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Machine-Arm Warjack
A cybernetic commander at North Ghent Gate. Sacrificed his limbs to show his dedication to the Kartels.
Move List
- Charges and fires a ball of energy that moves slowly, causing damage to anything it hits
- Shoots twice with energy cannon
- Charges up for a few seconds and shoots a dual laser beam
- Uses a dash move when at close range
- Grabs from a distance and electrocutes multiple times
Strategy
- Use the AT-5T walker to make this an easier fight. The walker is immune to his grab.
- Move up and down the y-axis to avoid most of his attacks.