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Difference between revisions of "Defensive Instinct"

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[[Category:Skills]][[Category:Knight Skills]]
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{{SkillPage
{{youtube tn|g_1FQpbvn2c}}
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|Name={{PAGENAME}}
==Description==
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|Video=
[[File:Perfect Guard.jpg]] Provides a chance to automatically guard enemy attacks while attacking or moving reducing their damage.
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|Class= Knight
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|Type= Passive
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|Type2= Togglable
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|Type3=
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|PrerequisiteLevel= 5
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|PrerequisiteSkill=
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|Description= Grants a chance to automatically guard hostile attacks, alleviating damage being taken.
  
==Details==
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<i>"Knights are capable of fighting on the very front line of the battlefield. Not only because they are disciplined soldiers, but also because they are armed with a trustworthy mate: a durable shield."
*'''Level Requirement''': 5
 
*'''Skill Level Interval''': Every 5 levels
 
*'''Prerequisite''': None
 
*'''SP Cost''': 15
 
*'''Casting Time''': Instant
 
**Blocks one hit.
 
*Only [[Elven Knight]] can rank [[Defensive Instinct]] past level 5
 
  
==Skill Growth==
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"...Two reasons make Knights keep advancing: A, frightened people left behind from the shield. B, a warm-heart that can pity them."</i>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|- {{Bgblue}}
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|Attributes=
!Lv
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*{{SP per level|30 initial cost, 15 per level after}}
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*{{SkillAttribute|Master Level|5 (10 for Elven Knight)}}
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*{{SkillAttribute|Max Level|20}}
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*{{Cancelable}}
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*{{SkillAttribute|Guard Cooldown|15 sec}}
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|Notes=
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*Only [[Elven Knight]]s are able to rank Defensive Instinct past level 5.
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*This passive cannot be used in Arena.
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|SkillGrowth=
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<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!Level
 
!Lv Req
 
!Lv Req
!SP
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!MP
!MP Consumed
 
 
!Guard Chance
 
!Guard Chance
!Damage alleviation
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!Damage Alleviation
!Guard Cooldown
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1||5||15||5||25%||-50%||15 secs
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 2||10||15||22||30%||-55%||15 secs
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{{!}} <!--Lv Req--> {{#expr: 5+5*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|5|121|10}}
| 3||15||15||40||35%||-60%||15 secs
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{{!}} <!--Guard--> {{Calc|{{#var:i}}|25|70|10}}%
|-{{SkillRow}}
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{{!}} <!--Damage--> -{{Calc|{{#var:i}}|50|95|10}}%
| 4||20||15||57||40%||-65%||15 secs
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{{!}}-
|-{{SkillRow}}
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}}
| 5||25||15||75||45%||-70%||15 secs
 
|-{{SkillRow}}
 
| 6||30||15||92||50%||-75%||15 secs
 
|-{{SkillRow}}
 
| 7||35||15||110||55%||-80%||15 secs
 
|-{{SkillRow}}
 
| 8||40||15||127||60%||-85%||15 secs
 
|-{{SkillRow}}
 
| 9||45||15||145||65%||-90%||15 secs
 
|-{{MaxSkillRow}}
 
| 10 (M)||50||15||162||70%||-95%||15 secs
 
 
|}
 
|}
 
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{{TableNote}}</small>
{{NavSkillsKnight|open|closed}}
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<span style="display:none">}}</span>
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}}

Latest revision as of 20:57, 11 November 2019


Defensive Instinct.png Defensive Instinct

No Video
Togglable Passive Skill
Class:

Knight

Command: None
Prerequisite Level: 5
Prerequisite Skills: None

Description

Grants a chance to automatically guard hostile attacks, alleviating damage being taken.

"Knights are capable of fighting on the very front line of the battlefield. Not only because they are disciplined soldiers, but also because they are armed with a trustworthy mate: a durable shield."

"...Two reasons make Knights keep advancing: A, frightened people left behind from the shield. B, a warm-heart that can pity them."

Attributes

  • SP per level: 30 initial cost, 15 per level after
  • Master Level: 5 (10 for Elven Knight)
  • Max Level: 20
  • Basic Attack Cancelable Skill
  • Guard Cooldown: 15 sec

Notes

  • Only Elven Knights are able to rank Defensive Instinct past level 5.
  • This passive cannot be used in Arena.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Guard Chance Damage Alleviation
1 5 5 25% -50%
2 10 18 30% -55%
3 15 31 35% -60%
4 20 44 40% -65%
5 25 57 45% -70%
6 30 69 50% -75%
7 35 82 55% -80%
8 40 95 60% -85%
9 45 108 65% -90%
10 50 121 70% -95%
11 55 134 75% -100%
12 60 147 80% -105%
13 65 160 85% -110%
14 70 173 90% -115%
15 75 185 95% -120%
16 80 198 100% -125%
17 85 211 105% -130%
18 90 224 110% -135%
19 95 237 115% -140%
20 100 250 120% -145%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism