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Difference between revisions of "Kartel Headquarters"
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==Notes== | ==Notes== | ||
*Ancient Dungeon | *Ancient Dungeon | ||
− | *Entry Fee: 1 Lunatic Fuel (available via Repeatable Quest "[Ancient Dungeon] To the Kartel Headquarters", requires 10 Endless Eternities | + | *Entry Fee: 1 Lunatic Fuel (available via Repeatable Quest "[Ancient Dungeon] To the Kartel Headquarters", requires 10 Endless Eternities, 25 Clear Cube Fragments and 10 White Cube Fragments) |
*Only 3 Tokens can be used per run. | *Only 3 Tokens can be used per run. | ||
Revision as of 08:22, 24 June 2015
Kartel Headquarters | |
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Location | Saint Horn |
Min. Level | 79 |
Level | 79-82 |
Monster Level | 79-82 |
End Boss | Rangellus |
The location of the Kartel HQ has finally been revealed! The Imperial Army wants to attack the HQ with all their forces, but are unable to do so due to Imperial Princess Erje being captured as a hostage. Then a group of people announced that they would bring Imperial Princess Erje back safely; these were the adventurers.
Notes
- Ancient Dungeon
- Entry Fee: 1 Lunatic Fuel (available via Repeatable Quest "[Ancient Dungeon] To the Kartel Headquarters", requires 10 Endless Eternities, 25 Clear Cube Fragments and 10 White Cube Fragments)
- Only 3 Tokens can be used per run.
Map
Map | ||
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Starting zones: |
A1 |
Normal Dungeon Strategy
Room 1a (Jet Pack Room)
In this room you have to jump down a canyon with a jetpack. You must avoid missiles and sniper fire Pressing X slows it down but if you hold it down for too long it will overheat and you won't be able to slow your fall.
Room 1b (Bottom of the canyon)
- Kartel Special Forces x4 (More will spawn from the two bunkers)
This room is simple. Defeat all the Kartel Special Forces and destroy the two bunkers spawning them.
Room 2
- Gun Max
Gun Max is the sole enemy in here. His gimmick is that certain health intervals he'll jump into the back ground and fire 4 volleys of bullets from the top of the screen. He cannot be hit during this so all you can do is avoid his attack until he reaches the foreground again. There are also two Kartel Outlanders in the background who will throw explosive barrels at you. When he dies they will both run away allowing you to move onto the next room
Room 3
- Rocketman Bilai
In this room there are 4 Kartel Anti-Tank Guns. The player must go inside one by pressing Z and shoot down Bilai along any Kartel Snipers that spawn. Both Bilai and the Snipers can damage the anti-tank guns and if the anti-tank guns take too much damage they will explode dealing massive damage to players in a massive aoe.
Room 4
- Courjeep
- CourBots x 4
This room consists of Courjeep and his 4 robots. Courjeep will focus on shooting rockets and charging his EMP. It is very important to avoid his EMP for it will stun you for a very long time. The robots will retaliate heavily to attacks against them and will try defending Courjeep. The robots have a lot more defense and health than Courjeep so it's better to ignore them and focus on solely killing him. When he dies, the robots will go stationary and will short out dealing damage to players that pass by them.
Room 5
- Goro
Goro is the sole enemy in this room. His gimmick is that he'll fire missiles that put holes into the bridge. If a player falls through these holes they will fall down the canyon and take around 50% of their hp as damage and will have to use the teleporters to get back up to bridge. His other attacks consist of firing a huge amount of rockets, a giant hammer, and using his machine guns.
Boss Room
- Rangellus
Rangelus can be very tough to fight. It is extremely important to know how his two shields work. The bright red shield will absorb all damage done to him and will reflect it back at the player. His yellow shield will absorb some damage but will not hurt the player. He will constantly shift between shields without warning so be extremely careful when using any damage over time skills or skills with long animations. His main attack consists of running into you, stabbing you with his knive gloves and inflicting a high level bleed. Rangelus moves very fast so stationary classes must take caution to this and prepare anti-bleed and anti-status potions. He can also fire his back bazooka to do aoe damage and fire his hand mounted bowgun bolts to inflict heavy hitstun.
His other notable attacks are that he will constantly summon World's Strongest Landrunners. These do extreme damage just like their counterparts in Otherverse. Just like Gershen Grigun, he can also utilize G-series. Rangelus's G-Series is an altered G-2 Raptor that fires from above constantly, but they fire rather slow making it easy to avoid them simply by running. The 6 cannons in the background will usually fire rockets to go along with both of these attacks as well. The key to this fight is to keep on moving to dodge all the aoe and Rangellus himself.
True Ancient
True Kartel Headquarters | |
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Location | Time Gate |
Min. Level | 85 |
Level | 85-86 |
Monster Level | 90 |
End Boss | Rangellus |
Most of these rooms are identical to the normal version of the dungeon but the only difference is that the monsters have more hp. Refer to the normal strategy section on general strategy for these rooms.
Room 1a (Jet Pack Room)
This room is slightly longer than the normal version. Snipers will now attempt to lock onto you and shoot you down. You must move constantly to avoid the Sniper fire.
Room 1b (Bottom of the canyon)
- True Kartel Special Forces x8 (More will spawn from the two bunkers)
Room 2
- True Gun Max
Room 3
- True Rocketman Bilai
Room 4
- True Courjeep
- True Cour Bots x 4
Room 5
- True Goro
Boss Room
- True Rangellus
Monsters
Normal
- Kartel Special Forces
- Kartel Outlaw
- Kartel Sniper
Named
- Bilai
- Courjeep
- Courbots
- Goro
- Gun Max
Boss:
Rangellus