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Difference between revisions of "Charge Crash"
Line 32: | Line 32: | ||
!Shoulder Tackle Attack | !Shoulder Tackle Attack | ||
!Upper Cut Attack | !Upper Cut Attack | ||
− | !Superarmor Duration | + | !Superarmor Duration |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||35||rowspan="13"|35||||rowspan="16"|Instant||rowspan="16"| | + | | 1||35||rowspan="13"|35||||rowspan="16"|Instant||rowspan="16"|10s||140%||210%||rowspan="16"|0.6s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 2||37||31||147%||221% | | 2||37||31||147%||221% |
Revision as of 11:22, 12 October 2009
Description
Charges a slight distance forward then uppercuts, dealing damage to any target in the the user's path. A target in collision will be forcefully knocked back.
Details
- You can inflict additional hit by possessing Large Sword or Mace Mastery Lv 7+ (You must equip a corresponding weapon to do so)
- One of the main skills for Blade Master, both in PvE and PvP.
- Upper cuts at the end of charge has super armor effect.
- More targets the user charge crash into, the longer it takes to perform the uppercut portion, leaving the user vulnerable from attack
Blade Master
Lv | Lv Req | SP | MP | Casting Time |
Cool Time |
Shoulder Tackle Attack | Upper Cut Attack | Superarmor Duration |
---|---|---|---|---|---|---|---|---|
1 | 35 | 35 | Instant | 10s | 140% | 210% | 0.6s | |
2 | 37 | 31 | 147% | 221% | ||||
3 | 39 | 33 | 155% | 232% | ||||
4 | 41 | 34 | 162% | 243% | ||||
5 | 43 | 169% | 254% | |||||
6 | 45 | 177% | 265% | |||||
7 | 47 | 184% | 276% | |||||
8 | 49 | 192% | 287% | |||||
9 | 51 | 199% | 298% | |||||
10 | 53 | 206% | 309% | |||||
11 | 55 | % | % | |||||
12 | 57 | % | % | |||||
13 | 59 | 228% | 343% | |||||
14 | - | - | % | % | ||||
15 | % | % | ||||||
16 | % | % |