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Difference between revisions of "Michelle the Telekinetic"

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(Move List)
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* Casts a spell that greatly reduces the movement / attack speed and elemental resistances of enemies in random areas of the room.
 
* Casts a spell that greatly reduces the movement / attack speed and elemental resistances of enemies in random areas of the room.
 
* Can teleport. Is completely invincible while phasing around the room.
 
* Can teleport. Is completely invincible while phasing around the room.
* Summons a group of Telekinetic Chairs. She immediately uses this spell once you enter the room, and rarely uses it again after that. Telekinetic Chairs float up and down in place and occasionally fire green projectiles in your direction.
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* Casts super armor and summons a group of Telekinetic Chairs. She immediately uses this spell once you enter the room (so it is important to use a grab move when you see it), and rarely uses it again after that. Telekinetic Chairs float up and down in place and occasionally fire green projectiles in your direction.
  
 
== Strategy ==
 
== Strategy ==

Revision as of 02:31, 27 August 2010

Boss: Michelle the Telekinetic
Michelle.png
Monster Type Human
Level 50
Dungeon Verderia

Description

Michelle the Telekinetic is the boss of Verderia. A boss with strange powers, it can be confusing to fight if you don't know what her moves are.

Move List

  • Shoots green projectiles similar to Nen Shot. This attack knocks you very far backwards away from her.
  • Attacks with a translucent astral whip at close range, inflicting high damage. This attack knocks you very far backwards away from her.
  • Has an insanely powerful full-screen telekinetic explosion attack that always stuns on hit. This attack knocks you very far backwards away from her, however she rarely uses this attack unless low on health. (virtually unavoidable?)
  • Casts a spell that greatly reduces the movement / attack speed and elemental resistances of enemies in random areas of the room.
  • Can teleport. Is completely invincible while phasing around the room.
  • Casts super armor and summons a group of Telekinetic Chairs. She immediately uses this spell once you enter the room (so it is important to use a grab move when you see it), and rarely uses it again after that. Telekinetic Chairs float up and down in place and occasionally fire green projectiles in your direction.

Strategy

  • The various pylons found in her room and the room before the boss will increase the potency of her attacks, so it's important to destroy them before focusing on her.
  • Michelle CAN and WILL teleport out of attacks if combo-ed for a long period of time. Thus, it is advised to use grabs often and keep launching her. She cannot teleport out of attacks in midair or during grabs.
  • Do not approach her directly on the X-axis; move on the Y-axis or diagonally as she has many projectiles and long-reaching melee attacks that knock you very far away if they hit you.
  • Stay close to Michelle at all times so she cannot take potshots at you from long-range. She's weak at close-range, so you should be able to defeat her quickly if you can keep the pressure on her, and keep up with her teleporting speed. Also, Michelle will always attempt to keep her distance from you if she manages to knock you away from her.
  • Her attacks can cause stunning and slow, making keeping up with her very difficult. Consider bringing relevant recovery potions or have a Crusader to cure you when afflicted.