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Difference between revisions of "Intercept"
Blakdoxaduo (talk | contribs) m (→Skill Growth) |
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |Video= | ||
+ | |Class= Knight | ||
+ | |Type= Active | ||
+ | |PrerequisiteLevel= 10 | ||
+ | |PrerequisiteSkill= | ||
+ | |Command= {{Left}}{{Right}}{{Z}} | ||
+ | |Description= Quickly jumps up and strikes an airborne enemy downward with her shield. The struck down enemy creates a shockwave that deals collateral damage to surrounding area.<p> | ||
+ | <i>"...No one believes heavily armored knights can fly. Of course that is just until witnessing their jump."</i> | ||
− | == | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=3 sec}} | ||
+ | *{{Cancelable}} | ||
− | {| | + | |Notes= |
− | | | + | *This skill tracks enemies that are airborne. |
− | | | + | *Particularly easy to combo with either {{IconLink|Shield Uppercut}} or {{IconLink|Wheel of Fate}}. |
+ | *Can be improved with {{IconLink|Intercept Upgrade}}, increasing the skill's Atk. and shock wave size. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Swing Atk. | ||
+ | !Shock Wave Atk. | ||
+ | !Shock Wave Range | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|127|43}} | ||
+ | {{!}} <!--SwingAtk--> {{Calc2|{{#var:i}}|960|3802|23232|43}} | ||
+ | {{!}} <!--ShockWave--> {{Calc2|{{#var:i}}|960|3158|19277|43}} | ||
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|110|177|43}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | = | + | |tab2=Arena |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | == | + | !Level |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Swing Atk. | |
− | + | !Shock Wave Atk. | |
− | + | !Shock Wave Range | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | |
− | {| {{SkillTableHeader}} | + | {{!}} <!--Level--> {{#var:i}} |
− | ! | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} |
− | ! | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|69|38}} |
− | ! | + | {{!}} <!--SwingAtk--> {{Calc2|{{#var:i}}|954|225|1236|38}} |
− | ! | + | {{!}} <!--ShockWave--> {{Calc2|{{#var:i}}|954|225|1236|38}} |
− | ! | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|110|169|38}}% |
− | + | {{!}}- | |
− | ! | + | }} |
− | ! | ||
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|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | {{ | + | }} |
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:26, 12 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Quickly jumps up and strikes an airborne enemy downward with her shield. The struck down enemy creates a shockwave that deals collateral damage to surrounding area.
"...No one believes heavily armored knights can fly. Of course that is just until witnessing their jump."
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 3 sec
- Basic Attack Cancelable Skill
Notes
- This skill tracks enemies that are airborne.
- Particularly easy to combo with either Shield Uppercut or Wheel of Fate.
- Can be improved with Intercept Upgrade, increasing the skill's Atk. and shock wave size.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Swing Atk. | Shock Wave Atk. | Shock Wave Range |
---|---|---|---|---|---|
1 | 10 | 8 | 3.96 max-width:200px 100
|
3.29 max-width:200px 100
|
110% |
2 | 12 | 11 | 4.44 max-width:200px 100
|
3.69 max-width:200px 100
|
112% |
3 | 14 | 14 | 4.92 max-width:200px 100
|
4.09 max-width:200px 100
|
113% |
4 | 16 | 17 | 5.41 max-width:200px 100
|
4.49 max-width:200px 100
|
115% |
5 | 18 | 19 | 5.89 max-width:200px 100
|
4.89 max-width:200px 100
