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Difference between revisions of "PvP"

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*Closed pvp rooms have grey lettering and have a match in progress. You are unable to join these rooms unless the match has ended and there is available room for you.
 
*Closed pvp rooms have grey lettering and have a match in progress. You are unable to join these rooms unless the match has ended and there is available room for you.
 
*The quickmatch button places you in a random open room.  
 
*The quickmatch button places you in a random open room.  
*The practice button places you in the NPC training area where you may fight against NPCs to get used to your character's playstyle and combos before attempting a match with another player.
+
*The practice button places you in the APC training area where you may fight against APCs to get used to your character's playstyle and combos before attempting a match with another player.
  
== Joining a Game Room ==
+
== The PvP Lobby Area ==
  
*You will be in Seria's Gate while choosing a PvP room.
+
*Your safe and mailbox are accessible from the lobby area.
**The storage chest and mailbox are still accessible from here.  
+
*NPC Chobung will give you pvp related daily quests, as well as show you the public PvP Rankings. This area is private and similar to Seria's gate.
*On the right of the screen is a window with PvP rooms.  
+
*Moving up the stairs will take you to the arena courtyard where you will find NPC Haru. He also may show you public PvP Rankings. You may see other players here, as it's a public lobby.
**A white room is a room that has not started the PvP match.
+
*Moving to the right from the courtyard will take you to the Coliseum lobby where you will find NPC Sizki, who sells arena equipment for Victory Points.
** A grey room is a room that has already started the match.  
 
**If a room is locked, you must have the password to enter.
 
*You may enter the south entrance in Seria's Gate to go to the Elven Moonlight Tavern. This place serves as a lobby, and you can see other players who aren't in a PvP room here as well.
 
  
== Game Rooms ==
+
== Practice Mode vs APC ==
  
In the game room, you will see all of the other players in the room. When entering, everyone is shown with a blue scale above their heads showing that stats of the character have been balanced with other characters stats to make a fair game. Any other players who enter after you will be shown with the scale once they enter.
+
*This mode is available from both practice arena and normal arena.
 +
*In the VS APC tab, you can select the match location, APC type and practice settings.
 +
*In the COMBO tab, you will be shown how to perform beginner, intermediate and advanced combos with your class.  
  
On the right is a window showing who is in the room, team color (if using team mode), and currently set arena. In the window, one player is designated as the room master who chooses all the options and can expel players from the room. All other members of the room must "ready up" by pressing X (to cancel ready up, press X again). Once all members of the room are ready, the room master must press X to start the match.
+
== Practice Rooms ==
  
=Battle Setup=
+
*Creating a practice room will put your character in that room, as well as 7 other open slots for more players to join.
== Arenas ==
+
*You may close the slots by clicking them.
 +
*The default match area is random, but you can change that by clicking the box below your room title.
 +
*You can spectate by ticking the Observer box.
 +
*You can change the match type into Individual (FFA), Team and Captain mode.
 +
*In '''Individual''' mode, all players are placed in random locations on the map and are allowed to hit anyone.
 +
*In '''Team''' mode, all players in the red team (denoted by the color of your portrait) fight against all players on the blue team in a single match.
 +
*You may change which team you are on by pressing the Change button, but only before the match has started and not after.
 +
*In '''Captain''' mode, the red team and blue team face off one by one until the remaining team is left standing.
  
*Tavern: 2-8 players
+
== Arena History ==
*Anihilation Field 2-8 players
 
*Odessa Streets 2-8 players
 
*Bantu Camp 2-8 players
 
*Tower 2-8 players
 
**Random: You can also randomize the map each match.
 
  
==Arena Modes==
+
You can see arena history by pressing My Info and clicking the Arena History button on the bottom right corner. Your arena history shows your battle rank, name, class, 1v1 win percentage, 3v3 win percentage, last consecutive wins, most consecutive wins, double kills and all kills in captain mode. In the table below you can see how many classes you have fought and your win percentage against them. This table does not keep track of individual players you've fought, just by class.
===Brawl===
 
* A free-for-all; there are no teams.
 
