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Difference between revisions of "Emblems"
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==Avatar Sundering and Emblem Synthesizing== | ==Avatar Sundering and Emblem Synthesizing== | ||
− | During certain times of the week, Daphine will offer the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 | + | During certain times of the week, Daphine will offer the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Bronze or higher grade Emblems for a new random stat of equal or higher grade. However, the chances of synthesizing for a higher grade is low. |
==List of Emblems== | ==List of Emblems== |
Revision as of 23:09, 12 January 2012
Emblems are special avatar equipment that can be equipped into slotted avatars for more bonuses.
Sockets
Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a Socket Generator, which can be purchased from Daphne.
Sockets have different colors for each avatar slot:
- Red: Hair, Hat
- Yellow: Face, Neck
- Blue: Waist, Shoes
- Green: Top, Bottom
- Platinum: Top, Bottom (Rare avatars only)
Emblems
Emblems come in three different forms:
- Solid: Can only be equipped in the same slot as its color.
- Dual: Contains two colors, and can be placed in either color slot.
- Prism: Can be placed in any slot except for platinum.
In addition, Emblems have 5 different prefixes, or grades:
- Iron: can be bought from Daphine.
- Bronze: can be found in dungeons.
- Silver: can be created by Avatar Sundering.
- Gold: can be created by Avatar Sundering.
- Platinum: can be created by Avatar Sundering, or found in certain dungeons.
Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced. Avatars must have slots before you can add Emblems to them.
Avatar Sundering and Emblem Synthesizing
During certain times of the week, Daphine will offer the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Bronze or higher grade Emblems for a new random stat of equal or higher grade. However, the chances of synthesizing for a higher grade is low.
List of Emblems
Red Emblems (Hat/Hair)
- Hat / Hair
Stat | Bonus | |||
---|---|---|---|---|
Iron | Bronze | Silver | Gold | |
Str | +4 | +10 | +15-17 | +23-25 |
Int | +4 | +10 | +15-17 | +23-25 |
Vit | +4 | +10 | +15-17 | +23-25 |
Spirit | +4 | +10 | +15-17 | +23-25 |
All Stats | +2 | +3 | +6 | +9 |
Yellow Emblems (Face/Torso)
- Face/Torso
Stat | Bonus | |||
---|---|---|---|---|
Iron | Bronze | Silver | Gold | |
Casting Speed | +0.5% | 0.9% | +1.4/1.5%/1.6% | +2.0%/2.1%/2.2% |
Hit Recovery | +16 | +30 | +45/50/55 | +65/70/75 |
HP Per Min | +3 | +13.2 | +22.8/27/31.2 | +36 |
MP Per Min | +3 | +15 | +24/27/30 | +36 |
Attack Speed | +0.3% | +0.6% | +0.9%/1.0%/1.1% | +1.3%/1.4%/1.5% |
Green Emblems (Top/Bottom)
- Top/Bottom
Stat | Bonus | |||
---|---|---|---|---|
Iron | Bronze | Silver | Gold | |
Physical Crit | +0.6% | +1.2% | +1.8%/2.0%/2.2% | +2.6%/2.8%/3.0% |
Magical Crit | +0.6% | +1.2% | +1.8%/2.0%/2.2% | +2.6%/2.8%/3.0% |
HP Max | +35 | +65 | +90/100/110 | +130/145/160 |
MP Max | +35 | +65 | +90/100/110 | +130/145/160 |
Evasion | +0.3% | +0.6% | +0.9%/1.0%/1.1% | +1.3%/1.4%/1.5% |
Blue Emblem (Waist/Shoes)
- Waist/Shoes
Stat | Bonus | |||
---|---|---|---|---|
Iron | Bronze | Silver | Gold | |
Hit Rate | +0.3% | +0.6% | +0.9%/1.0%/1.1% | +1.3%/1.4%/1.5% |
Movement Speed | +0.3% | +0.6% | +0.9%/1.0%/1.1% | +1.3%/1.4%/1.5% |
Physical Def | +130 | +255 | +360/400/440 | +520/570/620 |
Magical Def | +130 | +255 | +360/400/440 | +520/570/620 |
Jump Str | +3 | +6 | +9/10/11 | +13/14/15 |
Prism Emblems (All Slots)
- General (Can go into any avatar)
Stat | Emblems | ||
---|---|---|---|
Bronze | Silver | Gold | |
Inventory Weight | +1.2 | +1.5/1.8/2.1 | +2.5/3/3.5 |
All Elemental Resist | +2 | +3 | +5 |
All Active Status Resist | +2 | +3 | +5 |
Dual Red/Green Emblems (Hat/Hair/Top/Bottom)
- Hat/Hair/Top/Bottom
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Str HP |
+8/9/10 +45/50/55 |
+13/14/15 +65/73/80 |
Str MP |
+8/9/10 +45/50/55 |
+13/14/15 +65/73/80 |
Int HP |
+8/9/10 +45/50/55 |
+13/14/15 +65/73/80 |
Int MP |
+8/9/10 +45/50/55 |
+13/14/15 +65/73/80 |
Str Phys Crit |
+8/9/10 +0.9%/1.0%/1.1% |
+13/14/15 +1.3%/1.4%/1.5% |
Int Magic Crit |
+8/9/10 +0.9%/1.0%/1.1% |
+13/14/15 +1.3%/1.4%/1.5% |
Str Evasion |
+8/9/10 +0.5%/0.5%/0.6% |
+13/14/15 +0.7%/0.7%/0.8% |
Int Evasion |
+8/9/10 +0.5%/0.5%/0.6% |
+13/14/15 +0.7%/0.7%/0.8% |
Dual Blue/Yellow Emblems (Face/Torso/Shoes/Waist)
- Face/Torso/Shoes/Waist
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Attack Speed Hit Rate |
+0.5%/0.6% +0.5%/0.6% |
+0.7%/0.8% +0.7%/0.8% |
Attack Speed Move Speed |
+0.5%/0.6% +0.5%/0.6% |
+0.7%/0.8% +0.7%/0.8% |
Cast Speed Hit Rate |
0.5%/0.6% +0.5%/0.6% |
+0.7%/0.8% +0.7%/0.8% |
Cast Speed Move Speed |
0.5%/0.6% +0.5%/0.6% |
+0.7%/0.8% +0.7%/0.8% |
Hit Recovery Hit Rate |
+23/25/27 +0.5%/0.6% |
+32/35/37 +0.7%/0.8% |
Hit Recovery Move Speed |
+23/25/27 +0.5%/0.6% |
+32/35/37 +0.7%/0.8% |
Platinum Emblem (Top/Bottom)
- Top/Bottom
Type | Bonus |
---|---|
General Platinum Emblems | All Stats +6 Increases movement speed by 5% in town |
Int +8 Spi +8 Cast with a 1% chance to increase movement speed by 5% for 20 sec | |
All Stats +8 Cast with a 1% chance of recovering 500 MP | |
Int +8 Spi +8 Cast with a 1% chance of increasing casting speed by 5% for 20 sec | |
Str +8 Vit +8 Attack with a 1% chance of increasing movement speed by 5% for 20 sec | |
All Stats +8 Attack with a 1% chance of recovering 500 HP | |
Str +8 Vit +8 Attack with a 1% chance of increasing attack speed by 5% for 20 sec | |
Class Platinum Emblems | All Stats +6 +1 to corresponding class launcher skill |
All Stats +8 +1 to both corresponding class starter skills | |
All Stats +8 +1 to corresponding class cube skill |