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Difference between revisions of "Chaser"
Ladywinter (talk | contribs) m (Created page with '*Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage. *They are created upon successful completion of a specific attack, and give different ...') |
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− | *Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage. | + | *Refers to a [[Battle Mage]]'s buff, they appear as a glowing orb that follow behind the mage. |
*They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces | *They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces |
Revision as of 19:42, 9 November 2009
- Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage.
- They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces
- Normal Attack = Neutral Chaser
- Player gets movement speed buff
- Enemy stuns or bounces slightly
- Weapon Uppercut = Light Chaser
- Player gets attack speed buff
- Enemy bounces greatly, will launch off the screen if timed correctly.
- Dragon Fang = Water Chaser
- Player gets defense buff, enemy might be slowed
- Enemy is stunned/frozen
- Palm Blast = Fire Chaser
- Stabbing Wheel = Shadow Chaser
- Player gets crit buff
- Enemy moves towards the player
- Normal Attack = Neutral Chaser
- Pressing the automatically gained skill Chaser Launch will launch the Chaser at the last enemy hit, no matter where that enemy is.
- You cannot choose which Chaser is launched
- Chasers have a set damage and acts like a small AOE bomb
- Bigger Chasers have greater damage and wider splash
- Chasers gets bigger with larger combos
- 50 combo = 1.5x
- 100 combo = 2x