* The last remaining person is the winner.
 
* Only the winner will receive PvP exp.
 
* Each KO will give more victory points, even if one is not the winner.
 
* While this gives considerably more PvP experience than the other modes, winning requires far more skill.
 
  
===Team===
 
* Players are organized into two teams: Red and Blue.
 
* All players will fight at the same time, and no extra lives are given.
 
* Winner is the last team standing.
 
* Teamwork and communication is vital
 
* Good for support-orientated builds
 
  
===Elimination===
 
*Players are on teams; however the matches are one-on-one.
 
**The winner of each round will fight the next person of the opposite team.
 
**The winner of the previous round will get a small amount of healing before the next round commences.
 
**Winner is the last team standing.
 
*Press Spacebar to indicate readiness to enter the next round if your current teammate is defeated.
 
**If more than one person is "Ready", then the selection is random.
 
**Pressing spacebar again will remove the "Ready" state, with a cooldown of 5 seconds.
 
*Reward is Victory Points and PvP Experience, dependent on team size.
 
*If one person defeats the entire opposing team (in a match with teams of 2 or more players), they will receive an "All Kill!" bonus, increasing their rewards.
 
 
=Rewards=
 
 
==Ranking==
 
==Ranking==
 
===Details===
 
===Details===
*PvP experience gained from winning a battle contributes to your PvP rank.
 
** Current amount of PvP experience appears in an orange bar across the bottom of your screen.
 
** Your ranking is shown next to the character name, in grey.
 
** The rankings are: Vagabond (blue dot next to number), Gladiator (yellow dot), and Hero (red dot).
 
*A PvP loss means no PvP exp gained.
 
** At Gladiator 1 and above, a PvP loss results in lost exp.
 
** The amount lost depends on the level of the opponent, if a Gladiator 1 loses to a Vagabond 10, 1799 exp is lost. If a Gladiator 1 loses to a Gladiator 1, only 899 exp is lost.
 
** At Gladiator 2 and above, 0 exp is gained against PvP Players of Vagabond rank.
 
*One can see the current top rankers on the official DFO main page [http://dungeonfighter.nexon.net/Rankings/Arena.aspx here].
 
 
===Top Ranks / Kanji Ranks===
 
 
Kanji ranks are only given to the top percentile of Hero ranked players. So if there are 100 Heroes, only 1 of them is able to hold the War God rank.
 
 
{|class="wikitable"
 
! width="75" |Rank
 
! width="75" |Percentile
 
|-
 
|[[Image: War God.png]] || 1%
 
|-
 
|[[Image: Emperor.png]] || 3%
 
|-
 
|[[Image: Small Emperor.png]] || 6%
 
|-
 
|[[Image: Master.png]] || 10%
 
|-
 
|[[Image: Expert.png]] || 15%
 
|}
 
  
===Hero Ranks===
+
===Top Ranks===
{|class="wikitable"
+
===Battle EXP Ranks===
! width="75" |Rank
+
===RP Ranks===
! width="75" |Exp
 
|-
 
|[[Image:Hero 10.png]]|| 5,370,000
 
|-
 
|[[Image:Hero 9.png]]|| 4,431,000
 
|-
 
|[[Image:Hero 8.png]]|| 3,620,000
 
|-
 
|[[Image:Hero 7.png]]|| 2,930,000
 
|-
 
|[[Image:Hero 6.png]]|| 2,355,000
 
|-
 
|[[Image:Hero 5.png]]|| 1,889,000
 
|-
 
|[[Image:Hero 4.png]]|| 1,526,000
 
|-
 
|[[Image:Hero 3.png]]|| 1,259,000
 
|-
 
|[[Image:Hero 2.png]]|| 1,081,000
 
|-
 
|[[Image:Hero 1.png]]|| 986,000
 
|}
 
===Gladiator Ranks===
 
{|class="wikitable"
 
! width="75" |Rank
 
! width="75" |Exp
 
|-
 
|[[Image:Gladiator 10.png]]|| 865,000
 
|-
 
|[[Image:Gladiator 9.png]]|| 753,000
 
|-
 
|[[Image:Gladiator 8.png]]||655,000
 
|-
 
|[[Image:Gladiator 7.png]]||566,000
 
|-
 
|[[Image:Gladiator 6.png]]||490,000
 
|-
 
|[[Image:Gladiator 5.png]]||422,000
 
|-
 
|[[Image:Gladiator 4.png]]||365,000
 
|-
 
|[[Image:Gladiator 3.png]]||315,000
 
|-
 
|[[Image:Gladiator 2.png]]||275,000
 
|-
 
|[[Image:Gladiator 1.png]]||240,000
 
|}
 
===Vagabond Ranks===
 
{|class="wikitable"
 
! width="75" |Rank
 
! width="75" |Exp
 
|-
 
|[[Image:Vagabond 10.png]]|| 181,000
 
|-
 
|[[Image:Vagabond 9.png]]|| 131,000
 
|-
 
|[[Image:Vagabond 8.png]]||91,000
 
|-
 
|[[Image:Vagabond 7.png]]||59,000
 
|-
 
|[[Image:Vagabond 6.png]]||36,000
 
|-
 
|[[Image:Vagabond 5.png]]||19,000
 
|-
 
|[[Image:Vagabond 4.png]]||8,000
 
|-
 
|[[Image:Vagabond 3.png]]||2,000
 
|-
 
|[[Image:Vagabond 2.png]]||1 Win
 
|-
 
|[[Image:Vagabond 1.png]]||Given
 
|}
 
  
=Common Courtesy=
+
=Practice Arena Tips=
 
*Follow the rules of the room name.
 
*Follow the rules of the room name.
**For example, if the room name states, "No X" where X is an item or a certain class.
+
**For example, if the room states "below level 50", avoid joining if you're level 85.
**Stating certain level ranges in the room name .
+
*When joining a room, wait for the connection icon to not blink then ready up promptly unless you have some concerns you wish to state first.
*Do not hurry the room master to start the game.
+
*Before starting a match, wait for the connection icon to stop blinking with an exclamation mark to avoid extremely laggy matches.  
*Active Awakenings in 1v1 and Elimination are frowned upon.
+
*The first match will sometimes exhibit "load lag" for users with slower computers, but it will still affect everyone.  
*Before starting, wait for the connection icons to sync to see the if connection strength is good or not. (Yellow or lower)
+
*If you don't seem to be connecting to a player in a room, try leaving and rejoining.
*The first match will sometimes exhibit "load lag." This is usually the case with [[Summoner]]s. Please have patience.
 
*Throwing items, like [[Throwing_Weapons|Split Disks]] are deeply frowned upon.
 
  
 
= PvP Issues =
 
= PvP Issues =

Revision as of 00:40, 21 January 2016

The PvP Arena is a game mode where one fights against other players in an Individual match (1v1) or Captain Mode (3v3). There are several public rankings and rewards for playing this mode, including high level Unique and Legendary equipment that are purchased with Victory Tokens from winning matches and completing PvP dailies.

When in PvP mode, there are restrictions to skill usage for balance purposes. Most skills have rebalanced stat tweaks, but some are restricted from use. All active skills above level 45 are not available in PvP.

Entering the Arena

  • You must be level 35 or above to access any PvP mode.

You can access the PvP mode by hitting the P key (default setting) or opening the Menu Selection Window with Esc and clicking the Arena button. There are currently two modes available to play, Normal Arena and Practice Arena. In Normal Arena your progress is ranked and you gain battle exp to increase your ranking, as well as Victory Tokens to use as currency to purchase PvP rewards.

Normal Arena

Entering the Normal Arena will move you to channel 60 or 61 and put your character in the pvp lobby area. To begin fighting other players 1v1, just hit the Start button which will begin matchmaking to find an appropriate opponent. If you wish to enter a 3v3 match, select Captain mode.

