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Difference between revisions of "Space-time Union"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |AltName= | + | |AltName=Korean: 차원일치 |
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− | |||
− | |||
− | |||
− | |||
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|Class=Dark Knight | |Class=Dark Knight | ||
− | |||
|Type=Passive | |Type=Passive | ||
− | |Type2=Awakening | + | |Type2=2nd Awakening |
− | |||
|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
− | | | + | |Description= |
− | + | Using his ability to travel through time, the Dark Knight brings his very best fencing and magic capability from the past back to the present time.<br><br> | |
− | + | ||
+ | Equalizes {{IconLink|STR}} and {{IconLink|INT}} and Physical/Magical Critical Chances by increasing the lower stat to match the higher one. Also, the attribute of all the Dark Knight Attack skills can be changed through {{IconLink|Conversion}}. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|40}} |
− | *{{ | + | *{{SkillAttribute|Master Level|30}} |
− | *{{ | + | *{{SkillAttribute|Max Level|40}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|STR - INT Conversion Rate|100%}} |
− | *{{ | + | *{{SkillAttribute|Physical - Magic Critical Chance Conversion Rate|100%}} |
− | + | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#arraydefine:stat|2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40,42,44,46,48,50,52,54,56,58,60,62,64,66,68,70,72,74,76,78,80}} <!--Create an array named "stat" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#arraydefine:crit|7.5,8,8.5,9,9.5,10,10.5,11,11.5,12,12.5,13,13.5,14,14.5,15,15.5,16,16.5,17,17.5,18,18.5,19,19.5,20,20.5,21,21.5,22,22.5,23,23.5,24,24.5,25,25.5,26,26.5,27}} <!--Create an array named "crit" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !STR/INT |
− | ! | + | !Physical/Magic Critical Chances |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |- | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--STR/INT--> +{{#arrayindex:stat| {{#expr: {{#var:i}}-1 }} }}% | |
− | | | + | {{!}} <!--Physical/Magic Critical Chances--> +{{#arrayindex:crit| {{#expr: {{#var:i}}-1 }} }}% |
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 20:24, 7 January 2025
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 차원일치 |
Description
Using his ability to travel through time, the Dark Knight brings his very best fencing and magic capability from the past back to the present time.
Equalizes STR and INT and Physical/Magical Critical Chances by increasing the lower stat to match the higher one. Also, the attribute of all the Dark Knight Attack skills can be changed through Conversion.
Attributes
- SP per level: 40
- Master Level: 30
- Max Level: 40
- STR - INT Conversion Rate: 100%
- Physical - Magic Critical Chance Conversion Rate: 100%
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | STR/INT | Physical/Magic Critical Chances |
---|---|---|---|
1 | 75 | +2% | +7.5% |
2 | 78 | +4% | +8% |
3 | 81 | +6% | +8.5% |
4 | 84 | +8% | +9% |
5 | 87 | +10% | +9.5% |
6 | 90 | +12% | +10% |
7 | 93 | +14% | +10.5% |
8 | 96 | +16% | +11% |
9 | 99 | +18% | +11.5% |
10 | 102 | +20% | +12% |
11 | 105 | +22% | +12.5% |
12 | 108 | +24% | +13% |
13 | 111 | +26% | +13.5% |
14 | 114 | +28% | +14% |
15 | 117 | +30% | +14.5% |
16 | 120 | +32% | +15% |
17 | 123 | +34% | +15.5% |
18 | 126 | +36% | +16% |
19 | 129 | +38% | +16.5% |
20 | 132 | +40% | +17% |
21 | 135 | +42% | +17.5% |
22 | 138 | +44% | +18% |
23 | 141 | +46% | +18.5% |
24 | 144 | +48% | +19% |
25 | 147 | +50% | +19.5% |
26 | 150 | +52% | +20% |
27 | 153 | +54% | +20.5% |
28 | 156 | +56% | +21% |
29 | 159 | +58% | +21.5% |
30 | 162 | +60% | +22% |
31 | 165 | +62% | +22.5% |
32 | 168 | +64% | +23% |
33 | 171 | +66% | +23.5% |
34 | 174 | +68% | +24% |
35 | 177 | +70% | +24.5% |
36 | 180 | +72% | +25% |
37 | 183 | +74% | +25.5% |
38 | 186 | +76% | +26% |
39 | 189 | +78% | +26.5% |
40 | 192 | +80% | +27% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |