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Monster template

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Revision as of 18 March 2016 at 04:05.
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Hey, it's me once again lol.

As I mentioned in another thread, I was working on making the wiki work as a database (if you're interested, there's a discussion on this on DFO Nexus. As part of that, I wanted to rework the Monster pages because the current format is kind of unwieldly. Since you are the only one working with monster pages right now, I'd like to get some feedback from you.

Infobox - That's the main monster template. Compared to the DataTemplate template, there's a lot of stuff not in there. Family is left out completely because that's something that hasn't been used in years ingame and there's no real way to find out the family without guessing. Images are automatically resized, so there's no need to specify a sprite size. Cards would be an entirely different (item) page, so they're not included.

Spawns - The template used on dungeon pages if a monster appears there. If you use that, the dungeon will automatically be listed on the monster page, including if the monster is a boss or named monster.

Drops - The template for item drops of the monster. Using that is the main reason I want to improve the monster pages. That's needed for the monster to automatically appear on the item page if it drops that item.

Nilvas Gracia is an example monster if you want to see how it'd look in action. Tell me what you think and could be improved upon.

    19:44, 17 March 2016

    In terms of basic logic and layout, those are fairly solid. The whole idea behind family I feel is so that one can click it and look at other monsters that are obviously of the same race/enemy type/group etc., but if you do not include it in your template we can still manually add categories to each monster page and it'd work functionally the same way.

    If we look a bit more in-depth, it's just nitpicking. Like Nilvas Gracia already written under a Boss: section in the Monster section, then behind the name Nilvas Gracia it includes (Boss)? While I understand this is so that monsters that are Bosses in some dungeons may be just Special mobs in some other, I feel changing the text color and bolding it like we have right now with FormatMonster Icon+Name works better, both visually and textually. But that is just for aesthetic. We can change that whenever the templates are functionally ready.

    Some more things. Currently your Sprite needs to be specified while Icon defaults to PAGENAME. But the way I have been uploading Sprites and Icons are the opposite: Sprites is PAGENAME.png while Icon is Icon-PAGENAME.png. Also, while omitting Card is understandable (the current FormatMonster Page does not display it anyways; only viewed through the FormatMonster Data), I feel like having Portrait built in to the template is definitely useful. What more, you can make it so we can include more than one Portrait, like your Type logic, to make cases like Nilvas work. Because currently FormatMonster Data has only 1 Portrait field. Definitely a limitation I've ran into already.

    Overall, and once again, definitely looking forward to your work. I'm currently mainly just uploading Sprites and Models, and only WHILE in the process am I using DataMonster and FormatMonster templates to update our horribly outdated pages. So as long as you flip the Sprite and Icon logic, then the transmission between DataMonster templates and your templates would be super smooth.

      20:05, 17 March 2016