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Ozma of Chaos

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Revision as of 18:17, 4 May 2016 by Gardios (talk | contribs) (Priest weapons)
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Ozma of Chaos
Ozma of Chaos.gif
Type
TypeDemon.png
Portrait of Ozma of Chaos

"Kazan... Will you become the Lord of Destruction? Then I will become the Lord of Chaos."

~ Ozma of Chaos

Also known as "The One Who Resurrected." The Twelfth Apostle and boss of Dark Side, Ozma remains sealed in the Otherverse after having lost the Black Crusade. While trapped, Ozma readies a new army of Impostors to wage another Crusade against Arad when he escapes from his dimensional prison.

Move List

  • Ozma sends out slow moving dark fireball projectiles to hit players.
  • If a player stands in the same place for more than 1~2 seconds, Ozma summons a small pillar of dark flame under him/her that deals large multi-hit damage and hitstun to players upon contact. Inflicts confusion and slow.
  • Cloak of Darkness: Causes Ozma to be immune to damage. Can be taken away temporarily after being hit by multiple attacks, causing Ozma to be susceptible to damage.
  • Aura of Betrayal: Ozma sends out a pillar of dark energy transforming one of the four players into Skewer. During this phase, all party members attacks and skills harm one another while in the betrayal state. The Skewer player must attack the other party members with the Aura of Betrayal skill (default hotkey: S) to lift the curse.
  • Dimensional Breakaway: Ozma sends out a pillar of dark energy transforming one of the four players into a Sawtooth. During this phase, Ozma will constantly teleport players around the map. The Sawtooth player must cast Space Restoration skill (default hotkey: S) near Ozma multiple times to lift the curse.
  • Exchanging Sights:Ozma sends out a pillar of dark energy transforming two party members into a Scissorhands and Finthers, respectively. During this phase, players will be blinded and have obstructed vision. The Scissorhands player must cast Exchange Sights skill (Default hotkey: S) to remove the blind and obstructed vision. The Finthers player can instantly remove Cloak of Darkness with the special skill (Default hotkey: A).

Strategy

  • Gimmick: Ozma is immune to damage until his Cloak of Darkness is temporarily disabled. Ozma will be in an immobilized super armor state when vulnerable. Using any grabbing moves or immobilizing moves will renew his Cloak of Darkness.
  • Gimmick: Ozma can transform all party members into the four different types of monsters located in Black Crusade and Dark Side. Depending on which monster the player turns into he/she has a role that needs to be fulfilled to prevent the other party members from taking damage depending on if Ozma casts Aura of Betrayal, Dimensional Breakaway, or Exchanging Sights.
  • Be aware of each monster's role and that monsters and teammates can attack one another. Team communication and using each monster's skill at the right time are the keys to success, otherwise the all party members will suffer from the persistent effects after the phase is over and take unnecessary damage.

Drops

Priest weapons

Notes