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Difference between revisions of "Template:DataMonster Agram the Witch"
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|IsBoss=Yes | |IsBoss=Yes | ||
|Type=Demon | |Type=Demon | ||
− | |Family= | + | |Family=Witch |
|Sprite=Agram the Witch.png | |Sprite=Agram the Witch.png | ||
− | |Icon= | + | |Portrait=Portrait-Agram the Witch.png |
+ | |Icon=Icon-Agram the Witch.png | ||
+ | |Card=Card-Agram the Witch.png | ||
|Level=67 | |Level=67 |
Latest revision as of 00:15, 18 March 2016
Data
Parameter | Value |
---|---|
Name | Agram the Witch |
IsBoss | Yes |
IsSpecial | No |
IsAPC | No |
IsSummon | No |
Type | |
Type2 | (Type2 empty) |
Type3 | (Type3 empty) |
Family | Witch family |
Family2 | (Family2 empty) |
Class | (Class empty) |
Sprite | |
SpriteSize | (SpriteSize empty) |
Portrait | |
Icon | |
Card | |
Level | 67 |
Dungeons | Forgotten Land Abandoned Mine |
Drops | (Drops empty) |
Desc | Agram the Witch is the boss of the Abandoned Mine. Agram was the corrupt Village Chief of North Myre. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair. |
MoveList | *Can summon Black Bats at the beginning of the fight in Super Armor (Status), can be interrupted.
|
Strategy | *Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
|
Notes | (Notes empty) |
ShortDesc | (ShortDesc empty) |