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Difference between revisions of "Current Bugs"
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*If you are dashing and change directions when a player enters the room, you will be shown facing the opposite direction that you are moving. | *If you are dashing and change directions when a player enters the room, you will be shown facing the opposite direction that you are moving. | ||
*If you are midair from a jump when a player enters the room, you will be on the ground in a jump frame temporarily. | *If you are midair from a jump when a player enters the room, you will be on the ground in a jump frame temporarily. | ||
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== Solved == | == Solved == |
Revision as of 20:35, 17 October 2009
The following is a list of current bugs, bad translation and other miscellaneous issues known in Dungeon Fighter Online.
Contents
Unsolved
General
- Awful U.I. resulting texts going out of border or too long to read on screen.
- Numerous items misspell NPC names under "<NPCs in Need of This Item>".
- Brawler's Taunt skill tooltip has untranslated text.
- Avatar set names are untranslated.
- Avatars items might sometimes say their retention period has expired, and cannot be traded or equipped. To change this, one simply has to relog or change channels.
- Quests might say a reward item is of a certain quality (like Superior for example). But when you get the reward, you might end up receiving a different quality than previously listed.
Town
- Enhancement rate for white and blue items significantly dropped, causing frequent failure and breaking easily.
- Missing scripts for quest.
- GSD responds "npc::7" in "The Secret of the Demon-Possessed Arm" Quest.
- Orca responds "riku_depend_7 == NULL, Quest/Quest.usa.str :" in the "Our Karma" Quest.
Dungeon
- Round doesn't end if the boss is killed while the remaining statue monsters are not awakened.
- If the player or a party member is wearing item shop avatar clothing, the exp given at the end of the dungeon will never finish calculating and freeze on the results screen. The correct amount of exp is actually given though.
- When a player is asked upon death whether they want to buy a Life Token, clicking "okay" will cause the game to freeze up and crash if the player does not have enough NX cash.
- Accumulating too much bot checks might cause severely reduced monster drop rates, and even no end rewards.
PvP
- If you are dashing and change directions when a player enters the room, you will be shown facing the opposite direction that you are moving.
- If you are midair from a jump when a player enters the room, you will be on the ground in a jump frame temporarily.