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Difference between revisions of "Katana Mastery"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Class=Male Slayer | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=15 | ||
+ | |AltName=Korean: 도 마스터리 | ||
+ | |Description= | ||
+ | [[Katana]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br> | ||
+ | At Level 5, this skill makes {{IconLink|Drive Slash}} hit 5 times and launch its target with the last hit.<br> | ||
− | + | At Level 7, it adds an additional attack to {{IconLink|Draw Sword}} and increases {{IconLink|Illusion Sword Dance}}'s slashing speed.<br> | |
− | + | At Level 10, it adds the Signature Wound effect to Blade Masters and increases {{IconLink|Aerial Chain Slash}}'s Atk. against Wounded enemies.<br> | |
− | + | Up to 17 wounds stack on a target. When the maximum number of Wounds is stacked, they explode and disappear at once, inflicting Physical damage. You get 3 seconds to stack more Wounds once every 3 Wounds.<br> | |
− | + | Stacked Wounds explode after this 3-second period. | |
− | |||
− | |||
− | * | + | |Attributes= |
− | * | + | *{{SP per level|15}} |
− | * | + | *{{SkillAttribute|Master Level|30}} (1 for Blade Masters) |
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|Signature Wound Duration|Dungeon= 3.3 sec.|Arena= 2.4 sec.}} | ||
− | = | + | |Notes= |
+ | *Physical and Magical attack increases do not affect fixed damage. | ||
+ | *The Signature Wound effect is another term for {{IconLink|Bleeding (Status)}}. | ||
+ | *For [[Blade Master]]s: | ||
+ | **This skill is unavailable for leveling, instead increasing the level of {{IconLink|Weapon Wielder's Zenith}} will also increase the level of this skill. | ||
− | {| | + | |SkillGrowth= |
− | |- | + | {{tabs |
− | ! | + | |name=SkillGrowths |
− | !Lv Req | + | |tab1=Dungeon |
− | ! | + | |contents1=<span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
− | | | + | {|{{SkillTableHeader}} |
− | | | + | <!-- START: TABLE HEADERS --> |
− | |- | + | !rowspan=2|Level |
− | | | + | !rowspan=2|Lv Req |
− | |- | + | !rowspan=2|Weapon Physical Atk. |
− | | | + | !rowspan=2|Magical Weapon Atk. |
− | + | !rowspan=2|Hit Rate | |
− | + | !colspan=3|Signature Wound | |
− | + | !colspan=2|Aerial Chain Slash | |
− | | 5|| | + | |- |
− | + | !Rate||Explosion Damage||Continuous Damage||Additional Atk. | |
− | | 6|| | + | |- |
− | + | <!-- END: TABLE HEADERS --> | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|5.2|72.7|40|1|1}}% | |
− | + | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.4|54.6|40|1|1}}% | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.3|12|40|1|1}}% | |
− | + | {{!}} <!--Rate--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|37|52|40|10}} }}% | |
− | | | + | {{!}} <!--Explosion Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|1778|5106|40|10}} ~ {{Calc|{{#var:i}}|12354|35411|40|10}} }}% |
− | + | {{!}} <!--Continuous Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|9|18|40|10}} }}% | |
− | + | {{!}} <!--Additional Atk.--> {{Calc|{{#var:i}}|66|209|40}}% | |
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
|} | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
+ | |tab2=Arena | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|Weapon Physical Atk. | ||
+ | !rowspan=2|Magical Weapon Atk. | ||
+ | !rowspan=2|Hit Rate | ||
+ | !colspan=3|Signature Wound | ||
+ | !colspan=2|Aerial Chain Slash | ||
+ | |- | ||
+ | !Rate||Explosion Damage||Continuous Damage||Additional Atk. | ||
+ | |- | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|5.2|35.4|30|1|1}}% | ||
+ | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1|31.2|30|1|1}}% | ||
+ | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}% | ||
+ | {{!}} <!--Rate--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|17|22|40|10}} }}% | ||
+ | {{!}} <!--Explosion Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|14|42|30|10}} ~ {{Calc|{{#var:i}}|104|309|30|10}} }}% | ||
+ | {{!}} <!--Continuous Damage--> {{#ifexpr:{{#var:i}} < 10| - |{{Calc|{{#var:i}}|14|43|30|10}} }}% | ||
+ | {{!}} <!--Additional Atk.--> {{Calc|{{#var:i}}|11|42|30}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
+ | }} | ||
+ | }} |
Latest revision as of 17:13, 15 October 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 도 마스터리 |
Description
Katanas increases Physical/Magical Atk. and Hit Rate.
At Level 5, this skill makes Drive Slash hit 5 times and launch its target with the last hit.
At Level 7, it adds an additional attack to Draw Sword and increases Illusion Sword Dance's slashing speed.
At Level 10, it adds the Signature Wound effect to Blade Masters and increases Aerial Chain Slash's Atk. against Wounded enemies.
Up to 17 wounds stack on a target. When the maximum number of Wounds is stacked, they explode and disappear at once, inflicting Physical damage. You get 3 seconds to stack more Wounds once every 3 Wounds.
Stacked Wounds explode after this 3-second period.
Attributes
- SP per level: 15
- Master Level: 30 (1 for Blade Masters)
- Max Level: 40
- Signature Wound Duration: 3.3 sec. (2.4 sec. in Arena )
Notes
- Physical and Magical attack increases do not affect fixed damage.
