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Difference between revisions of "Seismic Crash"

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(Grappler)
m
Line 18: Line 18:
 
*The target in the middle will receive both punch damage and shockwave damage.
 
*The target in the middle will receive both punch damage and shockwave damage.
 
*After skill delay will be minimized as the skill level rises.
 
*After skill delay will be minimized as the skill level rises.
*Only [[Grappler]] can learn beyond level 10
 
  
 
+
== Stats ==  
== Fighter ==
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|- {{Bgblue}}
 
!rowspan="1"|Lv
 
!rowspan="1"|Lv Req
 
!rowspan="1"|SP
 
!MP
 
!Physical Atk<br>(Punch)
 
!Physical Atk<br>(Shockwave)
 
!Increase in AoE
 
!Launch Height
 
!After Delay
 
|-{{SkillRow}}
 
| 1||15||rowspan="10"|25||16||110%||475||100%||100.0%||1.00s
 
|-{{SkillRow}}
 
| 2||17||16||116%||561||101%||103.2%||0.96s
 
|-{{SkillRow}}
 
| 3||19||17||122%||653||103%||106.4%||0.92s
 
|-{{SkillRow}}
 
| 4||21||18||127%||750||104%||109.6%||0.88s
 
|-{{SkillRow}}
 
| 5||23||19||133%||854||105%||112.8%||0.84s
 
|-{{SkillRow}}
 
| 6||25||20||139%||964||107%||115.6%||0.80s
 
|-{{SkillRow}}
 
| 7||27||20||145%||1080||108%||118.8%||0.76s
 
|-{{SkillRow}}
 
| 8||29||21||151%||1202||109%||122.0%||0.72s
 
|-{{SkillRow}}
 
| 9||31||22||156%||1330||111%||125.2%||0.68s
 
|-{{SkillRow}}
 
| 10 (M)||33||23||162%||1464||112%||128.4%||0.64s
 
|-{{SkillRow}}
 
| 11||-||-||24||168%||1604||113%||131.6%||0.60s
 
|}
 
 
 
 
 
== Grappler ==  
 
  
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"

Revision as of 17:11, 12 May 2011


Description

Jumps in front and smacks the ground to land impact on all nearby targets. The direction of impact can be adjusted with up and down arrow keys.


Prerequisite

  • Character Level 15


Details

  • Command Input: Rightkey.pngUpkey.png + Z
  • All targets will forcefully put into down status upon impact.
  • The target in the middle will receive both punch damage and shockwave damage.
  • After skill delay will be minimized as the skill level rises.

Stats

Lv Lv Req SP MP Punch Physical Weapon
Attack Strength
Shockwave
Attack Strength
Range Expansion Launch Height Post-Cast Delay
1 15 25 16 110% 619 100% 100.0% 1.00s
2 17 16 116% 712 101% 103.2% 0.96s
3 19 17 122% 812 103% 106.4% 0.92s
4 21 18 127% 917 104% 109.6% 0.88s
5 23 19 133% 1028 105% 112.8% 0.84s
6 25 20 139% 1146 107% 115.6% 0.80s
7 27 20 145% 1269 108% 118.8% 0.76s
8 29 21 151% 1399 109% 122.0% 0.72s
9 31 22 156% 1535 111% 125.2% 0.68s
10 33 23 162% 1676 112% 128.4% 0.64s
11 35 24 168% 1824 113% 131.6% 0.60s
12 37 25 174% 1978 114% 134.8% 0.56s
13 39 25 179% 2138 116% 138.0% 0.52s
14 41 26 185% 2304 117% 141.2% 0.48s
15 43 27 191% 2476 118% 144.4% 0.44s
16 45 28 197% 2654 120% 147.2% 0.40s
17 47 29 203% 2838 121% 150.4% 0.36s
18 49 30 208% 3029 122% 153.6% 0.32s
19 51 214% 3225 124% 156.8% 0.28s
20 (M) 53 31 220% 3427 125% 160.0% 0.24s
21 - - 32 226% - 126% 163.2% 0.22s