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Castle Nebulous

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Revision as of 18:15, 17 May 2011 by Ultratech87 (talk | contribs) (Added up to Room 4)
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Castle Nebulous
Castle Nebulous.png
Location Interdimensional Rift
Min. Level 58
Level 58-61
Monster Level 58-61
End Boss Captain Petrilisk

Description

When Sky Tower was still under the command of the Dragon King Bakal, it was known to the humans below as Castle Nebulous, mainly because it was so far away that it looked like a shimmering heat wave in the sky. The distortion of space and time caused by the Interdimensional Rift has made it possible to enter Sky Tower as it stood 500 years ago. Castle Nebulous is once again swarming with strange, powerful monsters that have survived since ancient times, patiently waiting for another taste of fresh meat. Deep within the castle lie untold horrors and a wealth of power, waiting to be harnessed.


Notes

  • Alternative World Dungeon
  • Only 8 Tokens can be used per run.
  • Must have a Party of 4 people to enter.
  • This dungeon can only be run 3 times a day. This resets the next day.

Map

Strategy

This particular Otherverse dungeon tests Party coordination and restraint, as most enemies here can not be defeated very easily. Many enemies here also react violently to Clear Cube Fragment Skills, and the dungeon itself is full of gimmicks that can wipe the Party very quickly if the rooms are dealt with incorrectly.

Room 1

Kamenai
Kaumen

The gimmick here was changed for the NA version, making it a very easy room to clear. Essentially, you fight Kamenai and his swarm of Kaumen clones.
Very straightforward room with no gimmicks. Just unload on them.

Room 2

Ancient Puppeteer Turpo (Blue)
Ancient Puppeteer Calrun (Orange - Star)
Ancient Puppeteer Dragulom (Purple)
Ancient Puppeteer Acegraw (Orange - Green Hair)


Things start to get tricky here. The gimmick here that when one Puppeteer is hit with an attack, the other three rapidly regain HP. Thus, each one must be taken out systematically one at a time. The Puppeteers will choose a character at random (usually a squishy one) and target their attacks towards them, leaving the other three Party members to focus on taking out a single Puppeteer. This is best done by getting a Puppeteer on one side of the room while the others are attacking the "Bait".

So what's the recommended order in taking them out and why?

  • Turpo (Blue): Turpo's special ability teleports the entire Party in front of him. Seeing as this can disrupt the general strategy, Turpo has to be the first to die.
  • Acegraw (Orange): Acegraw's special ability is odd...you'll see 2 Fireballs shoot up into the air and apparently do nothing. The thing here is that the fireballs will home in on Players too close (i.e. touching or near) to Acegraw and deal significant damage as well as leaving a very high-level Burn effect. If you stay a good distance away, the fireballs do nothing, making it not much of a threat. Because of its odd targeting though, it needs to die sometime after Turpo. Also has very significant Physical Defense compared to the other Puppeteers.
  • Calrun (Star): Calrun's special ability has it filling up a cast bar and shooting a multitude of stars at a target. Individually, the stars don't do much damage, but since there's so many at once, the damage can stack up heavily if hit by a lot. The easiest way to avoid this is to move away once the casting bar above Calrun's head fill up completely.
  • Dragulom (Purple): Dragulom's special ability has it shooting a pillar of poison similar to ones produced by Venom Mine. Pretty easy to avoid, just watch for Dragulom to move its arms and move up or down.

Room 3

Lizard Souls

This room can be can very annoying. Upon entering the room, you'll see three Yellow Lizard Souls enemies disguise themselves into Brown Lizard Souls. The gimmick here is that you must kill the three Yellow Lizard Souls in order to clear the room. This may prove to be tough since they all look the same, however, the true way to tell them apart is by the Enemy Portrait by its lifebar. Hitting the right enemy will show the Yellow Lizard Soul's picture, and hitting the wrong one will show a Brown Lizard Soul.

  • BEWARE!!! Using a Cube Skill will cause the Lizard Souls to reshuffle themselves amongst the Brown Lizard Souls.
  • BEWARE!!! Killing the wrong Lizard Soul will bring down Lightning across the entire room that will instantly kill the Party. Can be avoided or bypassed using invincibility frames, invincibility, and auto-revival.
  • Note: Sometimes the room may glitch after killing the last Lizard Soul and bring down Lightning anyways. Ways to avoid this include not hitting other Brown Lizard Souls and killing the last Lizard Soul with normal attacks.

The Lizard Souls themselves only have a few attacks.

  • Tailswipe: Swipes its tail in a 360 degree motion. Very close-range attack.
  • Yell: The Lizard Soul yells loudly causing Confusion to Players close enough to it.
  • Fling: The Lizard Soul flings itself towards a Player. Does pretty decent damage.

Room 4

Room 5

Room 6 (Boss Room)

Monsters

  • Boss: Captain Petrilisk