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Difference between revisions of "Lorien Forest"
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*Goblin x4 | *Goblin x4 | ||
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*Goblin x6 | *Goblin x6 | ||
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*Goblin x5 | *Goblin x5 | ||
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*Goblin x4 | *Goblin x4 | ||
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!colspan="2" style="background-color:#ddffcf;" | Monster Spawn Patterns | !colspan="2" style="background-color:#ddffcf;" | Monster Spawn Patterns | ||
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*Goblin x4 | *Goblin x4 | ||
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*Goblin x6 | *Goblin x6 | ||
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*Goblin x4 | *Goblin x4 | ||
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*Goblin x6 ''(Special: HP Replenishing Fairy)'' | *Goblin x6 ''(Special: HP Replenishing Fairy)'' | ||
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− | |'''C1''' || | + | |style="text-align:center;"|'''C1''' || |
*Goblin x6 ''(Special: Fruit Tree x1) | *Goblin x6 ''(Special: Fruit Tree x1) | ||
*Goblin x6 + <font color="#ff1493">Goblin Thrower</font> ''(Special: Fruit Tree x4)'' | *Goblin x6 + <font color="#ff1493">Goblin Thrower</font> ''(Special: Fruit Tree x4)'' | ||
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− | |'''C2''' || | + | |style="text-align:center;"|'''C2''' || |
*Goblin x6 ''(Special: Blessing Fairy, MP Replenishing Fairy) | *Goblin x6 ''(Special: Blessing Fairy, MP Replenishing Fairy) | ||
*Goblin x6 + <font color="#ff1493">Goblin Thrower</font> | *Goblin x6 + <font color="#ff1493">Goblin Thrower</font> |
Revision as of 02:10, 23 October 2009
Lorien Forest | |
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File:Lorien.jpg | |
Location | Lorien, Elvenguard |
Min. Level | 1 |
Level | 1-2 |
Monster Level | 1-2 |
End Boss | Goblin Thrower |
Contents
Description
The Elven Forest Lorien used to be a place that Humans and Elves co-inhabited in peace. No one knows when the savage Goblins migrated to the forest, but they certainly make for the perfect prey for novice Dungeon Fighters interested in gaining fighting experience.
Maps
Normal map (3x2) | ||
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Starting zones: |
A1, B1 |
Monster Spawn Patterns | |
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A1 B1 |
|
A2 |
|
B2 |
|
A3 B3 |
|
Normal map (2x3) | ||
---|---|---|
Starting zones: |
A1, A2 |
Monster Spawn Patterns | |
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A1 |
|
A2 |
|
B1 |
|
B2 |
|
C1 |
|
C2 |
|
Monsters
- Goblin
- Boss: Goblin Thrower
Quests
Epic Quests
Part | Level | Name | Start | End |
---|---|---|---|---|
02 | 1 | "The Start of an Adventure" | Linus | Linus |
Briefing:
Objective:
Reward:
|