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Difference between revisions of "Template:DataMonster Commodore Cannonhand"
(Added Portrait; Added Card) |
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|Card=Card-Commodore Cannonhand.png | |Card=Card-Commodore Cannonhand.png | ||
− | |Dungeons=[[Iron Scale]], [[ | + | |Dungeons=[[Iron Scale]], [[Pursue the Express Train]] |
− | |MoveList=Abilities Include: | + | |MoveList= |
+ | Abilities Include: | ||
*Bending down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times. | *Bending down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times. | ||
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*If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun. | *If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun. | ||
− | In | + | In [[Pursue the Express Train]], he gains additional abilities: |
*Jumps around the room launching 1 or more flash bang grenades into the air. These will slowly float back down and then explode once they reach a certain height. Their location is marked on the ground and players facing the grenades when they explode will be blinded and confused. If you are too close to the grenade you will also take damage. | *Jumps around the room launching 1 or more flash bang grenades into the air. These will slowly float back down and then explode once they reach a certain height. Their location is marked on the ground and players facing the grenades when they explode will be blinded and confused. If you are too close to the grenade you will also take damage. | ||
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|Desc= | |Desc= | ||
|Notes= | |Notes= | ||
− | |Strategy=Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as | + | |Strategy=Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as {{IconLink|Upward Slash}} and {{IconLink|Raging Fury}} unless he is already knocked down. In [[Pursue the Express Train]], it is a good idea to focus on him rather than the Admiral to prevent him from using his new highly disruptive abilities. |
}}<noinclude> | }}<noinclude> | ||
[[Category:Data]] [[Category:DataMonster]]</noinclude> | [[Category:Data]] [[Category:DataMonster]]</noinclude> |
Latest revision as of 16:10, 17 March 2016
Data
Parameter | Value |
---|---|
Name | Commodore Cannonhand |
IsBoss | Yes |
IsSpecial | No |
IsAPC | No |
IsSummon | No |
Type | (Type missing) |
Type2 | (Type2 empty) |
Type3 | (Type3 empty) |
Family | (Family missing) |
Family2 | (Family2 empty) |
Class | (Class empty) |
Sprite | |
SpriteSize | (SpriteSize empty) |
Portrait | |
Icon | |
Card | |
Level | (Level empty) |
Dungeons | Iron Scale, Pursue the Express Train |
Drops | (Drops empty) |
Desc | |
MoveList | Abilities Include:
In Pursue the Express Train, he gains additional abilities:
|
Strategy | Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as Upward Slash and Raging Fury unless he is already knocked down. In Pursue the Express Train, it is a good idea to focus on him rather than the Admiral to prevent him from using his new highly disruptive abilities. |
Notes | |
ShortDesc | (ShortDesc empty) |