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Selectable Quest Rewards

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Displaying the stuff isn't the problem (that's the easiest part), the question is how it should be written down in the EpicQuest2 template.

Let me change my question: Let's say you want to add a quest. It has the following rewards:

  • 1 Clear Cube Fragments
  • The choice between 1 Blue Cube Fragment or 1 Red Cube Fragment
  • If you are a Priest, you also get 1 White Cube Fragment
  • If you are a Thief, you also get 1 Black Cube Fragment
  • If you are a Priest, you also have the choice between 1 Onyx or 1 Obsidian
  • If you are a Thief, you also have the choice between 1 Aquamarine or 1 Diamond

What do you propose the notation for this should be in the EpicQuest2 template?

20:52, 15 April 2016

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Return to Thread:User talk:Gardios/Selectable Quest Rewards/reply (9).

Wow, super late.

You can use ConditionalRewardItem and ConditionalRewardItemChoice now for rewards that have a condition. Rewards will be displayed in up three columns since the tab implementation we have right now has an upper limit (which we easily break with the number of playable classes right now...).

{{EpicQuest2
|RewardItem = 1 Clear Cube Fragment
|RewardItemChoice = 1 Blue Cube Fragment; 1 Red Cube Fragment 
|ConditionalRewardItem = Priest::1 White Cube Fragment; Thief::1 Black Cube Fragment
|ConditionalRewardItemChoice = Priest::1 Onyx; Priest::1 Obsidian; Thief::1 Aquamarine; Thief::1 Diamond
}}
Level Unknown
Quest Giver Unknown
Objectives Unknown
Rewards
  • Choice of one of the following:
  • Items rewarded based on condition:
Priest Thief

  • Choice of one of the following based on condition:
Priest Thief

That's how it looks like.

19:14, 6 May 2016

Okay, thanks for your work once again. I'll try to implement this on one of the quests soon to see how it turns out.

02:00, 7 May 2016