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Difference between revisions of "Emblems"
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− | + | '''Emblems''' are special avatar equipment that can be equipped into slotted avatars for more bonuses. | |
− | == | + | |
+ | ==Sockets== | ||
+ | Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a [[Socket Generator]]. | ||
+ | |||
+ | Sockets have different colors for each avatar slot: | ||
+ | *Red: Hair, Hat | ||
+ | *Yellow: Face, Neck | ||
+ | *Blue: Waist, Shoes | ||
+ | *Green: Top, Bottom | ||
+ | *Platinum: Top, Bottom (Rare avatars only) | ||
==Emblems== | ==Emblems== | ||
− | ===Red Emblems | + | Emblems come in three different forms: |
− | + | *Solid: Can only be equipped in the same slot as its color. | |
− | {| | + | *Dual: Contains two colors, and can be placed in either color slot. |
− | ! { | + | *Prism: Can be placed in any slot except for platinum. |
− | ! | + | |
− | |- | + | In addition, Emblems have 4 different grades: |
− | | | + | *'''Bronze''': which can be found in randomly from dungeons. |
− | | | + | *'''Silver''': can be created by Avatar Sundering or through synthesis. |
− | | | + | *'''Gold''': can be created by Avatar Sundering or through synthesis. |
− | | | + | *'''Platinum''': can be created by Avatar Sundering, or found in dungeons. |
− | |- | + | |
− | | | + | Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced. Avatars must have slots before you can add Emblems to them. |
− | |- | + | |
− | | | + | ==Avatar Sundering and Emblem Synthesizing== |
− | |- | + | Daphine offers the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Bronze or higher grade Emblems for a new random stat of equal or higher grade. However, the chances of synthesizing for a higher grade is low. |
− | | | + | |
− | |- { | + | ==Regular Emblems== |
− | | | + | {{MissingInfo}} |
− | |- | + | |
− | | | + | ===Red Emblems=== |
+ | Red emblems increase primary stats, and are usually slotted into the Hat and Hair avatars. | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=4|Bonus | ||
+ | |- | ||
+ | !Bronze | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Strength]] | ||
+ | |[[File:Bronze Emblem Strength.png]] +10 | ||
+ | |[[File:Silver Emblem Strength.png]] +17 | ||
+ | |[[File:Gold Emblem Strength.png]] +25 | ||
+ | |- | ||
+ | ![[Intelligence]] | ||
+ | |[[File:Bronze Emblem Intelligence.png]] +10 | ||
+ | |[[File:Silver Emblem Intelligence.png]] +17 | ||
+ | |[[File:Gold Emblem Intelligence.png]] +25 | ||
+ | |- | ||
+ | ![[Vitality]] | ||
+ | |[[File:Bronze Emblem Vitality.png]] +10 | ||
+ | |[[File:Silver Emblem Vitality.png]] +17 | ||
+ | |[[File:Gold Emblem Vitality.png]] +25 | ||
+ | |- | ||
+ | ![[Spirit]] | ||
+ | |[[File:Bronze Emblem Spirit.png]] +10 | ||
+ | |[[File:Silver Emblem Spirit.png]] +17 | ||
+ | |[[File:Gold Emblem Spirit.png]] +25 | ||
+ | |- | ||
+ | !All Stats | ||
+ | |[[File:Bronze Emblem All Stats.png]] +4 | ||
+ | |[[File:Silver Emblem All Stats.png]] +6 | ||
+ | |[[File:Gold Emblem All Stats.png]] +9 | ||
+ | |} | ||
+ | |||
+ | ===Yellow Emblems=== | ||
+ | Yellow emblems increase speed and recovery stats, and are usually slotted into the Torso and Face avatars. | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=4|Bonus | ||
+ | |- | ||
+ | !Bronze | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Attack Speed]] | ||
+ | |[[File:Bronze Emblem Attack Speed.png]] +0.6% | ||