  • If it is your first time fighting in Normal Arena, you will need to fight 20 placement matches against random available players to determine your Rank Points (RP).
  • The RP system is similar to the Elo rating system, where you fight similarly rated players to advance to higher rankings.
  • Along with RP, you also gain Battle Exp which functions as progression milestones.
  • The reward for winning matches is RP, Battle Exp and Victory Tokens.
  • The penalty for losing is reduction in RP and Battle Exp. Victory Tokens are not lost.

Practice Arena

Entering the Practice Arena will move you to channel 101 or 102 and put your character in the pvp lobby area. In the practice arena you will not lose or gain any RP, Battle Exp or Victory tokens as it only serves as a place to practice freely without penalty. There is no matchmaking in this mode, instead you will have a list of player created pvp rooms on the right side.

  • On each row of the pvp rooms there is the room number on the left side, the room name, and the current number of players as well as the maximum number of players allowed.
  • Open pvp rooms have white lettering and have not began the match yet. You may join these rooms to pvp if there is room for you.
  • Closed pvp rooms have grey lettering and have a match in progress. You are unable to join these rooms unless the match has ended and there is available room for you.
  • The quickmatch button places you in a random open room.
  • The practice button places you in the APC training area where you may fight against APCs to get used to your character's playstyle and combos before attempting a match with another player.

The PvP Lobby Area

  • Your safe and mailbox are accessible from the lobby area.
  • NPC Chobung will give you pvp related daily quests, as well as show you the public PvP Rankings. This area is private and similar to Seria's gate.
  • Moving up the stairs will take you to the arena courtyard where you will find NPC Haru. He also may show you public PvP Rankings. You may see other players here, as it's a public lobby.
  • Moving to the right from the courtyard will take you to the Coliseum lobby where you will find NPC Sizki, who sells arena equipment for Victory Points.

Practice Mode vs APC

  • This mode is available from both practice arena and normal arena.
  • In the VS APC tab, you can select the match location, APC type and practice settings.
  • In the COMBO tab, you will be shown how to perform beginner, intermediate and advanced combos with your class.

Practice Rooms

  • Creating a practice room will put your character in that room, as well as 7 other open slots for more players to join.
  • You may close the slots by clicking them.
  • The default match area is random, but you can change that by clicking the box below your room title.
  • You can spectate by ticking the Observer box.
  • You can change the match type into Individual (FFA), Team and Captain mode.
  • In Individual mode, all players are placed in random locations on the map and are allowed to hit anyone.
  • In Team mode, all players in the red team (denoted by the color of your portrait) fight against all players on the blue team in a single match.
  • You may change which team you are on by pressing the Change button, but only before the match has started and not after.
  • In Captain mode, the red team and blue team face off one by one until the remaining team is left standing.

Arena History

You can see arena history by pressing My Info and clicking the Arena History button on the bottom right corner. Your arena history shows your battle rank, name, class, 1v1 win percentage, 3v3 win percentage, last consecutive wins, most consecutive wins, double kills and all kills in captain mode. In the table below you can see how many classes you have fought and your win percentage against them. This table does not keep track of individual players you've fought, just by class.


Ranking

Details

Top Ranks

Battle EXP Ranks

RP Ranks

Practice Arena Tips

  • Follow the rules of the room name.
    • For example, if the room states "below level 50", avoid joining if you're level 85.
  • When joining a room, wait for the connection icon to not blink then ready up promptly unless you have some concerns you wish to state first.
  • Before starting a match, wait for the connection icon to stop blinking with an exclamation mark to avoid extremely laggy matches.
  • The first match will sometimes exhibit "load lag" for users with slower computers, but it will still affect everyone.
  • If you don't seem to be connecting to a player in a room, try leaving and rejoining.

PvP Issues

  • The game uses a P2P system (Peer-to-Peer). Therefore, lags can happen if the two players happen to be far away from your network. To reduce this issue, port forwarding is highly recommended.

DFO Ports

  • TCP:10011-10019
  • UDP:5063