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Template:Equipment infobox
Contents
Description
This templates creates an infobox with description for use in the item's page. Uses Template:Default item properties.
Usage
{{Equipment infobox | name = | icon = | image = | video = | slot = | weapon type = | armor weight class = | rarity = | weight = | value = | binding = | level = | class = | profession = | profession level = | expiration type = | expiration date = | set = | usage count = | weapon physical attack = | weapon magical attack = | independent attack = | equipment physical defense = | equipment magical defense = | strength = | intelligence = | vitality = | spirit = | exorcism = | adventurer fame = | inflict element = | hp maximum = | mp maximum = | hp recovery = | mp recovery = | attack speed = | movement speed = | casting speed = | all elemental resistances = | fire resist = | water resist = | light resist = | shadow resist = | all elemental damage = | fire damage = | water damage = | light damage = | shadow damage = | evasion rate = | inventory weight limit = | hit recovery = | immobility = | jump strength = | physical critical chance = | magical critical chance = | hit rate = | town movement speed = | poison damage = | poison level = | poison tolerance = | poison duration = | burn damage = | burn level = | burn tolerance = | burn duration = | bleeding damage = | bleeding level = | bleeding tolerance = | bleeding duration = | electrocution damage = | electrocution level = | electrocution tolerance = | electrocution duration = | blind level = | blind tolerance = | blind duration = | frozen level = | frozen tolerance = | frozen duration = | slow down level = | slow down tolerance = | slow down duration = | immobility level = | immobility tolerance = | immobility duration = | stone curse damage = | stone curse level = | stone curse tolerance = | stone curse duration = | stun level = | stun tolerance = | stun duration = | confuse level = | confuse tolerance = | confuse duration = | curse level = | curse tolerance = | curse duration = | all abnormal status resist = | single skill bonus = | all skill bonus = | skill alteration = | legacy strength = | legacy intelligence = | legacy vitality = | legacy spirit = | aura = | stat modifier = | runetali modifier = | description = | flavor text = | availability = | categorize = }}
Parameters
All parameters are optional unless stated otherwise.
- name
- Required. Name of the item. Defaults to the name of the base article (
{{PAGENAME}}
). - icon
- Icon. Defaults to
{{PAGENAME}}
. - image
- Image for titles and creatures.
- video
- Not required. Shows video of item.
- slot
- Required. Defines the item slot.
- weapon type
- Required if slot is weapon. Defines the weapon type.
- armor weight class
- Required if slot is head/shoulder, top, bottom, shoes or belt. Allowed values are cloth, leather, light armor, heavy armor or plate armor.
- rarity
- Required. Rarity of the item.
- weight
- Weight of the item in kg.
- value
- Gold value of the weapon when sold to an NPC.
- binding
- The type of binding the item has. none for no binding, untradable for untradable, sealed for sealed, unsealed for untradable (sealed), account for account bound,
X
tcu for a trade count of X and the item becoming untradable afterwards orX
tca for a trade count of X and the item becoming account bound afterwards. Defaults to none. - level
- Required level to equip the item.
- class
- Required class (or subclass, in the case of runes/talismans) to equip the item.
- profession
- Required profession to use the item.
- profession level
- Required level of the profession to use the item.
- expiration type
- Type of expiration. Set to daily if the item expires every day, duration if the item expires after a certain amount of time has passed, or date if the item expires on a specific date.
- expiration date
- Date in UTC at which the item expires. If expiration type is daily, the expected format is
HH:MM
(24-hour clock). If expiration type is duration, the expected format isDD HH MM
. If expiration type is date, the expected format isYYYY-MM-DD-HH-MM
. - set
- Wiki page of the set the item is part of. Separate set names by commas if there are multiple.
- weapon physical attack
- Weapon Physical Attack of the piece of equipment.
- weapon magical attack
- Weapon Magical Attack of the piece of equipment.
- independent attack
- Independent Attack of the piece of equipment.
- equipment physical defense
- Equipment Physical Defense of the piece of equipment.
- equipment magical defense
- Equipment Magical Defense of the piece of equipment.
- strength
- Strength of the piece of equipment.
- intelligence
- Intelligence of the piece of equipment.
- vitality
- Vitality of the piece of equipment.
- spirit
- Spirit of the piece of equipment.
- exorcism
- Exorcism Parameter of the piece of equipment.
- adventurer fame
- Adventurer Fame of the piece of equipment.
- usage count
- Maximum usage count of the piece of equipment.
- inflict element
- Element attached to the equipment. Separate multiple with a comma.
- hp .. all abnormal status resist
- Attribute bonuses as numbers. Units such as % or per Min are to be omitted.
- single skill bonus
- Bonus levels given to skills when equipped with the item. Expected format is
class(gender), skill name, skill level bonus
. Gender has to be included even for classes that do not have gender variants. For common skills, use Common forclass(gender)
. Separate multiple with semicolon. - all skill bonus
- Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is
class, min level, max level, skill level bonus
. Separate multiple with semicolon. - skill alteration
- Changes to a skill that is not a level change. Expected format is
class(gender), skill name
. Gender has to be included even for classes that do not have gender variants. For common skills, use Common forclass(gender)
. Separate multiple with semicolon. - legacy strength .. legacy spirit
- The legacy/halidom stat bonus the item grants.
- aura
- Set to y if the piece of equipment has an aura that is created in a radius around the user when equipped.
- stat modifier
- Item effects that affect stats, such as "Critical Damage +5%". Use commas if there are multiple modifiers
- runetali modifier
- Skill effects from a rune or talisman. Use double commas if there are multiple modifiers.
- description
- Effect description of the item. All remaining effects the weapon has.
- flavor text
- Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
- availability
- The availability of the item. Set to old if the item was obtainable before but can not be acquired anymore, event if the item is exclusive to events, item shop if the item is exclusive to the item shop, or available if it is currently available. Defaults to available.
- categorize
- Set to n to disable auto-categorization. Defaults to y.
Examples
{{Equipment infobox | name = Long Example Weapon Name For Line Break | video = EIIHnrgZAVQ | slot = weapon | weapon type = zanbato | rarity = legacy | value = 12345 | level = 30 | class = slayer, knight | set = Foo Set, Bar Set, Baz Set | weapon physical attack = 300 | weapon magical attack = 200 | independent attack = 350 | strength = 20 | intelligence = 20 | physical critical chance = 2 | magical critical chance = 2 | attack speed = -3 | single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1 | all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2 | aura = y | stat modifier = Additional Attack Damage +15%,Bonus Damage +10% | description = Create an aura within 300px that increases stuff. Lorem ipsum dolor sit amet consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. | flavor text = What kind of weapon is this? -Editor }}
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Common: Ancient Memory Skill Lvl + 1 Knight(F): Disarm Skill Lvl + 1 Slayer Level 20- 25 All Skill Lv + 2 (Special Skills excluded) Knight Level 20- 25 All Skill Lv + 2 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. What kind of weapon is this? -Editor Additional Attack Damage +15% Bonus Damage +10% Create an aura within 300px that increases stuff.
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
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