+ | |[[File:Silver Emblem Attack Speed.png]] +1.1% | ||
+ | |[[File:Gold Emblem Attack Speed.png]] +1.5% | ||
+ | |- | ||
+ | ![[Casting Speed]] | ||
+ | |[[File:Bronze Emblem Casting Speed.png]] +0.9% | ||
+ | |[[File:Silver Emblem Casting Speed.png]] +1.6% | ||
+ | |[[File:Gold Emblem Casting Speed.png]] +2.2% | ||
+ | |- | ||
+ | ![[HP Recovery Rate]] | ||
+ | |[[File:Bronze Emblem HP Recovery.png]] +13.2 | ||
+ | |[[File:Silver Emblem HP Recovery.png]] +27 | ||
+ | |[[File:Gold Emblem HP Recovery.png]] +36 | ||
+ | |- | ||
+ | ![[MP Recovery Rate]] | ||
+ | |[[File:Bronze Emblem MP Recovery.png]] +13.2 | ||
+ | |[[File:Silver Emblem MP Recovery.png]] +27 | ||
+ | |[[File:Gold Emblem MP Recovery.png]] +36 | ||
+ | |- | ||
+ | ![[Hit Recovery]] | ||
+ | |[[File:Bronze Emblem Hit Recovery.png]] +30 | ||
+ | |[[File:Silver Emblem Hit Recovery.png]] +55 | ||
+ | |[[File:Gold Emblem Hit Recovery.png]] +75 | ||
+ | |} | ||
+ | |||
+ | ===Green Emblems=== | ||
+ | Green emblems are usually slotted into the Top and Bottom avatars. | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=4|Bonus | ||
+ | |- | ||
+ | !Bronze | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Physical Critical Hit]] | ||
+ | |[[File:Bronze Emblem Physical Critical Hit.png]] +1.2% | ||
+ | |[[File:Silver Emblem Physical Critical Hit.png]] +2.2% | ||
+ | |[[File:Gold Emblem Physical Critical Hit.png]] +3% | ||
+ | |- | ||
+ | ![[Magical Critical Hit]] | ||
+ | |[[File:Bronze Emblem Magic Critical Hit.png]] +1.2% | ||
+ | |[[File:Silver Emblem Magic Critical Hit.png]] +2.2% | ||
+ | |[[File:Gold Emblem Magic Critical Hit.png]] +3% | ||
+ | |- | ||
+ | !Max [[HP]] | ||
+ | |[[File:Bronze Emblem Max HP.png]] +65 | ||
+ | |[[File:Silver Emblem Max HP.png]] +110 | ||
+ | |[[File:Gold Emblem Max HP.png]] +160 | ||
+ | |- | ||
+ | !Max [[MP]] | ||
+ | |[[File:Bronze Emblem Max MP.png]] +65 | ||
+ | |[[File:Silver Emblem Max MP.png]] +110 | ||
+ | |[[File:Gold Emblem Max MP.png]] +160 | ||
+ | |- | ||
+ | ![[Evasion Rate]] | ||
+ | |[[File:Bronze Emblem Evasion Rate.png]] +0.6% | ||
+ | |[[File:Silver Emblem Evasion Rate.png]] +1.1% | ||
+ | |[[File:Gold Emblem Evasion Rate.png]] +1.5% | ||
+ | |} | ||
+ | |||
+ | ===Blue Emblem=== | ||
+ | Blue emblems are usually slotted into the Waist and Shoe avatars. | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=4|Bonus | ||
+ | |- | ||
+ | !Bronze | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Hit Rate]] | ||
+ | |[[File:Bronze Emblem Hit Rate.png]] +0.6% | ||
+ | |[[File:Silver Emblem Hit Rate.png]] +1.1% | ||
+ | |[[File:Gold Emblem Hit Rate.png]] +1.5% | ||
+ | |- | ||
+ | ![[Movement Speed]] | ||
+ | |[[File:Bronze Emblem Movement Speed.png]] +0.6% | ||
+ | |[[File:Silver Emblem Movement Speed.png]] +1.1% | ||
+ | |[[File:Gold Emblem Movement Speed.png]] +1.5% | ||
+ | |- | ||
+ | ![[Physical Defense]] | ||
+ | |[[File:Bronze Emblem Physical Defense.png]] +255 | ||
+ | |[[File:Silver Emblem Physical Defense.png]] +440 | ||
+ | |[[File:Gold Emblem Physical Defense.png]] +620 | ||
+ | |- | ||
+ | ![[Magical Defense]] | ||
+ | |[[File:Bronze Emblem Magic Defense.png]] +255 | ||
+ | |[[File:Silver Emblem Magic Defense.png]] +440 | ||
+ | |[[File:Gold Emblem Magic Defense.png]] +620 | ||
+ | |- | ||
+ | ![[Jump Strength]] | ||
+ | |[[File:Bronze Emblem Jump Strength.png]] +6 | ||
+ | |[[File:Silver Emblem Jump Strength.png]] +11 | ||
+ | |[[File:Gold Emblem Jump Strength.png]] +15 | ||
+ | |} | ||
+ | |||
+ | ===Prismatic Emblems=== | ||
+ | These multicolor emblems can be put into any slot. | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=4|Bonus | ||
+ | |- | ||
+ | !Bronze | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Max Inventory Weight]] | ||
+ | |[[File:Bronze Emblem Max Inventory Weight.png]] +1.2kg | ||
+ | |[[File:Silver Emblem Max Inventory Weight.png]] +2.1kg | ||
+ | |[[File:Gold Emblem Max Inventory Weight.png]] +3.5kg | ||
+ | |- | ||
+ | !All [[Elemental Resistance]] | ||
+ | |[[File:Bronze Emblem All Elemental Resistance.png]] +2 | ||
+ | |[[File:Silver Emblem All Elemental Resistance.png]] +3 | ||
+ | |[[File:Gold Emblem All Elemental Resistance.png]] +5 | ||
+ | |- | ||
+ | !All [[Abnormal Status Resistance]] | ||
+ | |[[File:Bronze Emblem All Abnormal Status Resistance.png]] +2 | ||
+ | |[[File:Silver Emblem All Abnormal Status Resistance.png]] +3 | ||
+ | |[[File:Gold Emblem All Abnormal Status Resistance.png]] +5 | ||
+ | |} | ||
+ | |||
+ | ==Dual Emblems== | ||
+ | |||
+ | These emblems may be put into any slot that could host either color, and only come in Silver and Gold ranks. | ||
+ | |||
+ | For example: a Red/Green emblem may go into the Hat, Hair, Top or Bottom avatars | ||
+ | |||
+ | ==Red/Green== | ||
+ | |||
+ | These emblems are composed of one of the following 2 stats: | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=2|Bonus | ||
+ | |- | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Strength]] | ||
+ | | +10 || +15 | ||
+ | |- | ||
+ | ![[Intelligence]] | ||
+ | | +10 || +15 | ||
+ | |} | ||
+ | |||
+ | And one of the following 4 stats: | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=2|Bonus | ||
+ | |- | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Physical Critical Hit]] | ||
+ | | +1.1% || +1.5% | ||
+ | |- | ||
+ | ![[Magic Critical Hit]] | ||
+ | | +1.1% || +1.5% | ||
+ | |- | ||
+ | !Max [[HP]] | ||
+ | | +55 || +80 | ||
+ | |- | ||
+ | !Max [[MP]] | ||
+ | | +55 || +80 | ||
+ | |- | ||
+ | ![[Evasion Rate]] | ||
+ | | +0.6% || +0.8% | ||
+ | |} | ||
+ | |||
+ | For any of the following possibilities: | ||
+ | |||
+ | * Strength + Physical Critical Hit | ||
+ | * Strength + Max HP | ||
+ | * Strength + Max MP | ||
+ | * Strength + Evasion Rate | ||
+ | * Intelligence + Magical Critical Hit | ||
+ | * Intelligence + Max HP | ||
+ | * Intelligence + Max MP | ||
+ | * Intelligence + Evasion Rate | ||
+ | |||
+ | ==Yellow/Blue== | ||
+ | |||
+ | These emblems are composed of one of the following 3 stats: | ||
+ | |||
+ | {|class=wikitable | ||
+ | !rowspan=2|Stat | ||
+ | !colspan=2|Bonus | ||
+ | |- | ||
+ | !Silver | ||
+ | !Gold | ||
+ | |- | ||
+ | ![[Attack Speed]] | ||
+ | | +0.6% || +0.8% | ||
+ | |- | ||
+ | ![[Casting Speed]] | ||
+ | | +0.8% || +1.1% | ||
+ | |- | ||
+ | ![[Hit Recovery]] | ||
+ | | +27 || +37 | ||
|} | |} | ||
− | + | These emblems are composed of one of the following 2 stats: | |
− | + | ||
− | {| | + | {|class=wikitable |
− | ! | + | !rowspan=2|Stat |
− | ! | + | !colspan=2|Bonus |
− | |- | + | |- |
− | + | !Silver | |
− | + | !Gold | |
− | + | |- | |
− | + | ![[Movement Speed]] | |
− | |- | + | | +0.6% || +0.8% |
− | + | |- | |
− | |- | + | ![[Hit Rate]] |
− | + | | +0.6% || +0.8% | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | For the following combinations: | ||
+ | * Hit Recovery + Movement Speed | ||
+ | * Hit Recovery + Hit Rate | ||
+ | |||
+ | * Casting Speed + Movement Speed | ||
+ | * Casting Speed + Hit Rate | ||
+ | |||
+ | * Attack Speed + Movement Speed | ||
+ | * Attack Speed + Hit Rate | ||
+ | |||
+ | ==Platinum Emblems== | ||
+ | |||
+ | Platinum emblems contain special and unique effects, and may only be slotted into a Top or Bottom [[Rare Avatar]] with a platinum slot. | ||
+ | |||
+ | <!--Hasn't been seen yet. | ||
+ | ===General=== | ||
+ | |||
+ | These are not class specific emblems, and can be used effectivly by almost any class. They are as follows: | ||
+ | |||
+ | * [[Intelligence]] and [[Spirit]] + 8 and one of the following: | ||
+ | ** Cast with a 1% chance to increase [[movement speed]] by 5% for 20 sec | ||
+ | ** Cast with a 1% chance of increasing [[casting speed]] by 5% for 20 sec | ||
+ | |||
+ | * [[Strength]] and [[Vitality]] +8 and one of the following: | ||
+ | ** Attack with a 1% chance of increasing [[movement speed]] by 5% for 20 sec | ||
+ | ** Attack with a 1% chance of increasing [[attack speed]] by 5% for 20 sec | ||
− | === | + | * All Stats +6 and Increases movement speed by 5% in town |
− | + | ||
− | {| | + | * All Stats + 8 and one of the following: |
− | + | ** Cast with a 1% chance of recovering 500 [[MP]] | |
− | + | ** Attack with a 1% chance of recovering 500 [[HP]] | |
− | | | + | --> |
− | | | + | ===Class Basic Skill=== |
− | | | + | {{Missing Info|Reason}} |
− | | | + | |
− | | | + | These Uncommon grade emblems increase one of the level 1 skills (commonly referred to as launchers), and are separated by class. |
− | + | ||
− | | | + | Each emblem provides [[Intelligence]], [[Strength]], [[Spirit]], [[Vitality]] + 6 and one of the following: |
− | + | ||
− | + | * {{IconLink|Upward Slash}} and {{IconLink|Ascending Sword}} Skill level +1 | |
− | |- | + | * {{IconLink|Muse's Uppercut}} and {{IconLink|High Kick}} Skill level +1 |
− | | | + | * {{IconLink|Jack Spike}} and {{IconLink|Marilyn Rose}} Skill level +1 |
− | + | * {{IconLink|Sky Assault}} and {{IconLink|Wind Strike}} Skill level +1 | |
− | | | + | * {{IconLink|Giant Weapon Launcher}} Skill level +1 |
− | + | * {{IconLink|Rising Cut}} Skill level +1 | |
− | + | * {{IconLink|Shield Uppercut}} Skill level +1 | |
+ | * {{IconLink|Meteor Drop}} Skill level +1 | ||
+ | * {{IconLink|Uppercut}} Skill level +1 | ||
+ | * {{IconLink|Helm Shot}} Skill level +1 | ||
+ | * {{IconLink|Black Crescent}} Skill level +1 | ||
+ | |||
+ | <!--Hasn't been seen yet. Setup for future reference | ||
+ | ===Class Skill=== | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Male Slayer}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Female Slayer}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
|} | |} | ||
− | + | {| | |
− | + | |- | |
− | + | | | |
− | + | ===={{IconLink|Male Fighter}}==== | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | | | |
− | | | + | ===={{IconLink|Female Fighter}}==== |
− | + | * ?? | |
− | | | + | * ?? |
− | + | * ?? | |
− | + | * ?? | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | {| | |
− | + | |- | |
− | + | | | |
− | + | ===={{IconLink|Male Gunner}}==== | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | | | + | | |
− | + | ===={{IconLink|Female Gunner}}==== | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | |||
|} | |} | ||
− | + | {| | |
− | + | |- | |
− | + | | | |
− | + | ===={{IconLink|Male Mage}}==== | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | | | |
− | | | + | ===={{IconLink|Female Mage}}==== |
− | + | * ?? | |
− | | | + | * ?? |
− | + | * ?? | |
− | + | * ?? | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | {| | |
− | + | |- | |
− | + | | | |
− | + | ===={{IconLink|Priest}}==== | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | | | |
− | | | + | ===={{IconLink|Thief}}==== |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | | | + | * ?? |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ||
− | + | {| | |
− | {| | + | |- |
− | + | | | |
− | + | ===={{IconLink|Creator}}==== | |
− | |- | + | * ?? |
− | | | + | * ?? |
− | + | * ?? | |
− | + | * ?? | |
− | | | + | | |
− | + | ===={{IconLink|Dark Knight}}==== | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | + | * ?? | |
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | ===={{IconLink|Knight}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |||
+ | ===Class [[Cube Skill]]=== | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Male Slayer}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Female Slayer}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Male Fighter}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Female Fighter}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Male Gunner}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Female Gunner}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Male Mage}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Female Mage}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Priest}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Thief}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | ===={{IconLink|Creator}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | | | ||
+ | ===={{IconLink|Dark Knight}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |} | ||
+ | |||
+ | ===={{IconLink|Knight}}==== | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | * ?? | ||
+ | |||
+ | PLACEHOLDER END--> | ||
+ | |||
+ | |||
+ | [[Category:Avatar Items]] |
Latest revision as of 19:08, 13 May 2019
Emblems are special avatar equipment that can be equipped into slotted avatars for more bonuses.
Contents
Sockets
Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a Socket Generator.
Sockets have different colors for each avatar slot:
- Red: Hair, Hat
- Yellow: Face, Neck
- Blue: Waist, Shoes
- Green: Top, Bottom
- Platinum: Top, Bottom (Rare avatars only)
Emblems
Emblems come in three different forms:
- Solid: Can only be equipped in the same slot as its color.
- Dual: Contains two colors, and can be placed in either color slot.
- Prism: Can be placed in any slot except for platinum.
In addition, Emblems have 4 different grades:
- Bronze: which can be found in randomly from dungeons.
- Silver: can be created by Avatar Sundering or through synthesis.
- Gold: can be created by Avatar Sundering or through synthesis.
- Platinum: can be created by Avatar Sundering, or found in dungeons.
Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced. Avatars must have slots before you can add Emblems to them.
Avatar Sundering and Emblem Synthesizing
Daphine offers the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Bronze or higher grade Emblems for a new random stat of equal or higher grade. However, the chances of synthesizing for a higher grade is low.
Regular Emblems
Seria says: "Nothing should be as mysterious as I am!"