|
116% |
6 | 20 | 22 | 6.37 max-width:200px 100
|
5.29 max-width:200px 100
|
118% |
7 | 22 | 25 | 6.85 max-width:200px 100
|
5.69 max-width:200px 100
|
120% |
8 | 24 | 28 | 7.33 max-width:200px 100
|
6.09 max-width:200px 100
|
121% |
9 | 26 | 31 | 7.82 max-width:200px 100
|
6.49 max-width:200px 100
|
123% |
10 | 28 | 34 | 8.3 max-width:200px 100
|
6.89 max-width:200px 100
|
124% |
11 | 30 | 36 | 8.78 max-width:200px 100
|
7.29 max-width:200px 100
|
126% |
12 | 32 | 39 | 9.26 max-width:200px 100
|
7.69 max-width:200px 100
|
128% |
13 | 34 | 42 | 9.74 max-width:200px 100
|
8.09 max-width:200px 100
|
129% |
14 | 36 | 45 | 10.23 max-width:200px 100
|
8.49 max-width:200px 100
|
131% |
15 | 38 | 48 | 10.71 max-width:200px 100
|
8.89 max-width:200px 100
|
132% |
16 | 40 | 51 | 11.19 max-width:200px 100
|
9.29 max-width:200px 100
|
134% |
17 | 42 | 53 | 11.67 max-width:200px 100
|
9.69 max-width:200px 100
|
136% |
18 | 44 | 56 | 12.15 max-width:200px 100
|
10.09 max-width:200px 100
|
137% |
19 | 46 | 59 | 12.63 max-width:200px 100
|
10.49 max-width:200px 100
|
139% |
20 | 48 | 62 | 13.12 max-width:200px 100
|
10.89 max-width:200px 100
|
140% |
21 | 50 | 65 | 13.6 max-width:200px 100
|
11.29 max-width:200px 100
|
142% |
22 | 52 | 68 | 14.08 max-width:200px 100
|
11.68 max-width:200px 100
|
144% |
23 | 54 | 70 | 14.56 max-width:200px 100
|
12.08 max-width:200px 100
|
145% |
24 | 56 | 73 | 15.04 max-width:200px 100
|
12.48 max-width:200px 100
|
147% |
25 | 58 | 76 | 15.53 max-width:200px 100
|
12.88 max-width:200px 100
|
148% |
26 | 60 | 79 | 16.01 max-width:200px 100
|
13.28 max-width:200px 100
|
150% |
27 | 62 | 82 | 16.49 max-width:200px 100
|
13.68 max-width:200px 100
|
151% |
28 | 64 | 85 | 16.97 max-width:200px 100
|
14.08 max-width:200px 100
|
153% |
29 | 66 | 87 | 17.45 max-width:200px 100
|
14.48 max-width:200px 100
|
155% |
30 | 68 | 90 | 17.94 max-width:200px 100
|
14.88 max-width:200px 100
|
156% |
31 | 70 | 93 | 18.42 max-width:200px 100
|
15.28 max-width:200px 100
|
158% |
32 | 72 | 96 | 18.9 max-width:200px 100
|
15.68 max-width:200px 100
|
159% |
33 | 74 | 99 | 19.38 max-width:200px 100
|
16.08 max-width:200px 100
|
161% |
34 | 76 | 102 | 19.86 max-width:200px 100
|
16.48 max-width:200px 100
|
163% |
35 | 78 | 104 | 20.34 max-width:200px 100
|
16.88 max-width:200px 100
|
164% |
36 | 80 | 107 | 20.83 max-width:200px 100
|
17.28 max-width:200px 100
|
166% |
37 | 82 | 110 | 21.31 max-width:200px 100
|
17.68 max-width:200px 100
|
167% |
38 | 84 | 113 | 21.79 max-width:200px 100
|
18.08 max-width:200px 100
|
169% |
39 | 86 | 116 | 22.27 max-width:200px 100
|
18.48 max-width:200px 100
|
171% |
40 | 88 | 119 | 22.75 max-width:200px 100
|
18.88 max-width:200px 100
|
172% |
41 | 90 | 121 | 23.24 max-width:200px 100
|
19.28 max-width:200px 100
|
174% |
42 | 92 | 124 | 23.72 max-width:200px 100
|
19.68 max-width:200px 100
|
175% |
43 | 94 | 127 | 24.2 max-width:200px 100
|
20.08 max-width:200px 100
|
177% |
44 | 96 | 130 | 24.68 max-width:200px 100
|
20.48 max-width:200px 100
|
179% |
45 | 98 | 133 | 25.16 max-width:200px 100
|
20.88 max-width:200px 100
|
180% |
46 | 100 | 136 | 25.65 max-width:200px 100
|
21.28 max-width:200px 100
|
182% |
47 | 102 | 138 | 26.13 max-width:200px 100
|
21.68 max-width:200px 100
|
183% |
48 | 104 | 141 | 26.61 max-width:200px 100
|
22.08 max-width:200px 100
|
185% |
49 | 106 | 144 | 27.09 max-width:200px 100
|
22.48 max-width:200px 100
|
187% |
50 | 108 | 147 | 27.57 max-width:200px 100
|
22.88 max-width:200px 100
|
188% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |