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Blitz Points

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Revision as of 20:53, 20 May 2014 by Mikaya (talk | contribs) (Details: maybe it's because of the event, but you get 400...which is a lot of rooms to cover @@)
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Basic Information

The Blitz System is a new system that replaces the original Fatigue System. Players are not longer restricted to 156 Fatigue Points per day. They can now run as many dungeons as they want.

Details

Updated as of May 20th, 2014.

  • The Blitz System has two stages.
  • All players when logging in start with 400 Blitz points.
    • As players burn through more than 400 Blitz Points, they will start receiving EXP bonuses.
      • As a trade off, item drop rate is reduced to 0%, with the exception of quest items.(unconfirmed if Repair Fee and Durability Loss are increased during blitz stage OFF)
  • Blitz Points reset at 8:00AM KST (4:00PM PST/7:00PM EST/1:00AM GMT)
  • Partying with someone who is Blitz Stage OFF will have Drop Caution in their HP bar
    • Partying with the person will decrease the drop rate for the entire party.

Blitz Table

Blitz Stage ON (0~200 BP Spent) Blitz Stage OFF (201~ BP Spent)
Normal EXP Rate
Normal Drop Rate
Normal End of Dungeon Cards
Gain Bonus EXP
Drop Rate 0%(exception quest items)
No Normal End of Dungeon Cards(exception Gold Cards)

Old version

  • The Blitz System has several sub-stages.
  • All players when logging in start with 200 Blitz points.
    • As players burn through more than 200 Blitz Points, they will start receiving EXP bonuses.
      • As a trade off, Durability Loss Rate and Repair Fees will go up(approx 10% per level).
  • Blitz Points will reset daily at 6 am Pacific.
  • Partying with someone who is Blitz Stage 5 will have Drop Caution in their HP bar.
    • Partying with the person will decrease the drop rate for the entire party.

Blitz Table

Blitz Stage 1 (0~200 BP Spent) Blitz Stage 2 (201~250 BP Spent) Blitz Stage 3 (251~300 BP Spent) Blitz Stage 4 (301~350 BP Spent) Blitz Stage 5 (351+ BP Spent)
Normal EXP Rate
Normal Drop Rate
No additional Repair Fee
No increase in Durability Loss
Gain Bonus EXP
Increased Repair Fees
Increased Durability Loss
Gain Bonus EXP
Increased Repair Fees
Increased Durability Loss
Gain Bonus EXP
Increased Repair Fees
Increased Durability Loss
Gain Bonus EXP
Increased Repair Fees
Increased Durability Loss
Drop rates decreased(approx 50%)