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Red Emblems
Red emblems increase primary stats, and are usually slotted into the Hat and Hair avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Strength | +10 | +17 | +25 | |
Intelligence | +10 | +17 | +25 | |
Vitality | +10 | +17 | +25 | |
Spirit | +10 | +17 | +25 | |
All Stats | +4 | +6 | +9 |
Yellow Emblems
Yellow emblems increase speed and recovery stats, and are usually slotted into the Torso and Face avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Attack Speed | +0.6% | +1.1% | +1.5% | |
Casting Speed | +0.9% | +1.6% | +2.2% | |
HP Recovery Rate | +13.2 | +27 | +36 | |
MP Recovery Rate | +13.2 | +27 | +36 | |
Hit Recovery | +30 | +55 | +75 |
Green Emblems
Green emblems are usually slotted into the Top and Bottom avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Physical Critical Hit | +1.2% | +2.2% | +3% | |
Magical Critical Hit | +1.2% | +2.2% | +3% | |
Max HP | +65 | +110 | +160 | |
Max MP | +65 | +110 | +160 | |
Evasion Rate | +0.6% | +1.1% | +1.5% |
Blue Emblem
Blue emblems are usually slotted into the Waist and Shoe avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Hit Rate | +0.6% | +1.1% | +1.5% | |
Movement Speed | +0.6% | +1.1% | +1.5% | |
Physical Defense | +255 | +440 | +620 | |
Magical Defense | +255 | +440 | +620 | |
Jump Strength | +6 | +11 | +15 |
Prismatic Emblems
These multicolor emblems can be put into any slot.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Max Inventory Weight | +1.2kg | +2.1kg | +3.5kg | |
All Elemental Resistance | +2 | +3 | +5 | |
All Abnormal Status Resistance | +2 | +3 | +5 |
Dual Emblems
These emblems may be put into any slot that could host either color, and only come in Silver and Gold ranks.
For example: a Red/Green emblem may go into the Hat, Hair, Top or Bottom avatars
Red/Green
These emblems are composed of one of the following 2 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Strength | +10 | +15 |
Intelligence | +10 | +15 |
And one of the following 4 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Physical Critical Hit | +1.1% | +1.5% |
Magic Critical Hit | +1.1% | +1.5% |
Max HP | +55 | +80 |
Max MP | +55 | +80 |
Evasion Rate | +0.6% | +0.8% |
For any of the following possibilities:
- Strength + Physical Critical Hit
- Strength + Max HP
- Strength + Max MP
- Strength + Evasion Rate
- Intelligence + Magical Critical Hit
- Intelligence + Max HP
- Intelligence + Max MP
- Intelligence + Evasion Rate
Yellow/Blue
These emblems are composed of one of the following 3 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Attack Speed | +0.6% | +0.8% |
Casting Speed | +0.8% | +1.1% |
Hit Recovery | +27 | +37 |
These emblems are composed of one of the following 2 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Movement Speed | +0.6% | +0.8% |
Hit Rate | +0.6% | +0.8% |
For the following combinations:
- Hit Recovery + Movement Speed
- Hit Recovery + Hit Rate
- Casting Speed + Movement Speed
- Casting Speed + Hit Rate
- Attack Speed + Movement Speed
- Attack Speed + Hit Rate
Platinum Emblems
Platinum emblems contain special and unique effects, and may only be slotted into a Top or Bottom Rare Avatar with a platinum slot.
Class Basic Skill
Seria says: "Nothing should be as mysterious as I am!"
Reason |
These Uncommon grade emblems increase one of the level 1 skills (commonly referred to as launchers), and are separated by class.
Each emblem provides Intelligence, Strength, Spirit, Vitality + 6 and one of the following:
- Upward Slash and Ascending Sword Skill level +1
- Muse's Uppercut and High Kick Skill level +1
- Jack Spike and Marilyn Rose Skill level +1
- Sky Assault and Wind Strike Skill level +1
- Giant Weapon Launcher Skill level +1
- Rising Cut Skill level +1
- Shield Uppercut Skill level +1
- Meteor Drop Skill level +1
- Uppercut Skill level +1
- Helm Shot Skill level +1
- Black Crescent Skill level +1