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Difference between revisions of "Flowing Stance - Force"

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[[Category:Skills]][[Category:Blade Master Skills]][[Category: Swordsmanship]]
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{{SkillPage
 +
|Name={{PAGENAME}}
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|Video=
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|AltName=Korean: 류심 강
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|Class=Blade Master
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|Type=Active
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|Command=(During {{IconLink|Flowing Stance}}) {{Space}}
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|PrerequisiteLevel=30
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|PrerequisiteSkill={{IconLink|Flowing Stance}} Lv1
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|Description=
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Requires {{IconLink|Flowing Stance}}. Concentrates energy, reinforcing Flowing Stance - Clash/Swift/Rise and increasing {{IconLink|Physical Critical Rate}}.<br>
  
__Toc__
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'''[Hypervigilance Flowing Stance - Force Mode]'''<br>
  
==Description==
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Learn {{IconLink|Hypervigilance}} and cast Flowing Stance - Force to chain the Flowing Stance attack moves without having to cast Flowing Stance in between.<br>
[[File:Flowing_Stance_-_Swift.png|left]] Allows the skill [[Flowing Stance]] to be charged up, enhancing the damage of [[Flowing Stance - Clash|Clash]], [[Flowing Stance - Swift|Swift]], and [[Flowing Stance - Rise|Rise]].
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(Can be toggled on/off in the Flowing Stance window.)<br>
 +
'''[Chaining Hotkeys]'''<br>
 +
Clash: X<br>
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Swift: C + C/X<br>
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Rise: Z
  
==Prerequisite==
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|Attributes=
*[[Flowing Stance]] Lv 1+
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*{{SP per level|20}}
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*{{SkillAttribute|Master Level|10}}
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*{{SkillAttribute|Max Level|20}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|Dungeon=5 sec|Arena=10 sec}}
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*{{SkillAttribute|Flowing Stance - Force Full Charge Time|0.3 sec}}
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*{{SkillAttribute|Max Duration|Dungeon=- sec.|Arena=10 sec}}
  
==Details==
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|Notes=
*Command Input: [[Flowing Stance]] + Space
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*Gains additional Critical increase by improving {{IconLink|Flowing Stance - Clash}}, {{IconLink|Flowing Stance - Swift}}, and {{IconLink|Flowing Stance - Rise}}.
  
*Greatly increases the damage of each Stance skill for 60s.
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|SkillGrowth=
*As of Revolution (Season 2, Act 1), Flowing Stance now lasts for 60s as opposed to its former 8s, and does not diminish upon using a Stance skill.
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{{tabs
 
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|name=SkillGrowths
==Skill Growth==
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|tab1=Dungeon
 
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|contents1=<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<small>
|-{{Bgblue}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
!rowspan="1"|Lv
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{|{{SkillTableHeader}}
!rowspan="1"|Lv Req
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<!-- START: TABLE HEADERS -->
!rowspan="1"|SP
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!rowspan=2|Level
!rowspan="1"|MP
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!rowspan=2|Lv Req
!Casting<br>Time
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!rowspan=2|MP Consumption
!Cool<br>Time
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!colspan=3|Flowing Stance Atk.
!Attack Strength for Flowing Stance Skills
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!rowspan=2|Physical Critical Chance
!Time Required for Full-charge
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|-
!Max Duration
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!Clash||Swift||Rise
|-{{SkillRow}}
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<!-- END: TABLE HEADERS -->
| 1||30||rowspan=22|30||20+10||rowspan=22|Instant||rowspan=22|5s||+10%||rowspan=22|0.3s||rowspan=22|60s
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2||32||22+11||+11%
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{{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 20| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-{{SkillRow}}
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<!-- START: SKILL DATA EXPRESSIONS -->
| 3||34||24+12||+12%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}}
| 4||36||26+13||+14%
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{{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|20|168|20}}
|-{{SkillRow}}
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{{!}} <!--Clash--> +{{Calc|{{#var:i}}|22|60|20}}%
| 5||38||28+14||+15%
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{{!}} <!--Swift--> +{{Calc|{{#var:i}}|22|60|20}}%
|-{{SkillRow}}
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{{!}} <!--Rise--> +{{Calc|{{#var:i}}|22|60|20}}%
| 6||40||30+15||+16%
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{{!}} <!--Physical Critical Chance--> {{Calc|{{#var:i}}|5|24|20}}%
|-{{SkillRow}}
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{{!}}-
| 7||42||32+16||+17%
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<!-- END: SKILL DATA EXPRESSIONS -->
|-{{SkillRow}}
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}}
| 8||44||34+17||+18%
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|}
|-{{SkillRow}}
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</small>
| 9||46||36+18||+19%
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<span style="display:none">}}</span>
|-{{SkillRow}}
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{{TableNote}}
| 10||48||38+19||+21%
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|tab2=Arena
|-{{SkillRow}}
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|contents2=<span style="display:none">{{</span>
| 11||50||40+20||+22%
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<small>
|-{{SkillRow}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
| 12||52||42+21||+23%
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{|{{SkillTableHeader}}
|-{{SkillRow}}
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<!-- START: TABLE HEADERS -->
| 13||54||44+22||+24%
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!rowspan=2|Level
|-{{SkillRow}}
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!rowspan=2|Lv Req
| 14||56||46+23||+25%
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!rowspan=2|MP Consumption
|-{{SkillRow}}
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!colspan=3|Flowing Stance Atk.
| 15||58||48+24||+26%
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!rowspan=2|Physical Critical Chance
|-{{SkillRow}}
+
|-
| 16||60||50+25||+28%
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!Clash||Swift||Rise
|-{{SkillRow}}
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<!-- END: TABLE HEADERS -->
| 17||62||52+26||+29%
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 18||64||54+27||+30%
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{{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 20| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-{{SkillRow}}
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<!-- START: SKILL DATA EXPRESSIONS -->
| 19||66||56+28||+31%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}}
| 20||68||58+29||+32%
+
{{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|20|82|9}}
|-{{SkillRow}}
+
{{!}} <!--Clash--> +{{Calc|{{#var:i}}|0.7|1.5|9|1|1}}%
| 21||70||60+30||+34%
+
{{!}} <!--Swift--> +{{Calc|{{#var:i}}|0.7|1.5|9|1|1}}%
|-{{SkillRow}}
+
{{!}} <!--Rise--> +{{Calc|{{#var:i}}|0.7|1.5|9|1|1}}%
| 22||72||62+31||+35%
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{{!}} <!--Physical Critical Chance--> {{Calc|{{#var:i}}|0.5|4.5|9|1|1}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 +
}}
 
|}
 
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
{{TableNote}}
 +
}}
 +
}}

Latest revision as of 18:16, 15 October 2020


Flowing Stance - Force.png Flowing Stance - Force

No Video
Active Skill
Class:

Blade Master

Command: (During Flowing Stance.png Flowing Stance) Spacebar.png
Prerequisite Level: 30
Prerequisite Skills: Flowing Stance.png Flowing Stance Lv1
Alternate Names: Korean: 류심 강

Description

Requires Flowing Stance.png Flowing Stance. Concentrates energy, reinforcing Flowing Stance - Clash/Swift/Rise and increasing Physical Critical Chance.png Physical Critical Rate.

[Hypervigilance Flowing Stance - Force Mode]

Learn Hypervigilance.png Hypervigilance and cast Flowing Stance - Force to chain the Flowing Stance attack moves without having to cast Flowing Stance in between.
(Can be toggled on/off in the Flowing Stance window.)
[Chaining Hotkeys]
Clash: X
Swift: C + C/X
Rise: Z

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 5 sec (10 sec in Arena )
  • Flowing Stance - Force Full Charge Time: 0.3 sec
  • Max Duration: - sec. (10 sec in Arena )

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Consumption Flowing Stance Atk. Physical Critical Chance
Clash Swift Rise
1 30 20 +22% +22% +22% 5%
2 33 28 +24% +24% +24% 6%
3 36 36 +26% +26% +26% 7%
4 39 43 +28% +28% +28% 8%
5 42 51 +30% +30% +30% 9%
6 45 59 +32% +32% +32% 10%
7 48 67 +34% +34% +34% 11%
8 51 75 +36% +36% +36% 12%
9 54 82 +38% +38% +38% 13%
10 57 90 +40% +40% +40% 14%
11 60 98 +42% +42% +42% 15%
12 63 106 +44% +44% +44% 16%
13 66 113 +46% +46% +46% 17%
14 69 121 +48% +48% +48% 18%
15 72 129 +50% +50% +50% 19%
16 75 137 +52% +52% +52% 20%
17 78 145 +54% +54% +54% 21%
18 81 152 +56% +56% +56% 22%
19 84 160 +58% +58% +58% 23%
20 87 168 +60% +60% +60% 24%

}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Blade Master Skills
Active:Auto Guard.png Auto Guard Backstep Cutter.png Backstep Cutter Charge Burst.png Charge Burst Charge Crash.png Charge Crash Draw Sword (Weapon Master).png Draw Sword (Weapon Master) Flip Side Counter.png Flip Side Counter Flowing Stance.png Flowing Stance Flowing Stance - Clash.png Flowing Stance - Clash Flowing Stance - Force.png Flowing Stance - Force Flowing Stance - Rise.png Flowing Stance - Rise Flowing Stance - Swift.png Flowing Stance - Swift Illusion Sword Dance.png Illusion Sword Dance Overdrive.png Overdrive Raging Dragon Slash.png Raging Dragon Slash Secret Sword Art.png Secret Sword Art
Passive:Lightsabre License.png Lightsabre License Lightsabre Mastery.png Lightsabre Mastery Rapid Weapon Switch.png Rapid Weapon Switch Sword Qi Master.png Sword Qi Master Weapon Wielder's Zenith.png Weapon Wielder's Zenith
Awakening:Deft Grip.png Deft Grip Lightning Draw Sword.png Lightning Draw Sword Omnislay- Shooting Star.png Omnislay: Shooting Star Ultimate Slay- Iron Strike.png Ultimate Slay: Iron Strike Ultimate Slay- Tempest.png Ultimate Slay: Tempest
2nd Awakening:Hypervigilance.png Hypervigilance Omnislay- Mind's Sword.png Omnislay: Mind's Sword Telekinetic Swords.png Telekinetic Swords Ultimate Blade Dance - Lightning.png Ultimate Blade Dance - Lightning
Neo: Awakening:Pentastrike.png Pentastrike State of Incorporeity.png State of Incorporeity Ultimate Blade Dance - Ethereal Slash.png Ultimate Blade Dance - Ethereal Slash

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism