Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Template Changes

Jump to: navigation, search
Revision as of 20 September 2015 at 19:29.
This is the thread's initial revision.

So I've generally put this type of thing on the Metastasis talk page, but this seems more appropriate and I'm feeling like the same people will end up seeing it anyways so here goes.

  1. In regards to how "Notes" feels kinda too general, I recently edited Seismic Punch and thought of how to better separate the skill info. Taking the skill's game description from the "Basic Description" tab, we can separate the it into the 3 sections roughly like Description, Additional Inputs, Additional Mechanics, like I've done here. It's not very apparent here, but this would be particularly useful for Awakening skills that tend to that that stuff that goes "At level 3, skill does this...At 6, more stuff...At 9...becomes more OP". Then for Notes, that section can be dedicated to other usage notes that aren't really apparent, stuff that only happens in special cases, etc.
  2. Now that the game separates buffs from other skills, I feel like the Type3 should be changed to if the skill is a buff or not. Toggleable seems like something that should be put in the attributes section, and there's so few of them anyway it should be pretty easy to change.
  3. On a related note (though it won't affect the skill template), in regards to the Cast Time attribute, I'm finding that it's not really that useful to include in the Attributes section unless the skill is a buff. Pretty much everything that isn't a buff seems to be considered "Instant Cast", which really isn't very accurate because even if the move has a considerable start up animation the game still says it's "Instant Cast". The game is pretty much saying "This move starts the instant you press the skill key or command", but that's true about all the skills. It isn't the same as "This skill's first active frame is on X", which is really what be useful info.
    11:29, 20 September 2015