Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Altar of Ascension"

From DFO World Wiki
Jump to: navigation, search
(Neil (Easy))
m (Undo revision 37532 by Foxface (talk))
Line 82: Line 82:
 
===Round 6===
 
===Round 6===
 
====Neil (Easy)====
 
====Neil (Easy)====
*There are two enemies, Neil, a torros warrior, and his brother Pan, a bantu elite warrior
+
(NOTE: please edit with more detail/corrections if necessary)
*Similar attack patterns to their creature type, with Neil also having an evasive rolling attack and Pan a more aggressive directional charging attack
+
*There are two enemies, Neil, a toros warrior, and his brother, a bantu warrior
*Neither enemy can be attacked normally. Pan can only be damaged by counterattacks, and Neil can only be hit by attacks that can be charged and are charged to the fullest (e.g. nen cannon, mountainous wheel, elementalist spells, etc.)
+
*Similar attack patterns to their creature type, with Neil also having an evasive rolling attack
*If the smaller brother dies first, Neil will get a buff that makes him larger and stronger. (Unconfirmed if Pan does the same if Neil dies first, but this is unlikely, as Pan has a lot less health than Neil and can be hit more frequently).
+
*When one brother dies, the other one grows larger and stronger(faster too?)
 
+
*Neil can only be harmed by strong attacks, doing above ~20,000 damage, While Pan can only be harmed by weaker attacks, ~7500 damage(Numbers are rough guesses)
 
====Noa Monea(Hard)====
 
====Noa Monea(Hard)====
 
*Two impostor style monsters, one red, one blue. The red one is immensely weak against ice, and the blue one against fire.
 
*Two impostor style monsters, one red, one blue. The red one is immensely weak against ice, and the blue one against fire.
 
*Both enemies will use the lightning attack like in Noier Ferra.
 
*Both enemies will use the lightning attack like in Noier Ferra.
 
*Upon their hp going to 0, both enemies leave their body on the ground with a health bar. The body can only be destroyed with an attack of the monster's weakness, and if left alone too long, they will resurrect.  If you cannot inflict both fire and ice elemental damage, this fight is impossible. A summoned Nias is capable of covering the ice damage in a pinch, but the AI might not cause it to attack in time.
 
*Upon their hp going to 0, both enemies leave their body on the ground with a health bar. The body can only be destroyed with an attack of the monster's weakness, and if left alone too long, they will resurrect.  If you cannot inflict both fire and ice elemental damage, this fight is impossible. A summoned Nias is capable of covering the ice damage in a pinch, but the AI might not cause it to attack in time.
 +
*Attacking them with the opposite element to their weakness heals them as well as damages you.
  
 
===Round 7===
 
===Round 7===

Revision as of 23:32, 12 May 2012

Altar of Ascension
Altar of Ascension.png
Location Valley of Fallen Souls
Min. Level 65
Level 65~70
Monster Level 65~70
End Boss Luminous Andron

Description

The Altar of Ascension is a special gauntlet-type area, where you must attempt to get though seven rounds of enemies. In order to move on, you must defeat all enemies in a round before going to the next. After each round, you can choose whether you'd like the next round to be Easy or Hard. Needless to say, you'll fight much harder enemies in a Hard round. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP).

  • The Altar of Ascension does not require and fatigue points to enter, nor does it consume any.

Restrictions

  • You can enter the Altar of Ascension up to 3 times a day.
  • Entry is restricted to the first 10 minutes of every hour.
  • Much like the Altar of Infinity, you're free to use whatever consumables and Cube Frag skills you have.
  • You are limited to 4 life tokens uses per run.
  • Going in with a Party makes the monsters stronger.
  • Sacred Blessings WILL NOT work or take effect.


Death & Rewards

You'll gain Item Cards and extra experience based on how far you made through the Altar. The more rounds you complete, the more Item Cards and EXP you'll get. However, the max amount of Item Cards is limited to ten.

Enemies may also drop Heaven's Medals when defeated. Hard enemies and Luminous Andron will have a very high chance of dropping them. Heaven's Medals can be traded at Iris for 1 of 3 different types of Luminous Andron cards which enchants a Sub Equipment.

Completing Altar of Ascension may reward you with a Bind Sphere or Gold Bind Sphere. Going through more hard monsters will raise your chances of obtaining a bind sphere. Bind Spheres are used to combine 2 rare equipment and generate a high level one. Gold Bind Spheres combine 2 legacy or unique equipment into more powerful ones.

Monsters

  • Each monster is set dependent on the round. The 1st and 7th rounds are always the same. You'll have your choice of enemies for the 2nd through 6th rounds.

Round 1

Attendant Gordic

  • Permanent Super Armor
  • Cannot be thrown
  • Occasionally rolls away in response to attacks and follows up up with a ramming attack that stuns
  • Attacks with an arcing slash or ramming attack
  • When he raises his sword, he will charge up a ground slam that can be avoided by jumping.

Round 2

Puppeteer Coco (Easy)

  • Takes very little damage when attacked directly
  • Accompanied by 4 Dark Cloud Scarecrow Puppets
  • Inflicts confusion
  • Dies when puppets are destroyed

Sniper Trigger (Hard)

  • Frequently teleports to either side of the room and becomes invisible.
  • Upon teleporting, drops a grenade that inflicts heavy damage
  • Will try to snipe you with a Neil the Sniper style attack
  • Medium damage forward shots.

Round 3

Black Pig BooWoo (Easy)

  • Permanent super armor
  • Freezing breath attack
  • Will jump off screen and quickly crash down on your position.

Elise's Soul (Hard)

Round 4

Javelin Yom (Easy)

  • Throws a multitude of long-lasting boomerangs
  • Will attempt to stand in the path of her boomerangs, so it is best to fight at a distance.

Goblin Underminer (Hard)

  • Ranger McGee fighting style
  • Has a tumbling move that will hit any player in its path. He will use this to stop combos and can do it mid-air.
  • Stops to put down a mine that releases a bomb into the air; he is invincible for the duration of the cast bar when setting. When the bomb hits the ground, the impact will knock you down. Quick rebound to avoid massive room-wide damage. Must be on the ground to be knocked down.

(Observed party issue) When the bomb hits the ground, it may cause only one player to fall and thus be able to quick rebound, so the other player must utilize invinciblity to avoid damage.

Round 5

Dark Soul (Easy)

Schizoid Porto(Hard)

  • Gets a sparkling aura that draws into him, which will release a medium range freezing shockwave.
  • After taking enough damage, he will stab himself and become invincible, similar to Vangelis. This sumons 3 other GBL type enemies. One has a freezing aura similar to Ghoulish, one inflicts silence, and one will blast a large flamethrower after his cast bar fills. If they are all not killed before Porto's cast bar finishes filling, the summoned enemies will disappear and players take heavy damage.

Round 6

Neil (Easy)

(NOTE: please edit with more detail/corrections if necessary)

  • There are two enemies, Neil, a toros warrior, and his brother, a bantu warrior
  • Similar attack patterns to their creature type, with Neil also having an evasive rolling attack
  • When one brother dies, the other one grows larger and stronger(faster too?)
  • Neil can only be harmed by strong attacks, doing above ~20,000 damage, While Pan can only be harmed by weaker attacks, ~7500 damage(Numbers are rough guesses)

Noa Monea(Hard)

  • Two impostor style monsters, one red, one blue. The red one is immensely weak against ice, and the blue one against fire.
  • Both enemies will use the lightning attack like in Noier Ferra.
  • Upon their hp going to 0, both enemies leave their body on the ground with a health bar. The body can only be destroyed with an attack of the monster's weakness, and if left alone too long, they will resurrect. If you cannot inflict both fire and ice elemental damage, this fight is impossible. A summoned Nias is capable of covering the ice damage in a pinch, but the AI might not cause it to attack in time.
  • Attacking them with the opposite element to their weakness heals them as well as damages you.

Round 7

Luminous Andron