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Difference between revisions of "Template:Stat"

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(Created page with "<includeonly>{{#switch:{{lc:{{{1|}}}}} | physical power | patk = Physical Power {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}} | magical power | matk ...")
 
Line 1: Line 1:
 
<includeonly>{{#switch:{{lc:{{{1|}}}}}
 
<includeonly>{{#switch:{{lc:{{{1|}}}}}
| physical power | patk             = Physical Power {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| phys power| physical power | patk = Physical Power {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
| magical power | matk               = Magical Power {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| mag power | magical power | matk   = Magical Power {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| independent attack power
 
| independent attack power
 
| independent attack | base attack  = Base Attack {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| independent attack | base attack  = Base Attack {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
Line 11: Line 11:
 
| hp | max hp | hp max              = HP MAX {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| hp | max hp | hp max              = HP MAX {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| mp | max mp | mp max              = MP MAX {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| mp | max mp | mp max              = MP MAX {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
| pdef | physical defense           = Physical Defense {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| pdef | phys defense
| mdef | magical defense             = Magical Defense {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| physical defense                   = Physical Defense {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 +
| mdef | mag defense
 +
| magical defense                   = Magical Defense {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| pcrit | physical critical power
 
| pcrit | physical critical power
 
| physical crit                      = Physical Critical Hit {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 
| physical crit                      = Physical Critical Hit {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
Line 24: Line 26:
 
| hit | hit rate                    = Hit Rate {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 
| hit | hit rate                    = Hit Rate {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 
| eva | evasion rate                = Evasion Rate {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 
| eva | evasion rate                = Evasion Rate {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 +
| hit rec | hit recovery            = Hit Recovery {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 +
| immobility                        = Immobility {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| hp rec | hp recovery              = {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}} HP per Min
 
| hp rec | hp recovery              = {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}} HP per Min
 
| mp rec | mp recovery              = {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}} MP per Min
 
| mp rec | mp recovery              = {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}} MP per Min
Line 81: Line 85:
 
| all ele res
 
| all ele res
 
| all elemental resistances          = All Elemental Resistances {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| all elemental resistances          = All Elemental Resistances {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
| fire res | fire resistance         = Fire Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| fire res | fire resist
| water res | water resistance       = Water Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| fire resistance                   = Fire Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
| light res | light resistance       = Light Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| water res | water resist
| shadow res | shadow resistance     = Shadow Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
+
| water resistance                   = Water Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 +
| light res | light resist
 +
| light resistance                   = Light Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 +
| shadow res | shadow resist
 +
| shadow resistance                 = Shadow Resist {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| town mspd | town movement speed    = Town Movement Speed {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 
| town mspd | town movement speed    = Town Movement Speed {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}%
 
| #default                          = {{{1}}} {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}
 
| #default                          = {{{1}}} {{#ifeq: {{#expr:{{{2|}}} < 0}} |1||+}}{{{2|x}}}

Revision as of 18:50, 6 June 2015

Description

This templates formats attribute facts as they appear ingame.

Usage

{{Attribute
| <attribute>
| <value>
}}

Parameters

unnamed parameter 1 
Name of the attribute.
unnamed parameter 2 
Value of the attribute.

Examples

{{Attribute|poison dmg|20}}

Poison Damage +20%

{{Attribute|hit|-20}}

Hit Rate -20%