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Difference between revisions of "Technical Mastery"
DempsyDude (talk | contribs) (Created page with '== Description == This mastery makes you move faster by a bit, increases the range of Machine Gun Jab, and also shortens the time Holy Counter will be activated. In addition to...') |
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== Description == | == Description == | ||
− | This mastery makes you move faster by a bit, increases the range of Machine Gun Jab, and also shortens the time Holy Counter will be activated. In addition to that it will allow you to use Cancel-Ducking skills in combination with Swaying-Skills. Ex: You can only use the skill Body-Blow when you go into the ducking animation, but with levels into Technical Mastery you'll be able to use Body-Blow while swaying as well and vice-versa. It will also give Machine Gun Jab a | + | This mastery makes you move faster by a bit, increases the range of Machine Gun Jab, and also shortens the time Holy Counter will be activated. In addition to that it will allow you to use Cancel-Ducking skills in combination with Swaying-Skills. Ex: You can only use the skill Body-Blow when you go into the ducking animation, but with levels into Technical Mastery you'll be able to use Body-Blow while swaying as well and vice-versa. It will also give Machine Gun Jab a vacuum effect that can keep mobs with in the range of the skill. |
Revision as of 20:44, 1 November 2009
Description
This mastery makes you move faster by a bit, increases the range of Machine Gun Jab, and also shortens the time Holy Counter will be activated. In addition to that it will allow you to use Cancel-Ducking skills in combination with Swaying-Skills. Ex: You can only use the skill Body-Blow when you go into the ducking animation, but with levels into Technical Mastery you'll be able to use Body-Blow while swaying as well and vice-versa. It will also give Machine Gun Jab a vacuum effect that can keep mobs with in the range of the skill.