- The Signature Wound effect is another term for Bleeding (Status).
- For Blade Masters:
- This skill is unavailable for leveling, instead increasing the level of Weapon Wielder's Zenith will also increase the level of this skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Magical Weapon Atk. | Hit Rate | Signature Wound | Aerial Chain Slash | |||
---|---|---|---|---|---|---|---|---|---|
Rate | Explosion Damage | Continuous Damage | Additional Atk. | ||||||
1 | 15 | +5.2% | +1.4% | +0.3% | -% | -% | -% | 66% | |
2 | 18 | +6.9% | +2.8% | +0.6% | -% | -% | -% | 70% | |
3 | 21 | +8.7% | +4.1% | +0.9% | -% | -% | -% | 73% | |
4 | 24 | +10.4% | +5.5% | +1.2% | -% | -% | -% | 77% | |
5 | 27 | +12.1% | +6.9% | +1.5% | -% | -% | -% | 81% | |
6 | 30 | +13.9% | +8.2% | +1.8% | -% | -% | -% | 84% | |
7 | 33 | +15.6% | +9.6% | +2.1% | -% | -% | -% | 88% | |
8 | 36 | +17.3% | +10.9% | +2.4% | -% | -% | -% | 92% | |
9 | 39 | +19% | +12.3% | +2.7% | -% | -% | -% | 95% | |
10 | 42 | +20.8% | +13.7% | +3% | 37% | 1778 ~ 12354% | 9% | 99% | |
11 | 45 | +22.5% | +15% | +3.3% | 38% | 1889 ~ 13123% | 9% | 103% | |
12 | 48 | +24.2% | +16.4% | +3.6% | 38% | 2000 ~ 13891% | 10% | 106% | |
13 | 51 | +26% | +17.8% | +3.9% | 39% | 2111 ~ 14660% | 10% | 110% | |
14 | 54 | +27.7% | +19.1% | +4.2% | 39% | 2222 ~ 15428% | 10% | 114% | |
15 | 57 | +29.4% | +20.5% | +4.5% | 40% | 2333 ~ 16197% | 11% | 117% | |
16 | 60 | +31.2% | +21.9% | +4.8% | 40% | 2444 ~ 16965% | 11% | 121% | |
17 | 63 | +32.9% | +23.2% | +5.1% | 41% | 2555 ~ 17734% | 11% | 125% | |
18 | 66 | +34.6% | +24.6% | +5.4% | 41% | 2665 ~ 18503% | 11% | 128% | |
19 | 69 | +36.4% | +26% | +5.7% | 42% | 2776 ~ 19271% | 12% | 132% | |
20 | 72 | +38.1% | +27.3% | +6% | 42% | 2887 ~ 20040% | 12% | 136% | |
21 | 75 | +39.8% | +28.7% | +6.3% | 43% | 2998 ~ 20808% | 12% | 139% | |
22 | 78 | +41.5% | +30% | +6.6% | 43% | 3109 ~ 21577% | 13% | 143% | |
23 | 81 | +43.3% | +31.4% | +6.9% | 44% | 3220 ~ 22345% | 13% | 147% | |
24 | 84 | +45% | +32.8% | +7.2% | 44% | 3331 ~ 23114% | 13% | 150% | |
25 | 87 | +46.7% | +34.1% | +7.5% | 45% | 3442 ~ 23883% | 14% | 154% | |
26 | 90 | +48.5% | +35.5% | +7.8% | 45% | 3553 ~ 24651% | 14% | 158% | |
27 | 93 | +50.2% | +36.9% | +8.1% | 46% | 3664 ~ 25420% | 14% | 161% | |
28 | 96 | +51.9% | +38.2% | +8.4% | 46% | 3775 ~ 26188% | 14% | 165% | |
29 | 99 | +53.7% | +39.6% | +8.7% | 47% | 3886 ~ 26957% | 15% | 169% | |
30 | 102 | +55.4% | +41% | +9% | 47% | 3997 ~ 27725% | 15% | 172% | |
31 | 105 | +57.1% | +42.3% | +9.3% | 48% | 4108 ~ 28494% | 15% | 176% | |
32 | 108 | +58.9% | +43.7% | +9.6% | 48% | 4219 ~ 29262% | 16% | 180% | |
33 | 111 | +60.6% | +45.1% | +9.9% | 49% | 4329 ~ 30031% | 16% | 183% | |
34 | 114 | +62.3% | +46.4% | +10.2% | 49% | 4440 ~ 30800% | 16% | 187% | |
35 | 117 | +64% | +47.8% | +10.5% | 50% | 4551 ~ 31568% | 17% | 191% | |
36 | 120 | +65.8% | +49.1% | +10.8% | 50% | 4662 ~ 32337% | 17% | 194% | |
37 | 123 | +67.5% | +50.5% | +11.1% | 51% | 4773 ~ 33105% | 17% | 198% | |
38 | 126 | +69.2% | +51.9% | +11.4% | 51% | 4884 ~ 33874% | 17% | 202% | |
39 | 129 | +71% | +53.2% | +11.7% | 52% | 4995 ~ 34642% | 18% | 205% | |
40 | 132 | +72.7% | +54.6% | +12% | 52% | 5106 ~ 35411% | 18% | 209% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |