 x 3
 
|-{{SkillRow}}
 
| 15||38||258%||387%||309%+1293 x 3
 
|-{{SkillRow}}
 
| 16||40||269%||404%||323%+1351 x 3
 
|-{{SkillRow}}
 
| 17||42||281%||422%||337%+1410 x 3
 
|-{{SkillRow}}
 
| 18||44||293%||439%||351%+1468 x 3
 
|-{{SkillRow}}
 
| 19||46||304%||457%||365%+1526 x 3
 
|-{{SkillRow}}
 
| 20||48||316%||474%||379%+1584 x 3
 
|-{{SkillRow}}
 
| 21||50||328%||491%||393%+1642 x 3
 
|-{{SkillRow}}
 
| 22||52||339%||509%||407%+1700 x 3
 
|-{{SkillRow}}
 
| 23||54||351%||526%||421%+1758 x 3
 
|-{{SkillRow}}
 
| 24||56||362%||544%||435%+1816 x 3
 
|-{{SkillRow}}
 
| 25||58||374%||561%||449%+1874 x 3
 
|-{{SkillRow}}
 
| 26||60||386%||579%||463%+1932 x 3
 
|-{{SkillRow}}
 
| 27||62||397%||596%||477%+1991 x 3
 
|-{{SkillRow}}
 
| 28||64||409%||613%||491%+2049 x 3
 
|-{{SkillRow}}
 
| 29||66||420%||631%||505%+2107 x 3
 
|-{{SkillRow}}
 
| 30||68||432%||648%||519%+2165 x 3
 
|-{{SkillRow}}
 
| 31||70||444%||666%||533%+2223 x 3
 
|-{{SkillRow}}
 
| 32||72||455%||683%||546%+2281 x 3
 
|-{{SkillRow}}
 
| 33||74||467%||701%||560%+2339 x 3
 
|-{{SkillRow}}
 
| 34||76||479%||718%||574%+2397 x 3
 
|-{{SkillRow}}
 
| 35||78||490%||735%||588%+2455 x 3
 
|-{{SkillRow}}
 
| 36||80||502%||753%||602%+2514 x 3
 
|-{{SkillRow}}
 
| 37||82||514%||770%||616%+2572 x 3
 
|-{{MaxSkillRow}}
 
| 38||84||525%||788%||630%+2630 x 3
 
|-{{SkillRow}}
 
| 39||86||537%||805%||644%+2688 x 3
 
|-{{SkillRow}}
 
| 40||88||548%||823%||658%+2746 x 3
 
|-{{SkillRow}}
 
| 41||90||560%||840%||672%+2804 x 3
 
 
|}
 
|}
 
+
{{TableNote}}
[[Category:Dark Knight Skills]]
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</small>
[[Category:Skills]]
+
<span style="display:none">}}</span>
{{NavSkillsDarkKnight|open|closed}}
+
}}

Latest revision as of 17:27, 20 February 2021


Vein Slash.png Vein Slash

Active Skill
Class:

Dark Knight

Command: Rightkey.pngUpkey.png+Z.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 베인 슬래쉬

Description

Slashes a front enemy upward, Grabs the enemy, and creates a swirl of energy that delivers multiple hits to surrounding enemies and pushes them backward.
The upward/downward slashes inflict Neutral damage. The swirling energy inflicts Neutral damage on the Grabbed target and surrounding enemies.
Enemies in Super Armor and Guard.png Guard statuses can be Grabbed, but not all enemies can be Grabbed.

Attributes

  • SP per level: 5
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.4 sec
  • Cooldown: 8 sec (6 sec in Arena )
  • Basic Attack Cancelable Skill
  • Spinning Attack Multi-hit Count: 3
  • MP -2.0% Cooldown -1.0% on Command

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Upward Slash Atk. Downward Slash Atk. Spinning Attack Magical Atk.
1 10 5 273% 420% 469%
2 12 8 301% 463% 517%
3 14 12 328% 505% 564%
4 16 15 356% 548% 612%
5 18 18 384% 591% 660%
6 20 22 412% 633% 707%
7 22 25 439% 676% 755%
8 24 28 467% 719% 803%
9 26 31 495% 761% 850%
10 28 35 523% 804% 898%
11 30 38 550% 847% 945%
12 32 41 578% 889% 993%
13 34 45 606% 932% 1041%
14 36 48 633% 975% 1088%
15 38 51 661% 1017% 1136%
16 40 55 689% 1060% 1184%
17 42 58 717% 1103% 1231%
18 44 61 744% 1145% 1279%
19 46 64 772% 1188% 1327%
20 48 68 800% 1231% 1374%
21 50 71 828% 1273% 1422%
22 52 74 855% 1316% 1470%
23 54 78 883% 1359% 1517%
24 56 81 911% 1401% 1565%
25 58 84 938% 1444% 1612%
26 60 88 966% 1487% 1660%
27 62 91 994% 1529% 1708%
28 64 94 1022% 1572% 1755%
29 66 98 1049% 1615% 1803%
30 68 101 1077% 1657% 1851%
31 70 104 1105% 1700% 1898%
32 72 107 1133% 1742% 1946%
33 74 111 1160% 1785% 1994%
34 76 114 1188% 1828% 2041%
35 78 117 1216% 1870% 2089%
36 80 121 1244% 1913% 2137%
37 82 124 1271% 1956% 2184%
38 84 127 1299% 1998% 2232%
39 86 131 1327% 2041% 2279%
40 88 134 1354% 2084% 2327%
41 90 137 1382% 2126% 2375%
42 92 141 1410% 2169% 2422%
43 94 144 1438% 2212% 2470%
44 96 147 1465% 2254% 2518%
45 98 150 1493% 2297% 2565%
46 100 154 1521% 2340% 2613%
47 102 157 1549% 2382% 2661%
48 104 160 1576% 2425% 2708%
49 106 164 1604% 2468% 2756%
50 108 167 1632% 2510% 2804%
51 110 170 1659% 2553% 2851%
52 112 174 1687% 2596% 2899%
53 114 177 1715% 2638% 2946%
54 116 180 1743% 2681% 2994%
55 118 183 1770% 2724% 3042%
56 120 187 1798% 2766% 3089%
57 122 190 1826% 2809% 3137%
58 124 193 1854% 2852% 3185%
59 126 197 1881% 2894% 3232%
60 128 200 1909% 2937% 3280%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Dark Knight Skills
Active:Bounce Blow.png Bounce Blow Brief Cut.png Brief Cut Dark Ball.png Dark Ball Dark Break.png Dark Break Dark Crasher.png Dark Crasher Dark Cross.png Dark Cross Dark Explosion.png Dark Explosion Dark Fall.png Dark Fall Dark Flame Sword (Dark Knight).png Dark Flame Sword (Dark Knight) Dark Lust.png Dark Lust Dark Rave.png Dark Rave Dark Slash.png Dark Slash Dark Sword.png Dark Sword Dark Wave.png Dark Wave Draw Sword (Dark Knight).png Draw Sword (Dark Knight) Fierce Strike.png Fierce Strike Grand Wave.png Grand Wave Hop Smash.png Hop Smash Illusion Slash.png Illusion Slash Momentary Slash.png Momentary Slash Overflow.png Overflow Rapid Move.png Rapid Move Shock Wave.png Shock Wave Spin Attack.png Spin Attack Triple Stabs.png Triple Stabs Uppercut.png Uppercut Vein Slash.png Vein Slash Wave.png Wave Wave Spin.png Wave Spin Whip Attack.png Whip Attack
Passive:Bludgeon Mastery.png Shadowy Bludgeon Mastery Katana Mastery.png Shadowy Katana Mastery Lightsabre Mastery.png Shadowy Lightsabre Mastery Short Sword Mastery.png Shadowy Short Sword Mastery Zanbato Mastery.png Shadowy Zanbato Mastery
Awakening:Charge Explosion.png Charge Explosion Dark Wave Fall.png Dark Wave Fall Phantom Sword.png Phantom Sword Time Stop.png Time Stop
2nd Awakening:Dark Burst.png Dark Burst Space-time Union.png Space-time Union Time Break (Dark Knight).png Time Break (Dark Knight)
Neo: Awakening:Diabolic Slash.png Diabolic Slash The End of Time.png The End of Time Time Lord.png Time Lord

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism