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Difference between revisions of "Commodore Cannonhand"

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(Created page with "{{Monster |fontcolor=#ff1493 |Name={{{Name|{{PAGENAME}}}}} |Image={{{Image|File:Commodore Cannonhand.png‎}}} |Type={{{Type|}}} |Type2={{{Type2|}}} |Type3={{{Type3|}}} |Clas...")
 
m (Trivia)
 
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{{Monster
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{{Monster infobox
|fontcolor=#ff1493
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|image=Commodore_Cannonhand.png
|Name={{{Name|{{PAGENAME}}}}}
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|type=Human
|Image={{{Image|[[File:Commodore Cannonhand.png]]‎}}}
+
|family=
|Type={{{Type|}}}
+
}}
|Type2={{{Type2|}}}
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==Move List==
|Type3={{{Type3|}}}
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Abilities Include:
|Class={{{Class|}}}
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*Bending down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
|Family={{{Family|}}}
+
 
|Level={{{Level|}}}
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*Looking into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
|Dungeon=[[Iron Scale]]
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|Description=The boss of Iron Scale
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*Shooting a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
|MoveList=
 
  
*Bends down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
+
*Laying down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
  
*Looks into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
+
*If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.
  
*Shoots a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
+
In [[Pursue the Express Train]], he gains additional abilities:
 +
*Jumps around the room launching 1 or more flash bang grenades into the air. These will slowly float back down and then explode once they reach a certain height. Their location is marked on the ground and players facing the grenades when they explode will be blinded and confused. If you are too close to the grenade you will also take damage.
  
*Lays down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
+
*Hits players with his cannonhand, dealing extremely high knockback. Players that are hit will be bounced around the room several times.
  
*If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.
+
*Can place all player's skills on their full cooldown duration.
  
*'''<Hero's Road>''' His super armor leap now only hits once but can move diagonally and leaves the player in a long duration hit stun. After a second anyone that is still in the path he took will be damaged.
+
*His leap attack gains the ability to hold players in place for a few moments before they are struck again.
  
*'''<Hero's Road>''' Jumps around the room laying down what looks like black spots. These are actually marking where flash grenades will fall in a short while. Facing them when they explode will inflict Blind and confusion.
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==Strategy==
 +
Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as {{IconLink|Upward Slash}} and {{IconLink|Raging Fury}} unless he is already knocked down. In [[Pursue the Express Train]], it is a good idea to focus on him rather than the Admiral to prevent him from using his new highly disruptive abilities.
  
*'''<Hero's Road>''' Punches anyone directly in front of him with his cannon arm, Knocking them extremely high in the air and most likely bouncing them back and forth across the arena.
+
==Appearances==
 +
*{{Appears in}}
  
*'''<Hero's Road>''' He will take a stance similar to his bird summoning stance saying "Cooldown Reset". If he finishes this move, all player's will have the skills placed on cooldown as if  they had just used them. Grabbing him with interrupt this move.
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==Drops==
 +
*{{Drops|Steel Scale Sword|dungeon=Iron Scale}}
 +
*{{Drops|Commodore's Totem|dungeon=Iron Scale}}
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*{{Drops|Steel Scale Gloves|dungeon=Iron Scale}}
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*{{Drops|Commodore Cannonhand's Hand Cannon|dungeon=Iron Scale}}
 +
*{{Drops|Steel Scale Chakra|dungeon=Iron Scale}}
 +
*{{Drops|Commodore's Steel Scale Coat|dungeon=Iron Scale}}
 +
*{{Drops|Commodore's Steel Scale Pants|dungeon=Iron Scale}}
  
|Strategy={{{Strategy|}}}
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==Trivia==
Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as [[Upward Slash]] and [[Raging Fury]] unless he is already knocked down.
+
* He is originally called ''Black Scale Moussambani'' in foreign versions, being derived from Equatoguinean swimmer, ''Eric Moussambani''. As of the current Global client version, he has retained his previous name.
|Notes={{{Notes|}}}
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* For the Nexon-DFO localization, '''Commodore''' in military terms, is an obsolete position within the Navy that commands a squadron of ships now known as "rear admiral lower half".
  
}}
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==Gallery==
 +
<gallery mode="packed" heights=200px>
 +
File:Portrait-Commodore_Cannonhand.png|Dialogue portrait
 +
</gallery>

Latest revision as of 00:18, 1 February 2025

Icon-Commodore Cannonhand.png
Commodore Cannonhand
Commodore Cannonhand.png
Type
TypeHuman.png

Move List

Abilities Include:

  • Bending down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
  • Looking into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
  • Shooting a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
  • Laying down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
  • If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.

In Pursue the Express Train, he gains additional abilities:

  • Jumps around the room launching 1 or more flash bang grenades into the air. These will slowly float back down and then explode once they reach a certain height. Their location is marked on the ground and players facing the grenades when they explode will be blinded and confused. If you are too close to the grenade you will also take damage.
  • Hits players with his cannonhand, dealing extremely high knockback. Players that are hit will be bounced around the room several times.
  • Can place all player's skills on their full cooldown duration.
  • His leap attack gains the ability to hold players in place for a few moments before they are struck again.

Strategy

Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as Upward Slash.png Upward Slash and Raging Fury.png Raging Fury unless he is already knocked down. In Pursue the Express Train, it is a good idea to focus on him rather than the Admiral to prevent him from using his new highly disruptive abilities.

Appearances

  • No dungeon found where the monster appears in.

Drops

Trivia

  • He is originally called Black Scale Moussambani in foreign versions, being derived from Equatoguinean swimmer, Eric Moussambani. As of the current Global client version, he has retained his previous name.
  • For the Nexon-DFO localization, Commodore in military terms, is an obsolete position within the Navy that commands a squadron of ships now known as "rear admiral lower half".

Gallery