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Difference between revisions of "Gold Anaconda 33 mm"

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(Created page with "{{Equipment infobox | name = Gold Anaconda 33 mm | icon = Gold_Anaconda_33mm | slot = Weapon | weapon type = Revolver | armor weight class = | rarity = Epic | weight = 2 | va...")
 
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(4 intermediate revisions by 2 users not shown)
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| slot = Weapon
 
| slot = Weapon
 
| weapon type = Revolver
 
| weapon type = Revolver
| armor weight class =
 
 
| rarity = Epic
 
| rarity = Epic
 
| weight = 2
 
| weight = 2
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| level = 70
 
| level = 70
 
| class = Gunner
 
| class = Gunner
| profession =
 
| profession level =
 
| expiration type =
 
| expiration date =
 
| set =
 
| usage count =
 
 
| weapon physical attack = 825
 
| weapon physical attack = 825
 
| weapon magical attack = 694
 
| weapon magical attack = 694
 
| independent attack = 536
 
| independent attack = 536
| equipment physical defense =
 
| equipment magical defense =
 
 
| strength = 61
 
| strength = 61
| intelligence =
 
| vitality =
 
| spirit =
 
| exorcism =
 
| inflict element =
 
| hp maximum =
 
| mp maximum =
 
| hp recovery =
 
| mp recovery =
 
| attack speed =
 
| movement speed =
 
| casting speed =
 
| all elemental resist =
 
| fire resist =
 
| water resist =
 
| light resist =
 
| shadow resist =
 
| all elemental damage =
 
| fire damage =
 
| water damage =
 
| light damage =
 
| shadow damage =
 
| evasion rate =
 
| weight limit =
 
| hit recovery =
 
| immobility =
 
| jump strength =
 
 
| physical critical chance = 2
 
| physical critical chance = 2
| magical critical chance =
 
| hit rate =
 
| town movement speed =
 
| poison dmg =
 
| poison level =
 
| poison tolerance =
 
| poison duration =
 
| burn dmg =
 
| burn level =
 
| burn tolerance =
 
| burn duration =
 
| bleeding dmg =
 
| bleeding level =
 
| bleeding tolerance =
 
| bleeding duration =
 
| electrocution dmg =
 
| electrocution level =
 
| electrocution tolerance =
 
| electrocution duration =
 
| blind level =
 
| blind tolerance =
 
| blind duration =
 
| frozen level =
 
| frozen tolerance =
 
| frozen duration =
 
| slow down level =
 
| slow down tolerance =
 
| slow down duration =
 
| immobility level =
 
| immobility tolerance =
 
| immobility duration =
 
| stone curse dmg =
 
| stone curse level =
 
| stone curse tolerance =
 
| stone curse duration =
 
| stun level =
 
| stun tolerance =
 
| stun duration =
 
| confuse level =
 
| confuse tolerance =
 
| confuse duration =
 
| curse level =
 
| curse tolerance =
 
| curse duration =
 
| all abnormal resist =
 
 
| single skill bonus = Gunner(M), Wild Shot, 2; Gunner(M), Death by Revolver, 2; Gunner(M), Headshot, 2; Gunner(F), Gun Dance, 2; Gunner(F), Death by Revolver, 2; Gunner(F), Headshot, 2
 
| single skill bonus = Gunner(M), Wild Shot, 2; Gunner(M), Death by Revolver, 2; Gunner(M), Headshot, 2; Gunner(F), Gun Dance, 2; Gunner(F), Death by Revolver, 2; Gunner(F), Headshot, 2
| all skill bonus =
 
 
| skill alteration = Gunner(M), Wild Shot; Gunner(F), Gun Dance; Gunner(M), Headshot; Gunner(F), Headshot
 
| skill alteration = Gunner(M), Wild Shot; Gunner(F), Gun Dance; Gunner(M), Headshot; Gunner(F), Headshot
| legacy strength =  
+
| description =  
| legacy intelligence =
+
{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} attack range -33%.
| legacy vitality =
+
 
| legacy spirit =
+
{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} create a 33% chance of negating cooldown. (Cooldown: 10 seconds).
| aura =
+
 
| description = Wild Shot/Gun Dance attack range -33%.<br>
+
{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} require fewer button hits for their activations.
Wild Shot/Gun Dance create a 33% chance of negating cooldown. (Cooldown: 10 seconds).<br>
+
 
Wild Shot/Gun Dance require fewer button hits for their activations.<br>
+
{{IconLink|Headshot}} creates a 50% chance of activating its effect at 3 higher levels.
Headshot creates a 50% chance of activating its effect at 3 higher levels.
 
| flavor text =
 
| availability =
 
| categorize =
 
 
}}
 
}}
  
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=== Dropped by ===
 
=== Dropped by ===
  
{{Dropped by}}
 
 
* Lv 68 - 77 Hell Mode Monster Hunt
 
* Lv 68 - 77 Hell Mode Monster Hunt
 
=== Synthesis ===
 
 
{{Recipe list}}
 
  
 
=== Container ===
 
=== Container ===
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=== Raid ===
 
=== Raid ===
  
* Anton Raid: Anton Subjugation party reward
 
 
* Anton Raid: Anton Subjugation Attack Unit reward
 
* Anton Raid: Anton Subjugation Attack Unit reward

Latest revision as of 21:23, 19 December 2016

Gold Anaconda 33mm.png
Gold Anaconda 33 mm
Slot
Weapon
Weapon type
Revolver
Rarity
Epic
Weight
2 kg
Value
21,888 Gold
Binding
Untradable
Req. level
70
Req. class
Gunner

Physical Atk.
825
Magical Atk.
694
Indep. Atk.
536
Strength
61
Physical Crit.
+2%


Gunner(M):
Wild Shot Skill Lvl + 2
Death by Revolver Skill Lvl + 2
Headshot Skill Lvl + 2
Gunner(F):
Gun Dance Skill Lvl + 2
Death by Revolver Skill Lvl + 2
Headshot Skill Lvl + 2

Wild Shot.png Wild Shot/Gun Dance.png Gun Dance attack range -33%.

Wild Shot.png Wild Shot/Gun Dance.png Gun Dance create a 33% chance of negating cooldown. (Cooldown: 10 seconds).

Wild Shot.png Wild Shot/Gun Dance.png Gun Dance require fewer button hits for their activations.

Headshot.png Headshot creates a 50% chance of activating its effect at 3 higher levels.

Acquisition

Dropped by

  • Lv 68 - 77 Hell Mode Monster Hunt

Container

Raid

  • Anton Raid: Anton Subjugation Attack Unit reward