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Difference between revisions of "Lion Kick"

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[[Category:Skills]][[Category:Knight Skills]]
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{{SkillPage
{{youtube tn|rZhNQTfDCrY}}
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|Name={{PAGENAME}}
 +
|Video=
 +
|Class= Knight
 +
|Type= Active
 +
|PrerequisiteLevel= 1
 +
|PrerequisiteSkill=
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|Command={{Up}} (hold) {{Z}}
 +
|Description=Kicks with might, inflicting damage and raising gritty dust.<p>The dust [[File:Blind (Status).png]] [[Status Effects#Blind|Blinds]] enemies, decreases their Movement Speed, and increases the Knight's Evasion Rate while she's within its range.<p><p>
  
== Description ==
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''"Originally, it is a dirty trick among gladiators of the Imperial Coliseum. It's adapted into the Knights' battle training for its impressive efficiency."''
  
{|
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<p>''"...The Knights worship chivalry, but when it comes to protecting their country and leader, they are willing to throw everything behind."''
|valign="top"|[[File:Lion Kick.jpg]]
 
|The Kniight uses a mighty kick to whip up dust and inflict damage.
 
|}
 
  
== Details ==
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|Attributes=
 +
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|Dungeon=5 sec|Arena=6 sec}}
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*{{Cancelable}}
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*{{SkillAttribute|Enemy Movement Speed|Dungeon=-50%|Arena=-10%}}
 +
*{{SkillAttribute|Blind Chance|Dungeon=varies|Arena=50%}}
 +
*{{SkillAttribute|Evasion Rate|Dungeon=+20%|Arena=+10%}}
  
* Command Input: (Hold {{up}})+{{Z}}
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|Notes=
* If the dust connects, enemies are blinded and have their movement speed reduced.
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*Can be improved with {{IconLink|Lion Kick Upgrade}}, increasing the skill's Atk. and dust size.
* Grants an evasion buff.
 
  
== Skill Growth ==
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|SkillGrowth=
* X represents variable FIXED damage that is affected by your stats.
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<span style="display:none">{{</span>
 
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<small>
{| {{SkillTableHeader}}
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{{tabs
|- {{Bgblue}}
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|name=Skill Growths
!rowspan="2"|Lv
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|tab1=Dungeon
!rowspan="2"|Lv Req
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|contents1=<span style="display: none;">{{</span>
!rowspan="2"|SP
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|MP
+
{|{{SkillTableHeader}}
!rowspan="2"|Cast<br>Time
+
!rowspan=2{{!}}Level
!rowspan="2"|Cool<br>Time
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!rowspan=2{{!}}Lv Req
!rowspan="2"|Physical Attack
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!rowspan=2{{!}}MP
!rowspan="2"|Movement<br>Reduction
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!rowspan=2{{!}}Kick Atk.
!colspan="3"|Blind
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!colspan=3{{!}}{{IconLink|Blind (Status)}}
!rowspan="2"|Evasion<br>Buff
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{{!}}-
|- {{Bgblue}}
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!Chance
| Chance || Duration || Level
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!Level
|- {{SkillRow}}
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!Duration
| 1 || 1 ||rowspan="22"| 15 || 2 ||rowspan="22"| Instant ||rowspan="22"| 6.6s || 325% + X ||rowspan="22"| 50% || 50% || 1.5s || 3 ||rowspan="22"| +20%
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|- {{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2 || 3 || 8 || 365% + X || 51% || 1.5s || 5
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{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
|- {{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 3 || 5 || 14 || 405% + X || 52% || 1.6s || 7
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{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
|- {{SkillRow}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|2|306|48}}
| 4 || 7 || 20 || 445% + X || 53% || 1.6s || 9
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{{!}} <!--Kick Atk.--> {{Calc|{{#var:i}}|762|4396|48}}%
|- {{SkillRow}}
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{{!}} <!--Blind--> {{#expr: 50+1*({{#var:i}}-1)}}%
| 5 || 9 || 26 || 484% + X || 54% || 1.6s || 11
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{{!}} {{#expr: 3+2*({{#var:i}}-1)}}
|- {{SkillRow}}
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{{!}} {{Calc|{{#var:i}}|1.5|3|48|1|1}} sec
| 6 || 11 || 32 || 524% + X || 55% || 1.7s || 13
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{{!}}-
|- {{SkillRow}}
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}}
| 7 || 13 || 38 || 564% + X || 56% || 1.7s || 15
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|}
|- {{SkillRow}}
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<span style="display: none;">}}</span>
| 8 || 15 || 44 || 604% + X || 57% || 1.7s || 17
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|tab2=Arena
|- {{SkillRow}}
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|contents2=<span style="display: none;">{{</span>
| 9 || 17 || 50 || 644% + X || 58% || 1.8s || 19
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|- {{SkillRow}}
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{|{{SkillTableHeader}}
| 10 || 19 || 56 || 684% + X || 59% || 1.8s || 21
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!rowspan=2{{!}}Level
|- {{SkillRow}}
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!rowspan=2{{!}}Lv Req
| 11 || 21 || 62 || 723% + X || 60% || 1.8s || 23
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!rowspan=2{{!}}MP
|- {{SkillRow}}
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!rowspan=2{{!}}Kick Atk.
| 12 || 23 || 68 || 763% + X || 61% || 1.9s || 25
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!colspan=2{{!}}{{IconLink|Blind (Status)}}
|- {{SkillRow}}
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{{!}}-
| 13 || 25 || 74 || 803% + X || 62% || 1.9s || 27
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!Level
|- {{SkillRow}}
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!Duration
| 14 || 27 || 80 || 842% + X || 63% || 1.9s || 29
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|- {{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 15 || 29 || 86 || 882% + X || 64% || 2.0s || 31
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{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
|- {{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 16 || 31 || 92 || 922% + X || 65% || 2.0s || 33
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{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
|- {{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|2|165|43}}
| 17 || 33 || 98 || 961% + X || 66% || 2.0s || 35
+
{{!}} <!--Kick Atk.--> {{Calc|{{#var:i}}|105|645|43}}%
|- {{SkillRow}}
+
{{!}} <!--BlindLv--> {{#expr: 3+2*({{#var:i}}-1)}}
| 18 || 35 || 104 || 1001% + X || 67% || 2.0s || 37
+
{{!}} {{Calc|{{#var:i}}|2.5|3.9|43|1|1}} sec
|- {{SkillRow}}
+
{{!}}-
| 19 || 37 || 110 || 1041% + X || 68% || 2.1s || 39
+
}}
|- {{SkillRow}}
 
| 20 || 39 || 116 || 1081% + X || 69% || 2.1s || 41
 
|- {{SkillRow}}
 
| 21 || 41 || 122 || 1121% + X || 70% || 2.2s || 43
 
|- {{SkillRow}}
 
| 22 || 43 || 128 || 1161% + X || 71% || 2.2s || 45
 
 
|}
 
|}
 
+
<span style="display: none;">}}</span>
{{NavSkillsKnight|open|closed}}
+
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 21:54, 11 November 2019


Lion Kick.png Lion Kick

No Video
Active Skill
Class:

Knight

Command: Upkey.png (hold) Z.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

Kicks with might, inflicting damage and raising gritty dust.

The dust Blind (Status).png Blinds enemies, decreases their Movement Speed, and increases the Knight's Evasion Rate while she's within its range.

"Originally, it is a dirty trick among gladiators of the Imperial Coliseum. It's adapted into the Knights' battle training for its impressive efficiency."

"...The Knights worship chivalry, but when it comes to protecting their country and leader, they are willing to throw everything behind."

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec (6 sec in Arena )
  • Basic Attack Cancelable Skill
  • Enemy Movement Speed: -50% (-10% in Arena )
  • Blind Chance: varies (50% in Arena )
  • Evasion Rate: +20% (+10% in Arena )

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Kick Atk. Blind (Status).png Blind (Status)
Chance Level Duration
1 1 2 762% 50% 3 1.5 sec
2 3 8 839% 51% 5 1.5 sec
3 5 15 917% 52% 7 1.6 sec
4 7 21 994% 53% 9 1.6 sec
5 9 28 1071% 54% 11 1.6 sec
6 11 34 1149% 55% 13 1.7 sec
7 13 41 1226% 56% 15 1.7 sec
8 15 47 1303% 57% 17 1.7 sec
9 17 54 1381% 58% 19 1.8 sec
10 19 60 1458% 59% 21 1.8 sec
11 21 67 1535% 60% 23 1.8 sec
12 23 73 1613% 61% 25 1.9 sec
13 25 80 1690% 62% 27 1.9 sec
14 27 86 1767% 63% 29 1.9 sec
15 29 93 1844% 64% 31 1.9 sec
16 31 99 1922% 65% 33 2 sec
17 33 105 1999% 66% 35 2 sec
18 35 112 2076% 67% 37 2 sec
19 37 118 2154% 68% 39 2.1 sec
20 39 125 2231% 69% 41 2.1 sec
21 41 131 2308% 70% 43 2.1 sec
22 43 138 2386% 71% 45 2.2 sec
23 45 144 2463% 72% 47 2.2 sec
24 47 151 2540% 73% 49 2.2 sec
25 49 157 2618% 74% 51 2.3 sec
26 51 164 2695% 75% 53 2.3 sec
27 53 170 2772% 76% 55 2.3 sec
28 55 177 2850% 77% 57 2.4 sec
29 57 183 2927% 78% 59 2.4 sec
30 59 190 3004% 79% 61 2.4 sec
31 61 196 3082% 80% 63 2.5 sec
32 63 203 3159% 81% 65 2.5 sec
33 65 209 3236% 82% 67 2.5 sec
34 67 215 3314% 83% 69 2.6 sec
35 69 222 3391% 84% 71 2.6 sec
36 71 228 3468% 85% 73 2.6 sec
37 73 235 3545% 86% 75 2.6 sec
38 75 241 3623% 87% 77 2.7 sec
39 77 248 3700% 88% 79 2.7 sec
40 79 254 3777% 89% 81 2.7 sec
41 81 261 3855% 90% 83 2.8 sec
42 83 267 3932% 91% 85 2.8 sec
43 85 274 4009% 92% 87 2.8 sec
44 87 280 4087% 93% 89 2.9 sec
45 89 287 4164% 94% 91 2.9 sec
46 91 293 4241% 95% 93 2.9 sec
47 93 300 4319% 96% 95 3 sec
48 95 306 4396% 97% 97 3 sec
49 97 312 4473% 98% 99 3 sec
50 99 319 4551% 99% 101 3.1 sec
51 101 325 4628% 100% 103 3.1 sec
52 103 332 4705% 101% 105 3.1 sec
53 105 338 4783% 102% 107 3.2 sec
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism