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Difference between revisions of "Air Clutch"

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(Details: Added grab cooldown details for Air Clutch, much like Air Steiner. Also updated a few numbers to coincide with the 85 cap and other patches. Updated input command.)
m (Details: Added in the detail of leaving the grappler in the air after the use of Air Clutch.)
Line 13: Line 13:
 
*<font color="red">'''Cost 1 Clear Cube Fragment'''</font>
 
*<font color="red">'''Cost 1 Clear Cube Fragment'''</font>
 
*Does not apply cooldown if nothing was grabbed.
 
*Does not apply cooldown if nothing was grabbed.
 +
*Briefly leaves the character in the air after use, allowing the use of [[Air Steiner]] or [[Wild Cannon Spike]].
  
 
==Skill Growth==
 
==Skill Growth==

Revision as of 14:04, 1 January 2015

Description

  • Grabs onto the enemy's head and spins him around
  • Slams him once into the ground where the enemy bounces back up into the air for a second slam down

Details

  • Input: Rightkey.pngLeftkey.pngDownkey.pngRightkey.png + Z (while in the air)
  • Requires level 5 Air Steiner
  • Max level: 13
  • Cost: 50 SP
  • Cast time: Instant
  • Cool down: 30 seconds
  • Cost 1 Clear Cube Fragment
  • Does not apply cooldown if nothing was grabbed.
  • Briefly leaves the character in the air after use, allowing the use of Air Steiner or Wild Cannon Spike.

Skill Growth

Lv Lv Req MP Cost Rotation First Slam Final Slam Grab Cannon
Target Surrounding
Targets
Target Shock Wave Target Shock Wave Target Shock Wave
1 60 450 8 4.8 12 7 32 19.2 48 28.8
2 65 562 10 6 20 12 40 24 60 36
3 70 675 12 7.2 24 14 48 28.8 72 43.2