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Difference between revisions of "Poison Mist"

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m (added separator for the skill table)
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*Command Input: {{left}}{{right}} + C (In mid-air)
 
*Command Input: {{left}}{{right}} + C (In mid-air)
 
*<font color="Red">This skill consumes '''5''' clear cube fragment</font>
 
*<font color="Red">This skill consumes '''5''' clear cube fragment</font>
 +
 +
* When this skill reaches certain skill ranks it gains bonus properties:
 +
**3: Poison mist enemy status tolerance & physical/magic defense reduction increased.
 +
**6: Characters inside the poison mist receive an increase in str/int/movement speed/attack speed.
 +
**9: Poison mist retention time/poison duration/poison level/poison mist aura increased.
  
 
*Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away.
 
*Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away.

Revision as of 20:09, 16 February 2015



Description

Poison Mist.png

Throws lethal venom powder on the ground widely in mid-air. Once the mist of venom gradually settles, activate the skill again to cause non-elemental chain explosion. All targets within the area will be poisoned. The user stays invisible to targets whenever moving in the mist.


Prerequisite

Details

  • Command Input: Leftkey.pngRightkey.png + C (In mid-air)
  • This skill consumes 5 clear cube fragment
  • When this skill reaches certain skill ranks it gains bonus properties:
    • 3: Poison mist enemy status tolerance & physical/magic defense reduction increased.
    • 6: Characters inside the poison mist receive an increase in str/int/movement speed/attack speed.
    • 9: Poison mist retention time/poison duration/poison level/poison mist aura increased.
  • Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away.
  • All moving brawlers in the mist stays invisible regardless of who used the skill.
  • Invisibility in the mist is not the same as fairy's effect or Ghost Step of Soul Bender, the user remains vulnerable to attack.
  • Explosion counts as a magical attack, while the poison inflicts damage ignoring the magical defense of the target.

Skill Growth

Level Lv Req SP MP Poison Mist Duration Poison Duration Poison Attack Strength Poison Level Explosion Attack Strength
1 48 50 300 10s 1s 847 51 5085
2 50 50 315 10s 1s 928 53 5569
3 52 50 331 10s 1s 1012 55 6074
4 54 50 346 10s 1s 1100 57 6601
5 56 50 362 10s 1s 1192 59 7150
6 58 50 377 10s 1s 1287 61 7720
7 (M) 60 50 393 10s 1s 1385 63 8312
8 - - 408 10s 1s 1488 65 8926