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Difference between revisions of "Class Comparison"
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|[[Slayer]] || Melee || sword sweeps, mobs in front and slightly up and down || Medium || good || Fast || Generally good, a really good class if you've never played 2D scrollers before. Tend to have dark/shadow elemental attribute/skills. || Very common | |[[Slayer]] || Melee || sword sweeps, mobs in front and slightly up and down || Medium || good || Fast || Generally good, a really good class if you've never played 2D scrollers before. Tend to have dark/shadow elemental attribute/skills. || Very common | ||
|- | |- | ||
− | |[[ | + | |[[Fighter]] || Melee || handles monsters one-on-one, quickly finishing them and moving on || Close || mediocre, but some skills lend invincibility || Fastest || Harder to play than the Slayer due to the shorter range, but very satisfying damage. Tend to have light elemental attribute/skills. Brawler sub-class can poison. || Rare |
|- | |- | ||
|[[Gunner]] || Melee || attacks damage in horizontal lines, aiming is important; but good with mobs || Longest || mediocre || Skill dependent || Very few close range skills, thus is best in a party situation. Harder for new players to solo with this class; however the variety of long-range skills can potentially keep enemies away indefinitely. || Common | |[[Gunner]] || Melee || attacks damage in horizontal lines, aiming is important; but good with mobs || Longest || mediocre || Skill dependent || Very few close range skills, thus is best in a party situation. Harder for new players to solo with this class; however the variety of long-range skills can potentially keep enemies away indefinitely. || Common |
Revision as of 19:54, 8 November 2009
Class Comparison Table
These are GENERAL notes for the classes. Some Sub-Class's characteristics run counter to the generalities of their class. There are melee styles with AOE skills, there are magic users with melee attacks, etc. Generally every class/sub-class have some version of every skill type and attack style, which (depending on general effectiveness, enemy combatant, or player style) may or may not be used in any given situation.
See Sub Class Comparison for more details.
- Fighting Style
- Melee means uses weapons
- Magic means uses MP
Name | Fighting style | Attack Style | Range | Defense | Speed | Difficulty | Popularity |
---|---|---|---|---|---|---|---|
Slayer | Melee | sword sweeps, mobs in front and slightly up and down | Medium | good | Fast | Generally good, a really good class if you've never played 2D scrollers before. Tend to have dark/shadow elemental attribute/skills. | Very common |
Fighter | Melee | handles monsters one-on-one, quickly finishing them and moving on | Close | mediocre, but some skills lend invincibility | Fastest | Harder to play than the Slayer due to the shorter range, but very satisfying damage. Tend to have light elemental attribute/skills. Brawler sub-class can poison. | Rare |
Gunner | Melee | attacks damage in horizontal lines, aiming is important; but good with mobs | Longest | mediocre | Skill dependent | Very few close range skills, thus is best in a party situation. Harder for new players to solo with this class; however the variety of long-range skills can potentially keep enemies away indefinitely. | Common |
Mage | Magic | damage patterns are skill dependent, with a wide variety of skills | Long | poor | Medium | Tends to be more difficult to play than the other classes. Very low HP and very low defense makes this character very dependent on the skill of the player. There are many different skills to choose from and many different ways to combo the skills. Mages fall when failing a dash attack. | Medium common |
Priest | Magic/Melee | damage patterns are skill dependent, with the widest variety of skills | All | great | Slow | Can Heal, can evade via skills, can attack from long or short range, can be a Mage or a Melee attacker or simply support, can handle mobs or be excellent at one-on-one. These almost endless opportunities makes planning this class of character ahead of time very very important, as spending sp randomly can easily create a weak character. | Uncommon |
Sub Class Comparison Table
- Range = Usual Range of Fighting
- Short : Shortest range
- Middle : Can be roughly two to three body lengths away
- Long : Farthest range
- Variable : Their fighting range depends on the skills being used.
- Source = source of damage, usually referring to the most often used attack
- Melee : uses weapons
- Magic : uses mp
- Skill type = the highest damaging/most notable skills of the subclass
- Speed : fast skills with high damage
- Buff : skills either improve the character's stats or decrease their opponent's.
- Weapon Buff: many skills related to changing your weapons attributes (ie. Ice, Shadow, Poison) to increase damage
- Nuke : Highest damage from high powered distance attacks that cause AOE damage
- Summoner : summons allies to aid directly in contributing attacks
- Difficulty = Minimum level of initial skill required to play the character.
- Entry level : anyone with any level of experience can play this character to good effect
- Beginner : some experience with gaming would be helpful, some learning curve
- Intermediate : should have some experience with gaming and 2D scrollers, there'll be a learning curve
Name | Class | Range | Source | Skill type | Difficulty | Notes |
---|---|---|---|---|---|---|
Blade Master | Slayer | Middle | Melee | Speed | Entry level | A good character to play if you're new to both this game and 2D scrollers in general. |
Soul Bender | Slayer | Middle | Melee | Buff | Entry level | A good character to play if you're new to both this game and 2D scrollers in general |
Berserker | Slayer | Middle | Melee | Buff | Beginner | Slightly more difficult than the Soul Bender due to skills sacrificing HP for damage. Very gory animation. |
Asura | Slayer | Long | Magic | Nuke | Entry level | The magic-user of the Slayers, however has access to the best defense (Plate Armor). Unfortunately the Plate Armor slows them down somewhat, however this is not a class that needs to be highly mobile. |
Nen Master | Fighter | Middle | Magic | Buff | Beginner | The magic user of the Fighters. Uses light attacks, gives buffs, and can set areas of protection. |
Striker | Fighter | Short | Melee | Speed | Beginner | The hand-to-hand fighting version of the Blade Master. Fastest of her class, faster than the Blade Master. |
Brawler | Fighter | Short | Melee | Weapon Buff | Beginner | Uses poison. Many of her skills allow her to deal with mobs. |
Grappler | Fighter | Middle | Melee | Nuke | Beginner | Major skills tend to slam opponents into other opponents for AOE damage. |
Ranger | Gunner | Variable | Melee | Speed | Beginner | Known for quick attacks (see Scud Genocide). Has more melee attacks than any other Gunner. |
Launcher | Gunner | Long | Melee | Nuke | Beginner | Longest attack range (off-screen), tends to have long AOE damage with a wide range up and down. MP intensive. |
Mechanic | Gunner | Long | Magic | Summoner | Beginner | Very MP intensive as he mostly summons machines deal physical damage. Is different from the Mage Summoner in that he has more stationary summons and certain skills that provide buffs to characters. |
Spitfire | Gunner | Long | Magic, Melee | Nuke, Weapon Buff | Intermediate | Intermediate is due to lack of close range damage/protection skills, either points must be carefully allocated into the general Gunner skills or a careful playing style is needed. |
Elementalist | Mage | Long | Magic | Nuke | Intermediate | Very MP intensive, which is only somewhat ameliorated by clothing bonuses and mp skills. This is off-set by high damage AOE skills; usually specialized in only 2 elements due the the Elemental Mastery skills. |
Summoner | Mage | Long | Magic | Summoner | Beginner | MP intensive. Mostly mobile elemental summons, with skills to buff summons and to set targets. Have slightly more skills used to control summons. |
Witch | Mage | Variable | Magic, Melee | Weapon Buff, Nuke | Intermediate | Potentially MP intensive, should you chose to be an AOE witch. AOE attacks are based on chance, with a possibility of failure, normal, and jackpot. A melee/pvp witch uses weapon buffs and close-range attacks; weapon buffs add an elemental attribute to the broom. Due to movement skills related to the broom, this is the most mobile of the Mage sub classes. Must be planned carefully, like an Exorcist, due to the variety of options/elements. |
Battle Mage | Mage | Medium | Melee | Buff | Intermediate | Possibly the steepest learning curve, but with potentially with nice damage, at great speeds, with excellent mobbing capability and near infinite combos. Their buffs are called Chasers, which are generated automatically upon skill usage and can be launched at enemies to inflict elemental damage, stun effect, and negative attributes. |
Crusader | Priest | Short | Magic | Buff | Intermediate | Best Support Character, with skills that heal, protect, and buff. Offensive melee attacks tend to be short ranged. Achieves a good AOE attack upon joining the Holy Order. Careful SP and MP planning is needed, and Heal can be cast only a certain number of times in dungeon. |
Monk | Priest | Short | Melee | Speed | Intermediate | Very fast, very strong hand-to-hand attacks with a dodging element, with many available skill Masteries. Will Driver is a buff that unlocks other skills for use. Careful skill point allocation is needed as there are many attack skills and Masteries. |
Exorcist | Priest | Variable | Melee, Magic | Variable | Intermediate | The most versatile sub class in the game, all Skill Types are well represented with good damage potential. Plan this character very carefully as there are many ways to built it, such as being highly melee or being highly magic or being a mix of long range and close range. |