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Template:DataMonster Commodore Cannonhand

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Revision as of 18:04, 26 January 2015 by LuminantAegis (talk | contribs) (Created page with "{{{{{Format|FormatMonster Data}}} |Name=Commodore Cannonhand |Type= |Family= |Sprite=Commodore Cannonhand.png |Icon=Icon-Commodore_Cannonhand.png |Dungeons=Pursuit! Expre...")
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Data

Parameter Value
Name Commodore Cannonhand
IsBoss No
IsSpecial No
IsAPC No
IsSummon No
Type (Type missing)
Type2 (Type2 empty)
Type3 (Type3 empty)
Family (Family missing)
Family2 (Family2 empty)
Class (Class empty)
Sprite Commodore Cannonhand.png
SpriteSize (SpriteSize empty)
Portrait (Portrait empty)
Icon Icon-Commodore Cannonhand.png
Card (Card empty)
Level (Level empty)
Dungeons Pursuit! Express Train
Drops (Drops empty)
Desc
MoveList Abilities Include:
  • Bending down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
  • Looking into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
  • Shooting a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
  • Laying down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
  • If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.
Strategy Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as Upward Slash and Raging Fury unless he is already knocked down.
Notes
ShortDesc (ShortDesc empty)